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The latest update for Guild Wars 2 has been deployed that bring a number of changes "aimed at normalizing how certain types of skills work". In addition, food that provides bonus damage has had its effectiveness reduced by 50% while moving due to its overuse by the player base.
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You just exposed some horrible reporting lol
no more easy modes? not a huge issue alot of foods were op as hell and thats why they are nerfing them
its only grind if you make it boring like my old eq days find a good fun entertaining group of players to run with and you will have a blast too bad now days teh social aspect of these games seem to be lost on some.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
From builds, to farm, to play-styles, the desperate need to nerf the metas will never work because metagaming rules end-game. O.o
Actually, this change had more to do with the movement power foods massively outclassing other food buffs for power builds while also creating a tedious and unfun "wiggle" playstyle. It was a good nerf, though it probably should have been counterbalanced by buffs to other power foods.
They started out to make a skill based PvP,and right now it's just as or even less skill based than WoW.
It's all about classes and builds.
They continue to dumb the game down more and more.I played with my SB Ranger a little today and it's such a disappointment.They took the requirement for controlling your placement in relation to your enemy out of the equation,so freakin' boring.
Boring as kitten.
I'll stick to fractals and look elsewhere for PvP.
This change leads people back to all-in berserker builds in pvp.
The mace/shield warrior was nerfed so hard it's not even funny.
As always I feel Anet just doesn't know which direction they want to go so they just undo the changes they implemented before.
Maybe on warrior, but ele/thief/necro/rev got huge condi buffs(only classes I payed attention too). Rev is actually usable now, how is that pushing people back into the zerker builds?
I didn't see anything for ele that excited me to log back on to play.
I thought the changes to turrets lacked one big thing, and that's an increase to turret health, but they may make up for it with the cooldown -- though the cooldowns aren't enough to make a huge difference, but I could see some usability whereas before I couldn't.
Ele mostly just got defense and heal skills nerfed.
The one bonus condi change is this:
- Glyph of Elemental Power: Reduced recharge to 25 seconds. Now gives 5 charges instead of using a 5-second cooldown interval. Decreased duration to 25 seconds. Reduced burning duration to 1 stack for 3 seconds. Changed crippled condition to 1 stack of bleeding for 6 seconds. Changed weakness condition to 4 stacks of vulnerability for 5 seconds.
Thief got some extra poison which is supposed to go along with the new choking gas effect.Do you really believe thieves will go all out on poison now and use choking gas as source of damage?
Necromancer got plenty of nerfs and then the change of Plague into Plaguelands.
Whether Plaguelands will be a reliable source of damage is yet to be seen.
I'm not sure which parts you consider "huge condi buffs"
The Ranger got some nice tweaks to shortbow that really helps improve the viability of this fun, but slightly undertuned weapon.
Thieves came out of this with significant improvements to Deadly Arts and their shortbow. Considering condi thief has been a one-trick pony, this is a step in the right direction. Now they just need Venom and Trap buffs to have fully realized condi builds.
You eat food in real life for energy/strength,do you all of a sudden start moving and think Wow my food is not working?This proves how little sense these system designers have.
I actually used to detest Everquest for having food that really only worked OOC "out of combat" i just thought ,what a stupid idea.
FFXi has/had the best food properties of any game and by a mile.
To me it also says how badly games are designed because not just food but other areas,developers make changes to overcome other design flaws,if you THINK before designing your systems ,you won't run into mistakes and having to make new no sense ideas to overcome those mistakes.
This is also why when Brad McQuaid said his main goal for Pantheon was to make a game that "just made sense"it stuck with me and i hope it can deliver because VERY few game ideas make sense.
Never forget 3 mile Island and never trust a government official or company spokesman.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
With all the many options to play the game, get the mechanics down know how your class works and play it the way you want to.