Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

POLL: The Best MMO Era?



  • VaultarnVaultarn Member UncommonPosts: 23
    Voted WoW Era as that is when I really got into mmos.  Simply didn't know about mmos really I started EQ2 before WoW launched.  
  • craftseekercraftseeker Member RarePosts: 1,740
    Gorwe said:
    I wonder how much nostalgia et al distorted the results of this poll. If someone gave you a game that played like EQ or UO today, would you?
  • ApexTKMApexTKM Member UncommonPosts: 334
    Gorwe said:
    I wonder how much nostalgia et al distorted the results of this poll. If someone gave you a game that played like EQ or UO today, would you?
    Yea I'm probably going to go back to SWG emulators since the repopulation seems to be a disaster. Divergence online went poofed and I guess that will too RIP. I do have survival games with great crafting systems for my SWG fix though.
    The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.

    But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
  • Loke666Loke666 Member EpicPosts: 21,441
    Dullahan said:
    Definitely pre-WoW, but can we really call 2012 to present post-WoW? All of the current big games during the last 5 years are still largely emulating WoW's design in all the ways that matter most.

    The real post-WoW era won't begin until all of the niche games currently in development launch in the coming years. The post-WoW era begins in 2018.
    The later game are as close to vanilla Wow as it was to EQ. Games like GW2 and ESO are way further away from Wow then the games launching 2005-2011 even if they still have a lot in common. It is true that the MMOs will move even further away in the next few years but the move did begin somewhere around '12.

    But it is still impossible to correctly name the current period since we don't know where it is going yet. I think it leads up to something but if it is something new or a return closer towards the first era is anybodies guess. And depending on that the exact time the new era began can't really be correctly measured yet.

    Many call the 1920s and 30s "between the wars" today but someone living at the time would have called it something else, like "post war" or something.
  • TyranusPrimeTyranusPrime Member UncommonPosts: 306
    Pre-WoW era.. The games were more fun and the community was interesting and (mostly) polite.. Nowadays (wow that sounded old), everything is pretty and polished but way too rush-rush.. Hurry up and do everything!! Zero levels of patience from tons of people.. Attitudes just getting more and more toxic as time goes on..

    WoW and afterwards, we got all the advances that technology could bring to the party, but we lost the heart of why the games were being played..

    ..because we're gamers, damn it!! - William Massachusetts (Log Horizon)

  • MendelMendel Member EpicPosts: 4,615
    Where's the option for the Near-Term Generation (2018 - 2023) or the Generation After That (2024-2031) or the Proto-Future-Alpha Era (2032-2039)?  What if the best is still ahead of us, not behind us?

    Logic, my dear, merely enables one to be wrong with great authority.

  • Jill52Jill52 Member UncommonPosts: 85
    In the older games before WoW communities felt closer and friendlier, roleplaying was still a thing, pvp was more polite and 'honorable'... The games themselves were not actually 'better' but the way people acted in them was.
    The WoW era was good-ish too. It did open up the genre to the masses. However, the quality of in-game societies were degrading during this time leading into what we see now.

    The current era has nearly no positive, meaningful social interaction among players (with few rare exceptions). 

    From a social aspect, mmorpgs seem to have entered a dark age. Perhaps that will change in the next era? We will have to wait and see.
  • laseritlaserit Member LegendaryPosts: 6,493
    Totally missed this thread, I must have been away on one of my travels ;)

    I used to dream of what MMORPG's could be back pre-WoW.

    Today I dread what overall, the genre has become.

    The survival genre is moving in a direction that I find appealing.

    Big Open Virtual World RPG played with many others

    Maybe one day they'll morph back into an MMORPG.

    I guess I still dream ;) 

    "Be water my friend" - Bruce Lee

  • DemogorgonDemogorgon Member UncommonPosts: 363
    edited February 2017
    Pre-WoW by far.

    I can do without the hamster trainning full of hand holding that are equivalent to a paint by numbers children art book. To me, these new games are nothing more than cheap social engineering tool to try and stiffle independant thought and imagiantion while condionning people to obey commands given to them.

    Not even going to go into the F2P era... Where fools have been manipulated in into thinking that throwing 15$, 20$, even 30$+ (ffs), on a simple pixel mount, hat, pet, etc. is a good deal. 
  • KyleranKyleran Member LegendaryPosts: 38,238
    edited February 2017
    Gorwe said:
    I wonder how much nostalgia et al distorted the results of this poll. If someone gave you a game that played like EQ or UO today, would you?
    Damn, must have pressed the wrong button somehow, should be showing pre-WOW era.
    Friends and I went back to DAOC shard set to a 2002 rule set, we are having a terrific time.

    I'm more than a month in and my character is only level 42 despite playing far more than I should.  

    Likely to be 2 more months to level 50, then the realm rank grind begins.

    Glorious. ;p

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing ESO - Blackwood at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • Sid_ViciousSid_Vicious Member RarePosts: 2,174
    FFA PVP games are the best! Guild Wars was pretty epic too. When 2012 came around companies seemed much less likely to invest time for that kind of crowd. I had most fun during wow era but never played wow before, was just too cartoony for me and not FFA anyways.

    NEWS FLASH! "A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore gamer and knew just what to do!" Download my music for free! I release several albums per month as part of project "Thee Untitled" . .. some video game music remixes and cover songs done with instruments in there as well! Check out my roleplaying blog, collection of fictional short stories, and fantasy series... updated on a blog for now until I am finished! Watch me game on occasion or make music... and subscribe!

  • zzaxzzax Member UncommonPosts: 324
    edited April 2017
    coretex666 said:
    WoW era because - Lineage 2 (C1-C4)
    Lineage 2 is pre WoW.

    Also voted pre-WoW mostly because of L2 and EVE, best MMOs I have played ever.

  • gervaise1gervaise1 Member EpicPosts: 6,919
    "Best" is subjective of course.

    Personally I have fond memories of the early games I played - that go back before UO - through the middle period (call out to CoH) - and on to today.

    And today there is more choice. More games played by more people. Including games I am unlikely to play -  ever. Doesn't mean they are not "good" though in the eyes of some people. 
  • gervaise1gervaise1 Member EpicPosts: 6,919

    jinxxed0 said:

    I'll put it this way. Games are better today. Communities are far far worse. Back then, MMOs rewarded players for teaming up and socializing. <snip>

    People played older games solo - EQ1 and the like. The rewards for grouping are still there in many games.

    Joining / creating a decent guild / community however takes effort. It did then it does today.

    With "less choice" "fewer players" and (probably) "smaller servers" maybe - and I have no evidence for this - a "higher %" of people "stuck around" a little longer. And maybe that made it a little easier for communities to develop.

    Still takes effort though. Whatever the game.
  • VelifaxVelifax Member UncommonPosts: 413
    Obviously this is a tricky issue, because having chosen pre-wow era, what i really mean is that i prefer that era NOW; back then i had the most fun in the height of the WoW era (vanilla + bc).

    My tastes today land me squarely on early EQ.
  • VelifaxVelifax Member UncommonPosts: 413

    jinxxed0 said:

    I'll put it this way. Games are better today. Communities are far far worse. Back then, MMOs rewarded players for teaming up and socializing. Now days, MMOs reward you for playing alone and never interacting with anyone until you're desperate for an item that can be traded or you need to do a raid or something.

    I think that is what many of us who are older than 25 miss the most about older MMOs. It's why we honestly can't back to those old outdated things, but still remember them as being better.

    The Pre-WoW *Era* was far better. Post is terrible. Everything is all about PvP and soloing. It wouldn't be problem if there were at least a few MMOs that required players to team up virtually all the time. Instead we just have a ton of games that are carbon copies and have the attitude of "you can pop in and out as if you were playing a single player game".

    That's what MMOs are now days. Single Player MMOs. The mechanics are better, the combat is better, the visuals are better, the philosophy and communities are garbage.

    I largely agree, however i would point out that combat is "different," not "better." 

    One difference, which you noted, is community; combat required others. But the combat changed in one other significant way, speed. The advent of action combat hasn't been reversed, today's mmos are mmoarpgs, not mmorpgs.
  • Soki123Soki123 Member RarePosts: 2,558
    Pre WoW by  a mile. DAOC Relic raids alone trump anything now. 
  • esc-joconnoresc-joconnor Member RarePosts: 1,097

    MikeB said:

    The pre-WoW era was my favorite, because my favorite MMOs, Star Wars Galaxies and City of Heroes, released during that timeframe.  I did enjoy plenty of games released during the WoW era, particularly Warhammer Online, The Matrix Online, and even Age of Conan (as messy as it was), but ultimately I had my best experiences with games early in the genre's history.

    I was thinking WoW era for CoH, because they released the same year didn't they?
  • ananitananit Member RarePosts: 293
    pre-wow for lineage 2 and CoH and post-wow for BDO.
    voted pre-wow mostly because of lineage 2 nostalgia. your first large scale pvp, the endless guild drama, your first world boss kill after fighting for your spot with other guilds/alliances, becoming hero for your class for the first time, etc all of these are just things that you will never experience for the first time ever again and that's probably the reason most veterans are so jaded with recent mmo's. it's just the same thing with a different skin and a twist, the sense of discovery and pioneering is gone and it fucking sucks :(
  • OrionKnightOrionKnight Member UncommonPosts: 31
    Pre-WoW for me! :)
  • craftseekercraftseeker Member RarePosts: 1,740
    For me it is pretty damming that more than half of us believe that the best MMORPGS were built before 2004.

    Despite people on these forums telling us to get over it, that games have evolved, that calling for old school games is just nostalgia. We persist in believing they were better. Maybe all that innovation and quality of life improvement was crap just as some of us have been saying all along.
  • RidelynnRidelynn Member EpicPosts: 7,234
    edited May 2017
    I think the games are better today than they have ever been - better graphics, better mechanics, better variety, you name it. 

    I think the stereotypical players today are ... not the same as the stereotypical players back in earlier eras. And I also think that a lot of the game improvements came at the expensive of community-building inside a gaming ecosystem.

    Unfortunately, with MMOs, you are kinda combining the gameplay with the community. You can have a great game, but if it has a crappy community, it won't be all that it could be. Community is half (more or less) of the reason to play an MMO.

    I've played MMOs where I couldn't really stand the game, but hung in there because of all my friends. And I've played MMOs where the game is awesome, but it's a totally solo adventure. In both cases, I have fun for a little while, then move on. 

    But something magical happens when you get the two combined together, and those times that does happen, those are the times where I spend hundreds/thousands of hours engrossed in an MMO over a long period of time.

    For me, that has happened in various games in all three "eras", so it's not that games have been on a steady decline, or that better graphics = better game. I think it just takes the developer finding that right mix of Quality of Life versus that just-right-amount of hardship that pulls people together and forms the community - and realizing when they have it and not mucking it up too badly.
  • NovusodNovusod Member UncommonPosts: 912
    The best MMO era was the transition from pre-wow to post wow. In years this was from 2003 to 2007. This is when Lineage II, Star Wars Galaxies, Everquest II, WoW, Final Fantasy XI were all at their best.  All these games offered different things to different people. There were also good niche games such as City of Heroes, EVE online, and Grando Espada. There was a lot of variety back then. Then everything changed and development studios started copying WoW. This is what ruined MMORPGs. All MMORPGs just became WoW clones with cash shops after that.

    If ice cream was like MMORPGs there would only be one flavor of ice cream. In the beginning there would have been a lot of different flavors but then when the ice cream makers saw that vanilla was the most popular they would discontinue all the other flavors. 
  • 13thBen13thBen Member UncommonPosts: 120
    edited May 2017
    My first ever played MMO is Ran online which was released on 2004 followed by Cabal and flyff on 2005 then Tales of Pirates on 2007 and so on and so forth. I guess this era is the best 
  • kjempffkjempff Member RarePosts: 1,690

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file