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Does anyone else find this concerning?

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Comments

  • PhryPhry Member LegendaryPosts: 11,004
    After the whole Digital Homicide debacle, i can imagine that people are a bit more sceptical of the ability of developers who purchase assets like that.
    For the moment its probably best to give them the benefit of the doubt, whether they have the creative talent themselves or not, will eventually become apparent. :o
  • MaquiameMaquiame Member UncommonPosts: 1,073
    edited March 2017
    Keltazur said:
    I quickly went through the UE4 marketplace and noticed quite a bit of this game is fluffed with other people's work that has been bought up from the marketplace.  If you look at the environment, models, and spell effects, you have to wonder how much of this game is really being developed if you compare their developer videos especially if you had a chance to watch the livestream last Thursday (23rd of February) the stream on Twitch.

    It almost looked like they slapped a bunch of copy/paste of bunch of stuff bought form the marketplace on UE4 and put out a video.

    If anyone has the free time to find the environment they bought of the UE4 marketplace let us know,  I didn't find it on my first pass.  Those soldiers and the bar maid from the video that didn't have any animations and looked like they were props for the video looked like they came from the marketplace too. 

    While there is nothing wrong with buying up other people's work in the UE4 marketplace, if this game goes on a crowd-funding campaign, you have to ask yourself how much of this game are they really making, that is a huge concern.

    Links below:

    Doghttps://www.unrealengine.com/marketplace/realistic-casual-dog
    Magic Special Effectshttps://www.unrealengine.com/marketplace/advanced-magic-fx-10https://www.youtube.com/watch?v=XgAp9HussBU&feature=youtu.be
    https://www.unrealengine.com/marketplace/kymagicchantfxhttps://www.youtube.com/watch?v=7jorUnC-QEY
    https://www.unrealengine.com/marketplace/ky-magic-fx03

    And? The game looks great so far and better than what bigger names are doing right now and much better than games like Pantheon,Camelot Unchainced and Shroud of the Avatar. As far as I'm concerned use away if they can achieve videos this good so early.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • Panther2103Panther2103 Member EpicPosts: 5,569
    I don't think it's concerning, at least not yet. In circumstances where people are a small team developing a huge game, I think flipping assets in a store is okay for some things. If it turns out the entire game is an unmodified asset flip then I'll be a lot angrier. In general steam is filled with 100 of the same asset flipped unit z clones, and garbage games thrown together in 30 mins to fake getting voted in greenlight and sell enough to flip another. As long as this doesn't feel like that I'm perfectly okay with it.
  • ThorrikThorrik Member UncommonPosts: 11
    Couldn't care less. All I want is good gameplay. 
  • ZernZern Member UncommonPosts: 2
    Keltazur said:
    I quickly went through the UE4 marketplace and noticed quite a bit of this game is fluffed with other people's work that has been bought up from the marketplace.  If you look at the environment, models, and spell effects, you have to wonder how much of this game is really being developed if you compare their developer videos especially if you had a chance to watch the livestream last Thursday (23rd of February) the stream on Twitch.

    It almost looked like they slapped a bunch of copy/paste of bunch of stuff bought form the marketplace on UE4 and put out a video.

    If anyone has the free time to find the environment they bought of the UE4 marketplace let us know,  I didn't find it on my first pass.  Those soldiers and the bar maid from the video that didn't have any animations and looked like they were props for the video looked like they came from the marketplace too. 

    While there is nothing wrong with buying up other people's work in the UE4 marketplace, if this game goes on a crowd-funding campaign, you have to ask yourself how much of this game are they really making, that is a huge concern.

    Links below:


    Really? I've heard this new 'fad' going around a lot lately with 'reviewers' or 'defenders of the game community' and it's rather pathetic. Are you going to criticize every game that is made with Unreal Engine 4? 3? 2? Unity3D? CryEngine? Any Engine that is NOT in house constructed? I mean after all the engine is an asset. Oh, you only care about graphical models now ... So, it's ok to just “asset flip” every backend component and use them long as you "can't see it?" I mean where does it stop, or is "OK" for your likes to not claim "asset flipping?" 

    It's becoming overly annoying that your like come out and point fingers at people, companies who are just attempting to make a game for others enjoyment. Clearly this game you are crying about has hours and hours of invested time into it already and if you can't see it and are comparing it to the typical "rename template and submit to steam" I feel sorry for you.  BUT you are aware if you don't like it, ya know,  don't play it!!!! No one is forcing you to. You can try and argue "but clones saturate the market! and these asset flippers are bad for us all!" perhaps but your focus is only games I assume? Because you won't whine that these 'clones' and what not is allowing you to buy off brand car products you need for your car to work, or for your house, or clothing, or <insert_whatever_other_non-named_product> am I right? Or do you buy all top of the line clothing items?

    Seriously though, your kind (yes you have your own subcategory of humans at this point) all need to just stop whining about these "asset flippers." How about you actually do something productive and make posts about games that are actually WORTH checking out, vs whining about "oh my god these pre-alpha monkeys are using assets from <this game that game and that game>!!!" while totally ignoring they are in pre-alpha, alpha or even beta status still. Jesus christ. Even then, if you don't like it do what most sensible human beings do and don't waste your time. Unless ... you pick up every piece of trash you see while walking around and the such, unwavering moral standards? I doubt you do.


    P.S. While you're at it, ensure you hit every game that uses other assets, don't just focus on one if you're going to do it. Next up for you: Pantheon: rise of the fallen. Go check out what they have bought from the asset store and freak out.



  • DexteraDivinaDexteraDivina Member UncommonPosts: 1
    Thorrik said:
    Couldn't care less. All I want is good gameplay. 
    I second that! I also want to pay for a game that doesn't end up in a cash grab P2W.
  • NanfoodleNanfoodle Member EpicPosts: 8,541
    As long as they paid for them I dont care, unlike SC that uses watermarked art lol. Like many said as long as the game play is awesome I dont care.
  • Shiner219Shiner219 Member UncommonPosts: 35
    So long as it all fits together, and by using difference source art etc., it doesn't look like a mish-mash jigsaw puzzle...I don't think it matters in the least.

    In this case, reaching the objective is more important than the route taken.
  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    I find all of these early access scam MMOs concerning.
    When all is said and done, more is always said than done.
  • pantaropantaro Member RarePosts: 514
    i think if we knew every little detail about how the majority of any of the games we play is actually made we would all be deeply disturbed.
  • MMOExposedMMOExposed Member RarePosts: 7,113
    If the gameplay is good and animation is good, this shouldn't matter

    image

  • LIOKILIOKI Member UncommonPosts: 421
    edited March 2017
    Muke said:
    LIOKI said:
    They are using them because they can't do it themselves and therefore cannot hope to build a mmorpg.
    So you are saying Blizzard should have stopped the development of WoW too since much of it's game content was created after looking in the kitchen of the neighbour?
    Looking at someone's bread and thinking "Yeah I'd like to make bread like that too" and then making it, is a far cry from going to the store, buying the bread and telling everyone "Hey look at the bread I just baked!! I'm going to open the best bakery around now.. "

    Abuse of asset flipping will ruin it for everyone.
  • AttarikAttarik Member UncommonPosts: 5
    You guys know that Conan Exiles, one of the best selling online multiplayer games right now, relies heavily on UE4 marketplace assets as well as recycled assets from Age of Conan right? That's how normal this is. One of the best selling games from one of the most liked studios uses marketplace assets and released a phenomenal game with them.
  • RavenRaven Member UncommonPosts: 2,005
    I am not surprised by this and it makes perfect sense and there is nothing shady or unprofessional about it. First things first those marketplace assets are there for sale so their purpose is exactly this one, help people make games. 

    The other detail and thing to take into account is, indie companies rarely start fully staffed with a complete dev team, and by that I mean, when someone decides to go on their own and open a studio and start their own project, more often than not ( in my experience ) it is a bunch of programmers with maybe one or two artists.
    Nowadays with so many resources and out of the box engines available it is a lot easier and quicker to actually get a core game going and gameplay features than it will be to actually produce art content to fill your game especially if you are doing an MMO open world type of game.

    So it only makes sense that they would essentially outsource a lot of their content in this case the cheaper alternative is to get stuff from the market place.

    I am currently a software engineer on an unreleased MMO project and despite our large art team ( ~30 or so artists ) we still outsource a lot of our art content to a third party company so we can keep up with the content demand.

    image

  • gothagotha Member UncommonPosts: 1,071
    The lead creative designer also seems to have little or no experience in MMOs
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