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In the latest exclusive Ship of Heroes developer diary, MMORPG.com readers are given some background information about the Nagdelian antagonists that will be plaguing players at every turn.
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The world is going to the dogs, which is just how I planned it!
What I wanted to say was, I'm glad to see some regular output, but ANYBODY can write about story backgrounds, NPCs, archetypes, and all that... what I'd like to see is videos showing testing of gameplay elements, showing they're making progress on programming. Sort of like Worlds Adrift was doing. Having seen much in that line from them lately, though, have you? or from Valiance?
/backs away slowly from this one... edit: how about *any* other consonant?
I think people are missing the point of the 'ship' element. This allows almost infinite expansion. They have port of calls that will involve saving planets, and each one will probably add some element to the game, such as powersets and Archetypes. If a planet sucks, then they never go back. But a planet that is true awesome would get a teleport link to the ship, so going back is easy peasy. Also, each level of the ship is about half the size of Paragon City at the initial release of City of Heroes. They have two of these levels ready to add missions to as well as an 'underground' area between them that is mostly hazard zones.
The world is going to the dogs, which is just how I planned it!
Look at the subject of this article, the Nagdelians. Really? Where does that come from? A random name generator? And they actually call them the Nags . . . . and they use Unobtanium . . .
I'd like to think this is constructive criticism, I'd like to see a good CoH successor, but I really can't take this game seriously, and it's because of the lore/branding. There are lots of awesome writers out there that wouldn't charge a fortune to come up with something less . . . cringeworthy. You could even keep the ship idea, just change the details and some of the imagery.
BRB going to DL some marketplace assets from CGPersia and make a mmorpg.
Then we have the licensing cost,sure at one time it was very costly but not anymore.Now you can license it financially for a simple 5% royalties,to me that is a bargain.Epic likely needed to go a cheaper route anyhow,i seriously believe their hard work is being stolen and used in many a game engine now.
Never forget 3 mile Island and never trust a government official or company spokesman.
How can you be judging a game that is very pre-alpha based on a concept? I was also skeptical of the concept at first, but instead of assuming it would suck and bashing it I did the unthinkable - I ACTUALLY RESEARCHED IT. Now that I understand the concept I am supporting it.
The game is still in pre-alpha, I am sure that some of the names, such as unobtanium, will change. Heck CoH was called A City of Heroes until beta began, then they dropped the A.
And one last thing - notice how NCsoft put Statesman into one of their beta MOBAs with all kinds of fanfare? They were putting all of the successor projects on notice that THEY STILL OWN THE IP. Don't tread on their toes because they WILL kick back. Things like setting the game on a starship separate them CoH. There are other things that will also separate them from the game SoH is based on, but this is probably the one that makes being sued unlikely.
The world is going to the dogs, which is just how I planned it!
Hmmm ok let's call them Vagdelians instead! Then we can call them.... oh.... ummm nevermind....
Vaporware Online and SoH have the right idea, SoH appears to be taking a sci-fi route, which are big in the gaming realm. This could be a huge mmo in general, because of the sci-fi theme.
How about Naddelians? Then we could call them...
umm, nevermind...
The world is going to the dogs, which is just how I planned it!
Personally I really like what I've seen and heard so far. I'll be supporting the game on Kickstarter in the hope that it'll be successful. Yes, it's a risk, all Kickstarter projects are. But if, as a species, we never took any risks we'd all still be living in caves huddled around a fire jumping in fear at every little sound that reached us from the world outside.
Yep, their Kickstarter has begun for the next month and a half. And they are very upfront that if they do not meet their goal by then, they will not complete the game. So as I pay some bills, I will be able to see how much I can afford to kick into the kitty. I have great hopes for this game.
I am talking about gambling on money and gambling on your game.All i can come up with is they NEED a job,they need money,so they figure even if all fail,they got paid a wage or likely a salary that comes off first,game second.
How can you even start a project like that ,not knowing if you will enough money and just wasting your time,employees time and anyone who gave money,their time as well.
Such is life i guess,about 99.9% of life doesn't make any sense.
Never forget 3 mile Island and never trust a government official or company spokesman.