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The Warden From the Ground Up - Elder Scrolls Online - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,126
edited April 2017 in News & Features Discussion

imageThe Warden From the Ground Up - Elder Scrolls Online - MMORPG.com

Elder Scrolls Online News - The Elder Scrolls Online site has been updated with a brand new blog post to introduce fans to the new Warden class that will be arriving with the Morrowind update later this year. The post includes a look at the design philosophy and how the Warden fits into the overall game world and into groups.

Read the full story here



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Comments

  • rojoArcueidrojoArcueid Member EpicPosts: 10,108
    I'd love to play the Warden but i'm not sure why Zeni limited the class to a bear pet. I personally dislike bears and i never use/tame bears with any hunter/ranger class. In GW2 i have 7 or 8 Norns and i've never used the bear spirit elite skill either.




  • IselinIselin Member LegendaryPosts: 13,140
    I'm getting a Revelation Summoner vibe with all these temporary pets which are essentially just DD or DOTs with pet-like GFX. It's weird that the alleged "pet class" only has one permanent bear pet, and that only at the cost of the ultimate slot on both of your weapon bars.

    But I guess a new class is more marketable than the much better idea they once had about giving everyone the ability to discover and add new skills through spellcrafting. But that was Nick Konkle's baby and it died when he left ZOS. 

    Just look at what they once had in mind (starting at 53:10 of this video) and tell me that's not more exciting than just a new class:



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  • OzmodanOzmodan Member EpicPosts: 9,545
    So they take away your ultimate slot for this class?  What an absurd idea.  Not enough slots as it is and they remove one, not even worth the bother to play this class just for that one reason.

      
  • rojoArcueidrojoArcueid Member EpicPosts: 10,108
    edited April 2017
    the guy talking about spellcrafting in that video above makes the same gestures (even facial gestures) as Phil Spencer when talking in public.




  • IselinIselin Member LegendaryPosts: 13,140
    edited April 2017
    Ozmodan said:
    So they take away your ultimate slot for this class?  What an absurd idea.  Not enough slots as it is and they remove one, not even worth the bother to play this class just for that one reason.

      
    It's part of their design choice in that any summoned creature needs to be on both bars or they are unsummoned when you switch to your other bar if the skill is not also on that one.

    It has been a source of annoyance for sorcerers for a very long time and there have been many requests over the years to let the summoned creature persist until unsummoned or killed without this requirement.

    Some of us thought when the Warden class was announced with its permanent ultimate bear pet that this was a great opportunity for them to revisit this annoying both-bars requirement... surely they didn't want to tie up both ultimate slots with one pet summon... unfortunately they did indeed opt for the worst possible way to do it.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
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  • OzmodanOzmodan Member EpicPosts: 9,545
    Same problem with the Wizard and summoned creatures, I don't even bother to switch weapon bars with him, just not worth it.  Just bad UI design.
  • IselinIselin Member LegendaryPosts: 13,140
    Ozmodan said:
    Same problem with the Wizard and summoned creatures, I don't even bother to switch weapon bars with him, just not worth it.  Just bad UI design.
    You mean the sorcerer not the wizard :) ...and yes that's the one. And it isn't just summoned creatures. They also have an ability, Bound Armor, that works exactly the same way.
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  • NycteliosNyctelios Member EpicPosts: 3,557
    I fear I'll become a Skeleton Warrior before I see spellcrafting in ESO
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  • IkedaIkeda Member RarePosts: 2,747
    Every little drip of info makes me wanna cancel my pre-order a little more...
  • WizardryWizardry Member LegendaryPosts: 16,601
    edited April 2017
    Still looks like the FFXI beastmaster is easily the best pet class i have ever seen with almost NO limitations a because you can charm mobs in the wild or use MANY jug pets.As well without knowing how they limit the dps output,the BST  again was no diluted just because you had a pet,all they did was lower your xp output which imo was fair.

    On a whim having seen every pet class from many games,i bet the combo will be so limited it will come off as one single dps output,which imo makes for a FAKE pet class but we will see.
    On a side note,i never think of the term Warden as a pet class,go figure someone is copying the idea outright from Everquest.I think of Warden,i think more of a Crowd Control class.

    This is why the term Beastmaster makes way more sense,you are not limited because you are one who tames beasts.The fact you would LIMIT a skilled tamer to ONE pet does not  make any sense at all.

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  • NycteliosNyctelios Member EpicPosts: 3,557
    Wizardry said:
    Still looks like the FFXI beastmaster is easily the best pet class i have ever seen with almost NO limitations a because you can charm mobs in the wild or use MANY jug pets.As well without knowing how they limit the dps output,the BST  again was no diluted just because you had a pet,all they did was lower your xp output which imo was fair.

    On a whim having seen every pet class from many games,i bet the combo will be so limited it will come off as one single dps output,which imo makes for a FAKE pet class but we will see.
    On a side note,i never think of the term Warden as a pet class,go figure someone is copying the idea outright from Everquest.I think of Warden,i think more of a Crowd Control class.

    This is why the term Beastmaster makes way more sense,you are not limited because you are one who tames beasts.The fact you would LIMIT a skilled tamer to ONE pet does not  make any sense at all.
    Yeah, Warden to me sounds like a guardian, but spellcaster. Like someone focused on CC's as you said.
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  • Octagon7711Octagon7711 Member LegendaryPosts: 8,868
    Luckily I should be able to create a vampire or werewolf hybrid warden and use their ultimates instead of the bear, if I want.  The quests are so watered down now it should be easy to create them at level 11 or 12 now.  As a werewolf he should make a nice druid.

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  • ReizlaReizla Member RarePosts: 4,079
    Dropped the pre-order for the BOXED deluxe edition at my local game store. I want that dorf statue AND play a warden - win-win for me :D

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  • HarikenHariken Member RarePosts: 2,397

    Ikeda said:

    Every little drip of info makes me wanna cancel my pre-order a little more...



    Yeah i don't see this as a very fun class to play at all. And its because of their limited hot bar that turns me off from this game every time.
  • BruceYeeBruceYee Member RarePosts: 1,686
    This will probably be the first class I take to max level.
  • Truvidien88Truvidien88 Member UncommonPosts: 462
    Doesn't look that bad personally.
  • TorvalTorval Member LegendaryPosts: 19,857
    I'm a big fan of pet classes. I'm not a fan of pet visuals for skill effects/dots. EQ2 did this a ton and it was always second best to having an actual pet out.
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  • blueturtle13blueturtle13 Member LegendaryPosts: 11,870
    This class really seems fun to me. I may just preorder it

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  • DistopiaDistopia Member EpicPosts: 21,182
    Ikeda said:
    Every little drip of info makes me wanna cancel my pre-order a little more...
    Why pre-order when you don't have this kind of info in the first place? Pre orders are for those who really don't care what they get.. they just want t. If it's simply for the bonuses at least wait until the final days pre-orders are available. At least that way you have a good bit of information about such things. 

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  • RudedawgCDNRudedawgCDN Member UncommonPosts: 507
    edited April 2017
    I watched the video introducing the warden with bear - and I found it very boring and uninspiring. Was wanting to come back for it - but not now.
  • perrin82perrin82 Member UncommonPosts: 251

    Iselin said:

    I'm getting a Revelation Summoner vibe with all these temporary pets which are essentially just DD or DOTs with pet-like GFX. It's weird that the alleged "pet class" only has one permanent bear pet, and that only at the cost of the ultimate slot on both of your weapon bars.

    But I guess a new class is more marketable than the much better idea they once had about giving everyone the ability to discover and add new skills through spellcrafting. But that was Nick Konkle's baby and it died when he left ZOS. 

    Just look at what they once had in mind (starting at 53:10 of this video) and tell me that's not more exciting than just a new class:






    This is where the focus needs to be. Maybe it will be coming at some point soon...
  • WedlenWedlen Member UncommonPosts: 93
    ESO needs more skills and more skills on the skill bar. The game feels quite bland skill wise.
  • mistmakermistmaker Member UncommonPosts: 314

    Wedlen said:

    ESO needs more skills and more skills on the skill bar. The game feels quite bland skill wise.



    yes, forced weapon switching is a strange concept. GW2 is the same problem for me. Those few skills and weapon switching...

    butif you want to make a console game you have to limit the UI. TESO would be a better PC game without this limitations
  • DistopiaDistopia Member EpicPosts: 21,182
    Iselin said:
    Ozmodan said:
    So they take away your ultimate slot for this class?  What an absurd idea.  Not enough slots as it is and they remove one, not even worth the bother to play this class just for that one reason.

      
    It's part of their design choice in that any summoned creature needs to be on both bars or they are unsummoned when you switch to your other bar if the skill is not also on that one.

    It has been a source of annoyance for sorcerers for a very long time and there have been many requests over the years to let the summoned creature persist until unsummoned or killed without this requirement.

    Some of us thought when the Warden class was announced with its permanent ultimate bear pet that this was a great opportunity for them to revisit this annoying both-bars requirement... surely they didn't want to tie up both ultimate slots with one pet summon... unfortunately they did indeed opt for the worst possible way to do it.
    I can understand the frustration but the reasoning seems rather apparent. Wouldn't that allow a class to essentially use two ultimates at the same time if they dropped that restriction? I haven't played a sorc, so I don't know the overall benefit of their pets, yet if pets are effective in combat situations it would make sense to limit the use of another ultimate while they're called.  

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  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023


    I'd love to play the Warden but i'm not sure why Zeni limited the class to a bear pet. I personally dislike bears and i never use/tame bears with any hunter/ranger class. In GW2 i have 7 or 8 Norns and i've never used the bear spirit elite skill either.



    There will be a new section in collections for different combat pet skins - so far only colors but i think different animals will be highly likely
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