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Darkfall: Rise of Agon - How Agon Is Rising to the Challenge - MMORPG.com

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  • Viper482Viper482 Member LegendaryPosts: 4,056
    edited April 2017








    Scorchien said:














    I got back into Darkfall in the beginning, 2009 I believe. It was a wild ride full of ups and downs but the actual games was awesome, the company that owned it was not. Fast forward to 2017 with BPG in charge, things have been just awesome! Beta was a blast and the nostalgia was at an all time high, so many memories rushed back and I felt like a dream had come true, I couldn't believe my favorite game had returned, and not just returned, it was better than ever before.











    One by one BPG removed everything I hated from the old game and replaced it with something modern, fresh, and fun. The game evolved into what it always should have been. Each patch fine-tuned the game more and more and I can say emphatically that I am PUMPED for launch. I am sure this will be my ultimate moment in my 20 years of online gaming.











    For those of you that haven't played Darkfall you might look at the graphics and misjudge the game. Sure, the graphics aren't amazing, but they're nice imo and the game looks great as you ride around, fight, and loot. And hey, it's not all about graphics, far from it, what matters most is gameplay, right? I've had my heart skip beats during pvp, my arms tense up, my hands shake, and I even panicked and got destroyed. The brutal defeats and thrilling victories really get into your system and keep you wanting more. That's why us oldschool fans are so excited, because *nothing* can replace Darkfall, and once you experience it you'll see that my statement is very true.











    You really haven't pvped until you've played Darkfall, you just haven't. Whether you've played Wow arena, CS:GO at the highest level, or made Diamond in LoL, none of that can compare to Darkfall. Why? Because Darkfall is brutal on an extreme that you can't get from any of those games. Egos run high, defeats can crush a gamer, and victories can make you a god. You probably think I'm exaggerating because you likely just don't know how good pvp can actually feel.











    Why is pvp so fun in Darkfall? Well, first of all the skill cap is VERY high. Second, there is no tab-targeting crap like in other mmos, this is pvp closer to a shooter but with advanced melee combat, healing, blinds, magic nukes, and lots more mixed in. It hurts to lose, man it hurts like nothing else. Sometimes you just get stomped and most people scramble for excuses, blaming their ping, their computer, someone's cheap weapon or race, or whatever, they can't handle it. When you win, man, it can be epic. I've won a 2v8 fight before and this is not a shooter where you just headshot people, 2v8 is very serious stuff. I've won 1v3 in a sub-optimal but explosive build, and I've gotten rocked more times than I can count. Many years later I can still remember those losses, but my pentas in LoL I can't recall, it all kinds of blends in because it just doesn't compare to Darkfall, nothing does.











    And that's just the pvp, I love the pve too, I love gathering resources, opening chests, digging up treasure maps, crafting items with my name of them, there is just so much to do. I could go on forever but I'll leave it at this, as gamers we pass up on games all the time, just one screenshot we don't like, one race, one weapon, one whatever, it's easy to miss a gem and wind up playing some garbage game because you can't find something better. Don't let that be you, don't pass up on Darkfall, you will never find something like this again. See you at launch!





    Wow , man almost sounds like a commercial , a PR dream , ... im almost convinced .. wait ... acct created 10 minutes ago .. with 1 post ........... seems suspicious ..












    This is a new account, yes. I care enough about this game to create an account to post about it, other than that I won't be using this website because in all honesty, once I played Darkfall back in 2009 I've never been able to enjoy any other mmo. If you want to discredit my post based on the fact that this is a new account, that's your prerogative. Hopefully though you will consider what I've said, either way, hope you have fun with whatever you choose to play!





    Edit: Speaking of post counts, what would you prefer, hearing from someone that played a slew of mmos and made thousands of posts about them, or a specialist from this specific game that is here to deliver the real news? Again, there is a reason I am not a regular on this website, I have no use, I already found Darkfall long ago and any other mmo I tried (after Darkfall was gone) only paled in comparison.




    Pretty sure you have posted the same "You really haven't pvped until you've played Darkfall, you just haven't" as another user. Sorry dude, but you know nothing about my pvp experiences. The laughable part is you think that we think we pvp'd because of playing wow? You don't mention Daoc, UO, Shadowbane....because if you had actually played those you would have mentioned them instead of WoW.
    Make MMORPG's Great Again!
  • SlashedOutCutlassSlashedOutCutlass Member CommonPosts: 8




    Edit: Speaking of post counts, what would you prefer, hearing from someone that played a slew of mmos and made thousands of posts about them, or a specialist from this specific game that is here to deliver the real news? Again, there is a reason I am not a regular on this website, I have no use, I already found Darkfall long ago and any other mmo I tried (after Darkfall was gone) only paled in comparison.




    I'd have to say the former. And seeing as most popular reviewers play and enjoy a lot of different games not just one, I'm betting that a popular opinion.  From the comments in this thread the game you love had one build option, so I can't see how that it can have better PvP than a game with no level process, just build options. And the game did fail, there usually is a reason for that beyond bad management. I very well might give it a try, only because there isn't much else out there holding my attention!



    The game had some very serious flaws, I won't deny that. The big one was that to be competitive you practically had to afk macro for many hours and it gave you an unfair advantage over those that didn't. For me, that was close to a game killer, it bothered me a lot and I felt ripped off every time I lost. AV chose not to bother fixing that, they just let it happen, and that was their first large mistake. The fact that you could do everything was the next major problem, again, they didn't fix it but they did separate the game into two different "builds". They could have expanded on that, but they didn't. They did however have decent patches, that is until their lead developer left for another company, and that was basically the nail in the coffin.

    Now to be clear, Darkfall was my favorite game, despite it's serious issues, and I did quit 3 or 4 times. The last time I quit I did not come back. However, Rise of Agon revamped the game and got rid of afk macroing and made a new and fair "leveling" system. That is initially what turned me on to Rise of Agon. They have stated that there will be build diversity but they have not given all the details, but what we do know is that players will be able to mi and match various specialties and I don't believe you can take all of them, you have to choose, so that is basically a skill cap in itself, something many people, myself included, wanted.

    As it stands right now, build diversity is not a strength of RoA. That said, pvp is incredibly fun and for many of us Darkfall has ruined all other mmo pvp experiences because it really is one of a kind. Once build diversity gets added (my guess is 1 to 3 months after launch) the game is going to have it all imo.

    Regarding your last comment, that's exactly how I have felt for a long time. After Darkfall Online I went through a long struggle of trying to find games to play, and my immediate instinct was to replace it with another mmo. I tried a lot of them but they just felt so much weaker than Darkfall, especially the pve aspect. Many mmos had build diversity but they were class based systems and I really don't like that, I prefer making my own builds. I moved on to Crimecraft and Path of Exile and eventually League of Legends, none had pvp as exciting as Darkfall but they were all fantastic games. Still, I haven't played any other mmos since Darkall except for Darkfall Unholy Wars. If Darkfall Rise of Agon wasn't coming then I would potentially be done with online gaming. Anyway, I hope you give it a try, it's fun as hell and BPG really cares about the game.
  • SlashedOutCutlassSlashedOutCutlass Member CommonPosts: 8
    @Viper482 Sorry, I didn't see your message. Those 3 games I mentioned were just off the top of my head, I wasn't trying to name the best pvp games because I haven't played every game, but you are right, I did not play the 3 games you mentioned. The devs have though and they try to take inspiration from those games, but idk what they're taking because I don't know anything about those games lol.

    I am not posting on multiple accounts though. I heard about this interview, read it, and decided to post my thoughts. I assume the reason you guys are suspicious of me is because maybe new accounts are used to tilt the scales regularly? I don't use this website but I have looked for mmos to play here many times in the past, this is truly my first day of posting. I am a bit sad that this is the kind of welcome I get, as if I have some kind of agenda, I am a fan of the game, that is all.
  • WizardryWizardry Member LegendaryPosts: 19,332
    edited April 2017
    From my seat which is not too far away from my computer i see a common speech here.


    Lots of we plan do this and improve,lots of vague "improve"words tossed around but looks like very little has been done that what 1-2 people could do in a very short period of time.





    They have an ultimate goal...hmm nice,more promises.





    This interview did nothing to convince me of anything more than a few minor OBVIOUS changes that might improve UI but the game is still just a world to pvp in ,similar to Crowfall and many other games that are less than 1/2 half a game.





    IMO they might have an honest heart to improve the game,but to get it to where i would want to play it,seems like 5+ years.


    So i'll wait and put this on the shelf for at least a couple years and see if it has improved much.The world lacked LIFE,npc's active rustle and bustle of lively towns/forts/villages.To me it looked more like an empty post apocalypse world.





    The big picture problem,one i have eluded to since forever.As long as the main focus is pvp,simply closing the gap is NOT good enough.You cannot have an immersive FULL game with pvp because no matter what YOU want to do ,pvp will always be in the way.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SlashedOutCutlassSlashedOutCutlass Member CommonPosts: 8
    @Wizardry You can check out the patch notes for the entire beta if you like, the team did a lot of fine work. They are also moving the game away from being completely focused on pvp, and that has already happened. The new alignment system has made a lot of people follow the "law" and they don't just kill or steal on sight. There are friendly clans and lots of people like to go farming together or explore the seas.

    I'm not sure when you played but Rise of Agon does have villages and neighbors tend to get to know one another, for good or for ill. If you have any questions please feel free to ask :)
  • WizardryWizardry Member LegendaryPosts: 19,332
    JUST WOW...good thing this website was purchased,nothing works properly and has been since day 1,must have got one helluva deal on this site.

    The site can't determine sentence lengths,can't properly allocate spaces between paragraphs,often makes sentences and paragraphs too thin making posts 5x longer,just a total mess.
    Nobody seems to be fixing it either,idk what has it been more than a year now,close to two years?

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • RS-ManRS-Man Member UncommonPosts: 57

    Wizardry said:

    JUST WOW...good thing this website was purchased,nothing works properly and has been since day 1,must have got one helluva deal on this site.



    The site can't determine sentence lengths,can't properly allocate spaces between paragraphs,often makes sentences and paragraphs too thin making posts 5x longer,just a total mess.

    Nobody seems to be fixing it either,idk what has it been more than a year now,close to two years?






    If you are talking about MMORPG.com you must be using Microsoft Edge that makes the boxes a bit odd. Try Firefox or Google Chrome on some sites.

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  • TrismagiTrismagi Member UncommonPosts: 2

    Scorchien said:





    I got back into Darkfall in the beginning, 2009 I believe. It was a wild ride full of ups and downs but the actual games was awesome, the company that owned it was not. Fast forward to 2017 with BPG in charge, things have been just awesome! Beta was a blast and the nostalgia was at an all time high, so many memories rushed back and I felt like a dream had come true, I couldn't believe my favorite game had returned, and not just returned, it was better than ever before.





    One by one BPG removed everything I hated from the old game and replaced it with something modern, fresh, and fun. The game evolved into what it always should have been. Each patch fine-tuned the game more and more and I can say emphatically that I am PUMPED for launch. I am sure this will be my ultimate moment in my 20 years of online gaming.





    For those of you that haven't played Darkfall you might look at the graphics and misjudge the game. Sure, the graphics aren't amazing, but they're nice imo and the game looks great as you ride around, fight, and loot. And hey, it's not all about graphics, far from it, what matters most is gameplay, right? I've had my heart skip beats during pvp, my arms tense up, my hands shake, and I even panicked and got destroyed. The brutal defeats and thrilling victories really get into your system and keep you wanting more. That's why us oldschool fans are so excited, because *nothing* can replace Darkfall, and once you experience it you'll see that my statement is very true.





    You really haven't pvped until you've played Darkfall, you just haven't. Whether you've played Wow arena, CS:GO at the highest level, or made Diamond in LoL, none of that can compare to Darkfall. Why? Because Darkfall is brutal on an extreme that you can't get from any of those games. Egos run high, defeats can crush a gamer, and victories can make you a god. You probably think I'm exaggerating because you likely just don't know how good pvp can actually feel.





    Why is pvp so fun in Darkfall? Well, first of all the skill cap is VERY high. Second, there is no tab-targeting crap like in other mmos, this is pvp closer to a shooter but with advanced melee combat, healing, blinds, magic nukes, and lots more mixed in. It hurts to lose, man it hurts like nothing else. Sometimes you just get stomped and most people scramble for excuses, blaming their ping, their computer, someone's cheap weapon or race, or whatever, they can't handle it. When you win, man, it can be epic. I've won a 2v8 fight before and this is not a shooter where you just headshot people, 2v8 is very serious stuff. I've won 1v3 in a sub-optimal but explosive build, and I've gotten rocked more times than I can count. Many years later I can still remember those losses, but my pentas in LoL I can't recall, it all kinds of blends in because it just doesn't compare to Darkfall, nothing does.





    And that's just the pvp, I love the pve too, I love gathering resources, opening chests, digging up treasure maps, crafting items with my name of them, there is just so much to do. I could go on forever but I'll leave it at this, as gamers we pass up on games all the time, just one screenshot we don't like, one race, one weapon, one whatever, it's easy to miss a gem and wind up playing some garbage game because you can't find something better. Don't let that be you, don't pass up on Darkfall, you will never find something like this again. See you at launch!


    Wow , man almost sounds like a commercial , a PR dream , ... im almost convinced .. wait ... acct created 10 minutes ago .. with 1 post ........... seems suspicious ..



    well some of us do not have a lot to say about the plethora of WoW clones that have come and gone as we check this site from time to time.
    But it was a great post IMO and hit very close to home with me as an old DF fan.
    Looking forward to launch!!!
  • AsheramAsheram Member EpicPosts: 5,071
    edited April 2017






    The subscription cost is only $4.95 per month, not $9.99.

    https://www.darkfallriseofagon.com/store/






    wait, according to that we have to pay $20 to access then a $5 sub thereafter, nvm was willing to try a month for $10 not $20.
  • KingLlamaKingLlama Member UncommonPosts: 65

    Asheram said:









    The subscription cost is only $4.95 per month, not $9.99.

    https://www.darkfallriseofagon.com/store/








    wait, according to that we have to pay $20 to access then a $5 sub thereafter, nvm was willing to try a month for $10 not $20.


    Actually that is to be in the testing which ends this 24th of april. The subscription after testing should be 4.95 until release which if I remember correctly comes out to 9.99, but I could be wrong. Also the tester package comes with this. 
    •  Unlimited Early Access
    •  Development Forums Access
    •  Tester Forum Title
    •  30 Days Gametime

    Pirate MMO Tattered Sails http://tatteredsailsgame.com/

  • mmorpgmanermmorpgmaner Member UncommonPosts: 241
    Great interview! I started playing Dark fall back in 2008, beta testing the Original game. It genuinely is a one of a kind game, & for me, there will more than likely NEVER be a gaming experience that comes close to it..

    That being said, DF had many many flaws. The BIGGEST flaw, however, was it's owner/company:Aventurine. They were nothing but a CANCER to Dark falls success..at least 5-10000 players that loved the game && would have stuck around, left the game after months, nearly a year of literally NO communication from the Dev's.. The community asked for just some communication, which they couldn't deliver.. making many people quit.

    YES; there were many more flaws.. and yes, BPG has truly eliminated a vast majority of them, & has worked very hard making the New Player Experience and Quality of Life much better...

    A previous poster said the game felt stale&empty.. & that was probably true, the population got very low at times, which made it feel like a ghost world..

    BUT with just a bit of population the game feels the exact opposite, & it creates an environment every type of gamer can enjoy!

    To anyone who has written the game off due to the precious iterations... all I ask is you invest the 9.99$ to give the game 1 months chance...the more that do so, the better experience you shall have.

    LAUNCH of Darkfall ROA, is something you do not want to miss out on.

    Give it a shot and for 75% of you, you will at the very least have the gaming experience of a life time for at least 1 year.

    The game will only get better folks.. but the place the game is at today, is AMAZING, I can say that being a vet, when the game should be stale to me etc.. anyone who has not spent much time in DF, everything will be new content to you and you will see why us long term vets try so hard to get people like you to try the game out!!

    See you in Agon, my friends :)


    PS: The community is not the cancerous shitpile it once was. We have had DF taken from us once before, we now are doing everything we can to ensure the game's around for much longer..

  • CopperfieldCopperfield Member RarePosts: 654
    finally the best player skilled fps combat mmo is on his way back up

    disregard all the nay forum warriors here.

    You like pvp on hardcore mode? this is the place to be..

    FYI: you will lose weight if you play the game
  • DAS1337DAS1337 Member UncommonPosts: 2,610


    lol to whoever thinks a game fails with or without skill caps.



    I would consider myself a pretty normal mmoprg player.



    And skill caps has absolutely no reason whatsoever on why I did not play Darkfall.



    It was a piece of dog doo for many many reasons; far too many for me to list.






    It may not deter you, but if a game has skill caps when I go into it, I at least know that I will be able to catch up to the vets at some point. UO had it right. Just so you are aware, I'm not saying they didn't mismanage the game. I'm just saying that this is one of many design choices that just simply doesn't work with this type of game if you want to continue to bring in new players.
  • DAS1337DAS1337 Member UncommonPosts: 2,610
    edited April 2017
    I personally couldn't get into it because I had to pre-load spells on top of casting them. That was by far, the most annoying mechanic in the game for me, and I just couldn't keep playing. New players expect their games to respond quickly to what they do, and having two mouse clicks when there should only be one was outright pathetic as far as design goes.

    I do really think though, unless they are just targetting vets and returning players, it's going to be tough to attract new players with 2005 graphics.
  • CopperfieldCopperfield Member RarePosts: 654

    DAS1337 said:

    I personally couldn't get into it because I had to pre-load spells on top of casting them. That was by far, the most annoying mechanic in the game for me, and I just couldn't keep playing. New players expect their games to respond quickly to what they do, and having two mouse clicks when there should only be one was outright pathetic as far as design goes.



    I do really think though, unless they are just targetting vets and returning players, it's going to be tough to attract new players with 2005 graphics.

    preload spells?

    there is a casting bar and you can hold a spell..

    there is no preloading going in darkfall
  • McGamerMcGamer Member UncommonPosts: 1,073
    "... fostering a positive and supportive community ..." Good luck with that in an open-world pvp game.

    Because 95% of the time, those types of games only attract anarchistic self-serving players. Which ultimately pushes away new players on a daily basis and leads back to a big reason DFO failed in the first place.
  • DAS1337DAS1337 Member UncommonPosts: 2,610
    What do you call it then, when you need to select a spell first before you cast it?  I call it pre-loading a spell.  I played the game.  I know how it works.  In games today, (unless it's a console port) you only need to press a hotkey associated with the spell(usually loaded into a hotbar), and the spell/ability fires immediately. 

    Now, perhaps something changed, but the last time I played Darkfall, you had to load the spell with a button press, THEN use another button press to cast it.  That is inefficient.  As far as holding a spell and releasing it, that isn't what I was talking about.
  • kitaradkitarad Member LegendaryPosts: 7,885
    edited April 2017
    Everquest 1 was like that too you had 8 gems and you had to open the spellbook and then decide from your spells which 8 to load.  It made it more strategic and if you're in a  dungeon you could not choose spells on the fly if they were not already memorized. I thought it was an excellent idea as it lent thought, awareness and preparation to a caster's skill.

  • vonryan123vonryan123 Member UncommonPosts: 407
    ahh forumfall is back

    image
  • KilrainKilrain Member RarePosts: 1,185




    KingLlama said:





    Asheram said:















    The subscription cost is only $4.95 per month, not $9.99.

    https://www.darkfallriseofagon.com/store/












    wait, according to that we have to pay $20 to access then a $5 sub thereafter, nvm was willing to try a month for $10 not $20.






    Actually that is to be in the testing which ends this 24th of april. The subscription after testing should be 4.95 until release which if I remember correctly comes out to 9.99, but I could be wrong. Also the tester package comes with this. 
    •  Unlimited Early Access
    •  Development Forums Access
    •  Tester Forum Title
    •  30 Days Gametime




    How does 4.95 come out to 9.99?

    It seems pretty clear to me on the store page: $4.95 for 30 days of subscription time.  Where on the site does it state the 30 day subscription is $9.99?



    4.95 is for beta only. Live does not have a purchase price and the monthly sub is $9.99
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    Anyone who thinks that 1 thing sinks a game is making the mistake of oversimplification.  There are always a number of factors which contribute to the success or failure of a game.  Skill cap is not a single point of failure... one way or another.  This truth holds for Darkfall.  

    I self identify as a monkey.

  • KilrainKilrain Member RarePosts: 1,185
    edited April 2017


    DAS1337 said:


    What do you call it then, when you need to select a spell first before you cast it?  I call it pre-loading a spell.  I played the game.  I know how it works.  In games today, (unless it's a console port) you only need to press a hotkey associated with the spell(usually loaded into a hotbar), and the spell/ability fires immediately. 

    Now, perhaps something changed, but the last time I played Darkfall, you had to load the spell with a button press, THEN use another button press to cast it.  That is inefficient.  As far as holding a spell and releasing it, that isn't what I was talking about.




    We've made a lot of changes to the hotbar and will continue to polish it up and make it more intuitive. You now have the option to choose what skills can be combined to the same hotkey and what those skills do when you click it.

    For example if you place your three transfers (mana to stamina, stamina to health, health to mana) in one slot and set them to cycle and instant cast then clicking the hotkey will cast the first spell without the need to activate it (left mouse button), then another click will skip to the next one and instantly cast it.

    There are a lot more options and like I said we will continue to improve it as we get more player feedback.
  • mirimkomirimko Member UncommonPosts: 13
    A few changes lol xd

    List of major changes till december 2016

    Character progression and new player experience:

    Skills/spells still get a bump in damage at level 25 and 50, but not 75 anymore. (You still want 75 for things like AoE size and better blinds, and damage does still scale up to 100 but it's not as significant anymore)
    Most things are front-loaded now, ie more potent at lower levels than before, while getting to higher levels is less impactful
    Skills and spells don't level off of players anymore
    Most utility spells, buffs, cross heals and witches brew can only be leveled through meditation or crafted scrolls. (~55 scrolls from 1 to 75, ~28 scrolls from 1 to 50)
    Heal self and transfers can be leveled through use as well as through scrolls
    Leveling speed increased, specially for levels 1-75
    New characters already have transfers equipped
    New characters start with a small amount of items in their backpack
    Newbie monsters drop transfer reagents
    Starter weapons can be used to level basic archery/melee (not masteries)
    Starter staves can be used to level lesser magic
    Characters start with lower stats, but there's a quest line at every starter town of your race that starts with the councillor, yielding a total of 10 stat elixirs per starter town. These elixirs can be used to level all stats up to 25
    Stat gains from gameplay (not meditation) are faster (but still really bad for melee)
    Swimming, sprinting, and riding no longer increase your stats
    A lot of passive skills like swimming, running, etc are now built in and level 100 by default
    Other passive skills, including racials, come at level 100 when you buy them
    Meditation:
    Now works while online
    Characters start with 500k meditation points
    Individual spells and melee "schools" can be meditated, but not masteries or magic subskills
    Skill and spell requirements:
    Witches brew at 35 witchcraft (previously 75)
    Disables require level 25 in their respective weapon
    Necromancy at 50 witchcraft (previously 75)
    Arcane at 50 spellchanting (previously 75)
    Mana blast at level 1 spellchanting
    Mana conservation at 60 intelligence + 60 greater magic
    Magic school subskills:
    Duration at level 10
    Mana efficiency at level 30
    Quicken at level 50
    Intensify at level 75

    User Interface:

    Hotbars:
    Sword and board can be bound to a single hotbar slot
    Multiple items and skills can be bound to a hotbar slot, and you can choose whether to cycle through them with each key stroke, or pick the first one available (no need for ray macros)
    Option to autocast on key press, on key release, or autocast and hold until key released (ie no need to left click)
    Can pick a hotbar to switch to when a certain item is equipped (only items though, not spells)
    Maximum party size is increased to 15
    Accepting a party invite while already in a party will result in a party merge
    Mounts have their own stat bars now with both health and stamina (no longer need to look down at them to see HP)
    Starter cities have minimap markers indicating the locations of crafting stations and banks
    Clicking on an item in a grave will loot it, but the option to drag and drop is still there
    Right clicking on a bag in a grave will loot it
    Paperdoll now has a slot for a loot bag. Drop any bag in there and anything you loot with a single left click will automatically go in that bag
    Holding shift while you drag an item will move all items of the same kind and attempt to place them in a diagonal line, sorting them from left to right by damage or durability depending on the item (you can throw 100 cloth armguards onto the vendor in one click!)
    Holding alt while you drag an item will stack items of the same type on top of each other
    Some changes to the crafting interface, most notoriously a bag slot where crafting output will be dropped and a separation between mastery and non-mastery crafts
    Stat bars are more customizable
    Health bars for parties and targets can be switched between old style or a new, bigger and more visible style
    Auto-sprint added, can be bound to a toggle key
    Left clicking will unsheathe whatever you have equipped
    Right clicking on a player's name in chat brings up a menu to invte to party, trade, etc.
    Can bind modifier skills now (shift, control, alt)
    Buffs now show their remaining duration


    more in...

    https://forums.darkfallriseofagon.com/threads/list-of-major-changes.7507/#post-105179
  • gloomyincgloomyinc Member CommonPosts: 3
    edited April 2017
    Very much looking forward to this!  Darkfall is amazing, and launch will be a ton of fun with everyone starting at the same level.  Great job BPG for bringing it back to life and making it even better than before!
  • GreeferGreefer Member UncommonPosts: 66

    Kilrain said:



    Asheram said:


    So are people who already purchased Darkfall in the past going to purchase it again?






    There is not a purchase price, only the $9.99 subscription fee.



    Awesome! As it should be.
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