Last time I logged in to SotA, it felt like a ghost town. I only saw a couple of other players on the world map and none in the main cities. My guild was dead. I think the info below sums up that it wasn't just an impression, but that the world is currently pretty empty. Of course, there will be those that claim that Steam only represents a small portion of active players. The part of me that invested in this because of Richard Garriott and nostalgia wishes that was believable. Sorry, since the update to the forums, hitting enter no longer advances a line.
http://steamcharts.com/app/326160
Comments
Course to hear them tell it they're doing great. Yeah theyre doing so great they need to beg for money cause they only got a few more months worth money left. Lol
I challenged one of their devs to put a ticker on their main website that show how many people are playin at any given time but nothin but crickets on that from him. He wouldn't do that because the truth on their low numbers would be there for all to see. As someone else put it, he took his little ball and went home when he was caught lying about posters here being nothing but troll backers that were banned from their forums. They like to proudly show off a game of the year or something from years ago on their page so if their numbers were something to brag about they'd take my challenge.
Course we can log in to see hardly anyone is playing this game. During any prime time hours or off hours I've only seen a handful of people walking around. My friends list had tons of people added to it right before their July 2016 launch and I've only ever seen one or two of those people online in a year now. Game is dead as hell.
...the housing cash grab made things even worse though, of course, since housing was like, one of the few things it might have actually had that many other games didn't.
I believe that it is and will continue to be a sad failure, but I don't believe the developers truly planned to scam anyone. I can't accept that of Lord British. Too many fond memories.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I'll put it this way; a few weeks ago I tried playing the game and got a HUGE Ultima IX vibe from it. For those who haven't played it, that kind of vibe is in no way, shape, or form a good thing.
RG's just a washed up has-been trying desperately to stay relevant.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
...it also made me wonder why people thought SoTA would be a worthy successor to UO when Garriot didn't have much to do with UO anyways.
http://www.gamerevolution.com/features/13384-stardew-valleys-single-developer-has-made-over-30-million#/slide/1
As Garriot is now learning, it takes a lot of manpower, time, and money to generate all the assets for an open world in 3D. I'm sure if he could go back in time knowing what he knows now, he would be far less ambitious with the project plan.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Once inside theres not much to do but grind killing mobs and gather. There's mobs that you can see came from unity for like 15-40 bucks or so ( Also expect to see these same few mob varities for the entire game), some gathering nodes, and barriers all around the scenes. It's like putting a rat it a hat box and watching it go in circles forever in every scene. I wish I was kidding, their that small and boring.
The larger scenes are housing areas..NPC cities PRTs and POTS with trees and player houses that's it. If you want a house lot and you don't got a rent free deed from a pledge or bought from their add on store expect to pay rent daily on a lot or lose it.
This is the biggest grind game I've ever played, it puts Asian grinder games to shame, no joke. That's all there is to this game, grind and buy from their add-on store.
RG is the original Anti-PK who fathered a generation of anti-pks that refuse to let the genre move forward. While all these years systems for risk reward could have been being developed, instead the children of RG demanded better AI.
Some poor schmuck created a character named 'Debby does SotA'. It was deemed inappropriate and they are forcing him to change it....and pay them $25 to do so. Jesus, these slime bags will find any reason to cash in on players.
Think about it.
~~ postlarval ~~
Mark on my word on Ashes of Creation , its will be the same boat.
~~ postlarval ~~
Everyone quit Shroud of the Avatar for their own reasons, but I know for a fact that many quit because there were no meaningful PVP mechanics (that plus lag and shitty combat). If games like Ashes of Creation, Chronicles of Elyria, Crowfall, and Camelot Unchained can deliver on openworld PVP mechanics they all be hits.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey