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CoE plans to allow RMT(gold sellers) during the live game

Slapshot1188Slapshot1188 Member LegendaryPosts: 16,947
edited May 2017 in Chronicles of Elyria
Beyond the over the top Buy 2 King crowdfunding and the 3 month no-wipe headstart, it appears that they also plan to allow RMT after launch.  Here is a link to the discussion on their official forums.  If this is out of date or there is a clarification please post it in this thread.

https://chroniclesofelyria.com/forum/topic/15050/clarification-on-rmt?page=2#post157123

Caspian - Today at 9:30 PM When it comes to selling in-game items in a real-world market we effectively have two choices. We can spend countless hours and resources on trying to stop and track people making money off their in-game items, or we can accept that their time has value to them. If people have a lot of time, but little money, want to use that as a way to create in-game items which they then sell to other players who have disposable income but less free-time, we view that as a win-win.


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Comments

  • Asm0deusAsm0deus Member EpicPosts: 4,389
    Lolz this game.......

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • cheyanecheyane Member LegendaryPosts: 9,067
    They view it as a win-win . I guess we will have to wait and see how much winning this game does.
    Chamber of Chains
  • mcrippinsmcrippins Member RarePosts: 1,625
    IMO.. I wouldn't care about gold sellers and RMT if it weren't for all of the spamming, and making chat a completely useless feature. 
    RealizerAegiris
  • PhryPhry Member LegendaryPosts: 11,004
    Wonder how many players they have lost over this move though? what an incredible epitaph it will inevitably become for the game O.o
  • BizkitNLBizkitNL Member RarePosts: 2,546
    An ingame economy dictated by out-of-game resources (money). Hm.
    10
  • DistopiaDistopia Member EpicPosts: 21,183
    I can see why people would get annoyed by this, yet in reality we're always playing in such an environment anyway, no company has actually stopped this stuff from happening. AT most their defensive measures just offer a false sense of security. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • PhryPhry Member LegendaryPosts: 11,004

    BizkitNL said:

    An ingame economy dictated by out-of-game resources (money). Hm.


    When you can buy in game items for real money, i can see it already.
    'ye olde weapon shoppe'
    $1 Iron dagger
    $5 steel dagger
    $20 steel longsword
    $400 vorpal longsword of flames.

    etc.
    no option to use in game currency, which could easily end up being region locked as each kingdom has its own currency.
    If the option is there for crafters to either sell things for the local currency, which is of limited value due to regional variations, or sell things for real money, which is valid pretty much everywhere in game, then what are you going to do? the end result is likely to be that real currency is the defacto currency of the game, with in game currency limited to purely NPC vendors. O.o
  • danwest58danwest58 Member RarePosts: 2,012
    I hope people are ready to spend real money for anything in the game.  I told everyone this game is going to end up a money sink just look at how they are doing their player life deal.    This game will quickly become something that everyone forgotten.   
  • docminus2docminus2 Member UncommonPosts: 184

    DMKano said:

    Pretty smart approach.

    Tracking down RMT takes a lot of work including 24/7 investigators and expensive custom analytics. Companies like Blizzard have full logging with Splunk and huge Hadoop server farms running for custom analytics and tracking of RMT. It costs a LOT of money both in tech and staff to do it effectively.

    They decided to embrace it instead and be open about it beforhand, because they probably wouldnt be able to fight RMT effectively anyways with limited staff and budget.

    Now I still remain skeptical of this game ever launching period... but thats a different story.


    I agree that it is a smart approach which will save resources that can go into game development instead. 
    But what will it do to the community? I don't wouldn't want to have my chat spammed with gold-sellers. 
    While the policy is diplomatically stated to support people with little money and lots of free time, the majority will be gold-farmers I dare suspect. So community, followed by economy - followed by - developers having to put resources into fixing a broken system ? 
    But who knows, maybe we will be proven wrong and it really works out as simple win-win for all as they write.

    --------------------------------------------
    Youtube newb:
    https://www.youtube.com/channel/UC96N3cxBuqKTPV2BQNlzGUw

  • PhryPhry Member LegendaryPosts: 11,004

    docminus2 said:



    DMKano said:


    Pretty smart approach.

    Tracking down RMT takes a lot of work including 24/7 investigators and expensive custom analytics. Companies like Blizzard have full logging with Splunk and huge Hadoop server farms running for custom analytics and tracking of RMT. It costs a LOT of money both in tech and staff to do it effectively.

    They decided to embrace it instead and be open about it beforhand, because they probably wouldnt be able to fight RMT effectively anyways with limited staff and budget.

    Now I still remain skeptical of this game ever launching period... but thats a different story.




    I agree that it is a smart approach which will save resources that can go into game development instead. 
    But what will it do to the community? I don't wouldn't want to have my chat spammed with gold-sellers. 
    While the policy is diplomatically stated to support people with little money and lots of free time, the majority will be gold-farmers I dare suspect. So community, followed by economy - followed by - developers having to put resources into fixing a broken system ? 
    But who knows, maybe we will be proven wrong and it really works out as simple win-win for all as they write.


    It would put gold sellers out of business, as there would be no demand for actual gold, instead, the 'gold sellers' will have sweat shops churning out in game items, to be sold via their wholly legitimate retail outlets, no global market after all, instead if there is any kind of central hub, RMT companies will have a shop there selling their goods for real money, right alongside their resource shop that also sells crafting resources, for real money, but selling actual gold? unless its a crafting resource, why would they even bother doing that? :o
  • Asm0deusAsm0deus Member EpicPosts: 4,389

    danwest58 said:

    I hope people are ready to spend real money for anything in the game.  I told everyone this game is going to end up a money sink just look at how they are doing their player life deal.    This game will quickly become something that everyone forgotten.   


    I wont be surprised at all if this turns our worse than Allods Online cash shop...lolz

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • GeekyGeeky Member UncommonPosts: 446
    Well...

    IDK, sounds honest to me.  I think they know it's going to happen, and instead of saying they are going to stop it (which no MMO has ever done, afaik) they are going to make it work with their game.

    I doubt this will be a game killer, and I doubt it'll be as big of an issue as people seem to think.

    Plus something in the genre needs to change, hopefully this will science to something that works.
  • acidbloodacidblood Member RarePosts: 878

    Distopia said:

    I can see why people would get annoyed by this, yet in reality we're always playing in such an environment anyway, no company has actually stopped this stuff from happening. AT most their defensive measures just offer a false sense of security. 


    True to an extent, but the difference is that in most (good) MMOs, where RMT is not allowed, it is only the few that engage in such practices, and when they are caught it (generally) results in a ban; i.e. the 'level playing field' is set at a level without RMT.

    By the Devs saying that RMT is not only OK, but actually encouraging it, it means that RMT gets included in the 'level playing field'; i.e. if you don't engage in RMT you will get left behind. Also, they had better plan on putting (a lot) of reasources towards detecting and removing Bots, because it sounds like CoE is going to be invested with them.
  • donger56donger56 Member RarePosts: 443
    This is like when you see some screaming kid in the candy store and the parent just buys the kid whatever he is crying about to shut him up. It seems like a good idea in the short term until 15 years later when you are going to the police station to bail the kid out of jail and take him to rehab.

    Taking the easy and lazy way out rarely works out well in the long run. I wonder if a game like WoW would have had the long term success it has had if they just threw up their hands and gave up on trying to stop RMT and bots in their game. My guess is no. Western gamers despise pay to win so to just preemptively surrender on that is a terrible sign imo. This project never seemed very promising to me anyway and every time I read something about it, I'm glad I passed on backing it. 
  • laseritlaserit Member LegendaryPosts: 7,591
    Looks like the RMTer's won the war.

    We all like to scream P2W but I wish games companies would just sell all the crap for pennies. Make it so it isn't worth the RMTer's time. 

    It's only a game ;)

    "Be water my friend" - Bruce Lee

  • AlexanderVendiAlexanderVendi Member UncommonPosts: 373
    For someone who does not know how much time effort money etc is being wasted on *catching* and determining if one has been rmt'ing (considering that every banned person is going to contact support as well) i can see how this would be a turnoff but i honestly applaud them for doing this.
  • hatefulpeacehatefulpeace Member UncommonPosts: 621
    edited May 2017


    Distopia said:


    I can see why people would get annoyed by this, yet in reality we're always playing in such an environment anyway, no company has actually stopped this stuff from happening. AT most their defensive measures just offer a false sense of security. 




    That is not true. I played Project 1999, and they ban every one linked to RMT, but yeah for main stream games all of them have it. 

    They got their que from the bankers, who manipulate the money.
  • WellspringWellspring Member EpicPosts: 1,464
    edited May 2017
    This article is from Dec 2016, not today. This may not still be their stance... idk.
    --------------------------------------------
  • IselinIselin Member LegendaryPosts: 18,719
    I've never been a fan of the "time = money" rationalization for RMT simply because it ignores the fundamentals of playing games without external shortcuts or cheats. Besides, RMT is not about equalizing enjoyment - that's just a bullshit argument. RMT is about faking achievements that you didn't earn. If it really was just about enjoyment then you wouldn't give a shit about possessing rare items or titles that those who play a lot can get and you'd be enjoying what your limited time can get you. It's envy relief and nothing else.

    Having said that, what COE is proposing is orders of magnitude more honest and straightforward than the typical "Our official company RMT is cool but any other RMT is not" that has become the norm: it's either all horseshit that compromises a game's integrity or it's not.

    But hey, it's your game time. If you want to play the kind of game where your game play is undermined by cash, go for it and be part of the mildly amused casual gaming mainstream. I'm going to hold out for a different kind of game... but that's just me.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • hatefulpeacehatefulpeace Member UncommonPosts: 621

    Iselin said:

    I've never been a fan of the "time = money" rationalization for RMT simply because it ignores the fundamentals of playing games without external shortcuts or cheats. Besides, RMT is not about equalizing enjoyment - that's just a bullshit argument. RMT is about faking achievements that you didn't earn. If it really was just about enjoyment then you wouldn't give a shit about possessing rare items or titles that those who play a lot can get and you'd be enjoying what your limited time can get you. It's envy relief and nothing else.

    Having said that, what COE is proposing is orders of magnitude more honest and straightforward than the typical "Our official company RMT is cool but any other RMT is not" that has become the norm: it's either all horseshit that compromises a game's integrity or it's not.

    But hey, it's your game time. If you want to play the kind of game where your game play is undermined by cash, go for it and be part of the mildly amused casual gaming mainstream. I'm going to hold out for a different kind of game... but that's just me.


    Is that why when i use to play Revelation online just a few days ago, a level 59 came up to me and asked a lvl 20 how to get to the dungeons hahahahahaha. Yeah RMT are bad, and make games horrid which is why I end up leaving all MMOS, cause I can only take so much of the RMT till it pissed me off and I leave. 
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    I hope CoE isn't based around competition over limited resources or something.  Such competitions suddenly become a lot less appealing to the majority of its niche playerbase if it doesn't seem like the competition is fair.  ....I think?  Though most whales (which is what CoE needs the most for funding, assuming it takes a whale-hunting approach to business) don't mind.
  • TheocritusTheocritus Member LegendaryPosts: 9,739
    Dont know why but dont have much hope for this game....Just seems to have a negative vibe around it.
  • IselinIselin Member LegendaryPosts: 18,719

    DMKano said:



    Iselin said:


    I've never been a fan of the "time = money" rationalization for RMT simply because it ignores the fundamentals of playing games without external shortcuts or cheats. Besides, RMT is not about equalizing enjoyment - that's just a bullshit argument. RMT is about faking achievements that you didn't earn. If it really was just about enjoyment then you wouldn't give a shit about possessing rare items or titles that those who play a lot can get and you'd be enjoying what your limited time can get you. It's envy relief and nothing else.

    Having said that, what COE is proposing is orders of magnitude more honest and straightforward than the typical "Our official company RMT is cool but any other RMT is not" that has become the norm: it's either all horseshit that compromises a game's integrity or it's not.

    But hey, it's your game time. If you want to play the kind of game where your game play is undermined by cash, go for it and be part of the mildly amused casual gaming mainstream. I'm going to hold out for a different kind of game... but that's just me.






    But there is no denying that people with a lot of money and little time were not a good fit for traditional MMORPGs 

    Gen1 MMORPGd boiled down to one thing = time investment

    The more you played the more you progressed, and early games like EQ1 were all about extreme time investment, as the pure subscription model was designed to keep people subbed for as long as possible. The primary mechanic was to make everything take a long time to accomplish.

    Fast forward 15 years, the playerbase grew up have jobs, families and less free time - but more money.

    The obvious thing to do is let players use money to progress faster as time is the #1 constraint, not money.







    No. The obvious thing is to not play games that require large investments of time if you don't have the time to invest. But if you must, be content with achieving what you can with your limited time and stop whining about not being part of the elite 0.1%.

    I know, it's a hard concept for some to come to terms with: you can't do or have everything.

    RMT caters to posers... to gaming dilettantes. 
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • laseritlaserit Member LegendaryPosts: 7,591
    edited May 2017
    It's like the narcotic problem

    It isn't going to go away.

    I say sell the crap for pennies officially to drive the RMT companies out of business. Give the ones that earned the items the old fashioned way, achievements and titles. If you earned the item the proper way, have a title appear when the item is equipped. Anyone without a title while having the item equipped you would know that they acquired the item through RMT.

    "Be water my friend" - Bruce Lee

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,947

    Tiamat64 said:

    I hope CoE isn't based around competition over limited resources or something.  Such competitions suddenly become a lot less appealing to the majority of its niche playerbase if it doesn't seem like the competition is fair.  ....I think?  Though most whales (which is what CoE needs the most for funding, assuming it takes a whale-hunting approach to business) don't mind.


    Just read the summary of COE at the top of the forums where they hype a closed economy and finite resources...  


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

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