It looks like you're new here. If you want to get involved, click one of these buttons!
Perseverance definitely pays off, and Pantheon: Rise of the Fallen is a stellar example of this. The fantasy online rpg began with a rough start as its Kickstarter campaign was not successful. However, Visionary Realms powered on as interested gamers began supporting the game. In this era of online games where players are led by the hand through the game's content, Pantheon looks to the past in bringing challenge and the thrill of exploration back to gamers. Yet they are also taking advantage of all the innovations and technology that have occurred since mmo games crawled out of the proverbial MUD. Senior Game Designer Corey LeFever was kind enough to discuss with us the game's ongoing development as well as what players can expect. Let's dig deeper into the game's features and more in this exclusive Pantheon: Rise of the Fallen interview with Senior Game Designer Corey LeFever.
How pleased are you with the progress of the game? It seems that a dedicated group of developers and players have really poured their hearts and souls into the game. Do you think that this development path has helped to make the game stronger? What is the next development step you're looking to take?
We’re very satisfied with the progress we’ve been making, especially given the size and scope of our team. From my personal perspective, I sometimes temporarily forget that progress for what it is while we’re churning through a milestone, but when we sit down and playtest the latest updates, it really highlights our combined efforts.
We really have put a lot of our blood, sweat, and tears into this project, and we hope that comes across when our fans see the streams and public facing updates. It’s a rare opportunity to work on a project like this in the manner that we do, and we take that seriously.
As far as the next dev steps? We’re pretty focused on continuing on all fronts: systems, classes, new zones...you name it. Specifics to come as they’re ready!
How has player reaction been overall to your race/class combination choices? As an old-school pen-and-paper gamer (started playing AD&D, Star Frontiers, and many other tabletop rpgs back in 1981), I like having class restrictions based upon race as they pertain to both lore and abilities. Will other races/classes be added in the future?
Overall, the reaction has been good. It’s also pretty interesting. In a lot of ways, the discussions happening around the ‘net mirrored our internal discussions and debates about which races get which classes. Ultimately, though, we went with what best fit the narratives we want to explore.
Will we consider additional races, classes, and combos thereof in the future? Given the cosmology our Lore folks have whipped up, it’s a distinct possibility. We think it’s fair to say we may see more options down the road.