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World of Warcraft News - Earlier today, we reported that players had discovered an undocumented addition to the v7.2 World of Warcraft update. Without prior testing on PTR or inclusion in the patch notes, it was found that monsters' health pools and damage were increasing according to player iLevel. As a result, the best geared players were unequipping items to mitigate the increase and many in the community were loudly protesting the change.
Comments
One of the best things about the whole themepark gear progression / reset thing is getting to a gear level where you can 1 shot stuff that used to be a challenge... and then it all just resets with the next expansion anyway. Take that sense of overpowered progression away and it just becomes an endless gear treadmill that you never feel like you are making any real progress on*.
*Which is already an issue for these sorts of games, as 100 damage vs. 1000 HP is effectively the same as 100,000 damage vs. 1,000,000 HP, i.e. 10 hits per kill. The numbers may be bigger, but the gameplay is exactly the same.
Alliance and Horde able to get each others quests from level 1 on PvE servers ...
Lost my mind, now trying to lose yours...
SOE thought a cool idea,i did as well but then Splitpaw Saga arrived and man did scaling blow balls.
So bad after being able to test the idea in live game play with real players,that SOE did not repeat it ever again.
So fast forward many years and seems devs are not learning anything from past mistakes.
Never forget 3 mile Island and never trust a government official or company spokesman.
I do like scaling and getting wiped it adds more fun and challenge to the game for those who still play WOW.
ESO's team had enough sense to know where to stop - scaling stops at CP160 and works differently. In ESO the world is set on that stats and it is a player character that is scaled UP to that level until it reaches CP160. That scaling affects mostly gear which is only one part of ESO's multifaceted progression + CP level is shared between characters on account.
Blizzard fucked it up by scaling "world" to a player =|
And if you haven't experienced it then for about the cost of a 1 month subscription to WoW you can try it.
I have a feeling that most of the people complaining aren't the ones actually playing the game, they just have to take shots at Blizz whenever they can.
I am no WoW fanboi, but this system is not what people (that actually play the game) should be complaining about.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
This isn't a signature, you just think it is.
This game had single big goal for like ever - get better gear so you can kill things faster, because killing things is the only activity the game really offers. And this "design" descision puts that goal in question! Why the heck should I spend time grinding for some minor upgrades to my gear if those upgrades effectivness is further redused by upscaling everything?
Please, I beg you, enlighten me! Because, frankly, I'm at a loss. The Maslow Pyramide WoW's been teaching me since it's start Is falling apart
Well the mmo demographic has changed a lot,seems gamer's accept lots of bad ideas because they seem more focused on gaming as a "completionist" than a role play gamer.
Scaling completely ruins immersion,something that is fading badly from rpg's as they become narrowed down into instance end gaming,which is really sad to see. This is not to say TESO is a bad game because it is not but they do make mistakes on ruining what a rpg should stand for and that is an immersive world.
Never forget 3 mile Island and never trust a government official or company spokesman.
ESO for all its other warts, did scaling in a better balanced way than WOW has. Including gear scores in WOW's formula and trying to make the scaling infinite based on ilvl are both biting them in the ass.
I don't think anyone is ready for or wants a vertical progression game to provide the same exact difficulty from level 1 to 1000. You have to factor in some sense of of feeling more powerful in there somewhere.
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