In the shape of the HTC Vive:
https://www.polygon.com/2017/6/5/15741644/mac-virtual-reality-vr-support-htc-vive-high-sierra-external-gpuhttps://uploadvr.com/specs-inside-first-vr-ready-imac-pro/A top of the line package will include an 18 core processor, 22 teraflops, 27" 5K retina display, and a $5k price tag. Personally, I may be eyeballing this solution in 2020.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
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Metal as an API isn't even close to as robust as Vulkan. So it would also be less capable.
https://www.apple.com/imac/
Those gasping at the price tag may wish to remember the SE-30; $5,000 in 1989:
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
has any Microsoft Product failed? a lot
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
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sorry but dont you think on a claim like I made that a response might list an actual product? at least one maybe? although 1 is not plural but still
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You might not like Apple devices for whatever reason, and that's fine, but a lot of people do. And those same people are maybe a bit crazy/cultish in that they jump in line with whatever Apple gives them.
In the Windows side of the computing world, someone makes something and everyone lines up to say, "What's in it for me? Get out of here with that!" In Apple's world, they release $150 bluetooth earbuds and their fans salivate. Look at that silly $350 siri speaker, that thing will sell like hotcakes. Just because Apple.
Few things would be more beneficial for VR than for Apple to get on board and promote it. One key thing that VR desperately needs, is mass consumer interest. It's really difficult to encourage devs to produce VR stuff if there's no market to buy it. But Apple brings a market. A market full of people with discretionary cash and a proclivity towards spending money on apps.
Don't get me wrong, VR still has to prove itself. But you need a market to sell to. This is a progressive step for VR otherwise they're stuck hoping there's enough early adopters like SEANMCAD out there who are willing to dive in and sit through the growing pains and/or potential failure.
Monument Valley VR - iVisor in Rose Gold. That's all it would take.
meaning, Apple is in a market position where they can release a sub-par device and I can assure everyone it will have a stronger chance of success then a better device published by someone else...including...microsoft
that is my more detailed explaination
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Unlike Microsoft, that has literally bought game companies to force them to develop exclusively for their devices, Apple has no such game companies in their pocket. Gaming on iOS devices is exploding... gaming on their desktop machines has been shrinking on a pretty grand scale.
It has never been about whether the machines were capable... it has always been about the desire to do so. Most developers are pretty exclusive to the PC and console market. Bootcamp allowed them to continue to do so... and will allow them to continue to do so. Even Blizzard opted not to port Overwatch to the Mac from the onset. Macs all over the world are running Overwatch under bootcamp. Why spend the resources to write a native version of the game when you known all they have to do is boot into Windows?
No one buys a Mac for gaming. And even the keynote only showed someone developing VR on a Mac... not developing VR for a Mac. Big difference in the message.
And for the record, I'm typing this on my Mac.
VRs future is actually not in gaming. I mean yes VR games will exist no doubt. But the mass market its very likely going to be narrative experiences
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The Mac mini had a chance to become a great small form factor desktop, but Apple misjudged what owners would want to do with them and made them underpowered in graphics, speed, and features. Just read any Apple forum and you'll get an idea of why.
Apple missed the boat on GPU, also misjudging that people might want to play games on their Mac. Their devices are just now getting powerful enough to smoothly run high-end graphical games.
I hated the fact that I've always needed two computers. I hate Windows. I use it to play games and my MacBook Pro for everything else.
Just bought the new MacBook Pro and it will arrive on my doorstep June 20th. Most of the games I regularly play have Mac clients so once it arrives we'll see if I can use my PC laptop for target practice, but I'm not holding my breath.
As for VR, I couldn't care less. I'm sure the new iMac Pro ($5.000) due in December will handle it and the new Mac Pros (once they get around to updating those) will as well. I have doubts about other models though unless Apple changes their strategy.
As for Microsoft product failures. One word: Zune
~~ postlarval ~~
Microsoft and being in a major player in the cell phone market seems to be about as natural as anything one could ever expect. they had to actually work hard at fucking that presence up.
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https://www.wired.com/2009/08/dayintech_0806/
"Be water my friend" - Bruce Lee
I would think (and correct me if I am wrong in detail) that in the context of the dicussion meaning products of most recient era as well as under existing management would be the focus here. Not trying to determine the success and failure of two companies that not only now exist in a completely different era of technology but also radically different management
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or...
They had money left over once they realized there was no future in cell phones?
~~ postlarval ~~
In the consumer product space Apple has a considerably higher success rate then Microsoft does covering about the past 15 years or so.
For a company like Microsoft to not get strong into cell phone market successful if flat out blind blowing. Its 'grab them by the P**y' level floored stunning.
Microsoft getting beat out on sales by Sony is a bit odd as well but not as much as above
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Anyways... You asked the question "has any Apple Product failed?"
Since the company in 1997 was facing bankruptcy, I would conclude that yes they did have some failed products.
"Be water my friend" - Bruce Lee