I always loved Eve and i still do.
My huge
problem is the rotten community. Its not only bad or worse, its rotten
and filthy inside. I'm not sure what they made like that, but as long as
i dont have any safe places except sitting in a station in high sec i
don't want to play EVE again.
Earlier it was like: if you want pvp or
game-without-any-rules, go 0.4 or below. 0.5 and above is safe. This
was fair to play and you could choose what you like to do, but these
days with all the suicide gankers and even if they lose more money then
you when they kill you, they still want to get you..just because they
know they have much more money then you..its not playable for normal
human people.
Doing missions is the same: earlier you could make 1
or 2 hours of a big mission, collect the loot comfortably in a beatiful
surrounding and bring all the stuff back home..or you bookmarked and
came back with a cargo ship. The last time i went into game you have
people collect your loot while you fighting against mission mobs,
salvaging your stuff while you still play the mission, they even dont
wait until all enemies are down to steal your stuff.
And CCP did
not care about that normal people, they supported gankers, griefers,
thiefs, sickos of all kind and called this "pvp".
Very sorry, i still hope things change maybe because i want to play EVE again one day.
Comments
MAGA
Sad for newer players and people expecting fair play .
If you ignore them - even after being killed - that is their frustration.
Have fun
Because you dont want to lose the cheap ships with only 1/3 mining power of your good t2 barge also.
So you play the game as THEY want you to play it. But main thing is ignoring them ?
No thanks.
When CCP understands where the money and the people come from, i return. If they still want to feed sickos because they think its hip, i stay away.
PVP-Game means in first row that its a game that offers pvp, like f.e. DAoC does, or Ultima Online but it doesnt automatically mean griefing, pvp everywhere and excuses for every failed character to enjoy anything.
CCP is in a tight spot right now. If they make high sec safer, they lose some of their core base. If they leave things like they are, more of the PvE people will continue to leave and without easy ganks, they lose some of the pretend pvpers who will go to other games to get their lulz.
Free to play brought in a few more players to the server at the end of last year but they are already back down into the 30k range for max concurrent players. That 35,000 max concurrent players for yesterday looks even worse when you realize that some of those were free accounts.
http://eve-offline.net/?server=tranquility
Recent changes finally drove me away, along with others who favor a less aggressive playstyle.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Same shit as allways. Ganking in empire is more costly today then in the begining. The only thing that has changed is that the empire bears have more money to burn on bling, and are suppriced that they then cross the fine line that means killing them is actually worth it, even if it is only for salty tears.
Problem is that some carebears think that they should be able to fly bling, bling ships in empire without risk.
Sorry, but that is not EVE. If you want to blaze though content wihtout risk, WoW is that way. In EVE there is always a risk/reward balance, even in empire. Do not run missions or incursions in bling, bling ships, if you do not like getting ganked. Hell, do not bling, bling mine if you do not want to be ganked.
Simple as that. Deal or leave. Same as always.
There is plethora tools for old and new players how to avoid engagement if you wish so. Sure, there will be always some that are oblivious to their surrounding and game mechanics and those will have difficult time in EVE but that is how the game is, it does not give you anything for free - it isn't a mindless, all-forgiving game.
If you actually care and make minimal effort, a chance of getting ganked in high-sec is very slim....
(I moved out to null sec about 3 years ago, preferred the easier identification of hostiles.)
At some point you just decide it's not worth the bother.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Pvp imo is only viable in an arena fps shooter because you give pvp everything it needs to be it's very best.In a rpg your introducing ideas that are not at all connected to pvp,instead just ideas that likely interrupt or piss others off.
My gut feeling tells me it is ONLY the ships and pvp that drives people to the game,imo it has very weak if any rpg qualities.Another thing about pvp is in reality you cannot concentrate on any more than 1-2 opponents,that is why i liked ffa DM or a maximum of 3-6 players depending on size of map.The idea of team pvp never attracted me,needing team speak/discord or whatever,no thanks,i prefer to concentrate on just me in pvp scenarios.
I am certain knowing what i do of pvp psyche in player minds. They feel a bit of comfort zone in a large open space similar to the way mild arena shooter players tend to aim for bigger safer maps.If a game has pvp,there is no such thing as safe,you are always a target and that will always be the goal of the game,pretending to be anything else just makes for a weak game.
Never forget 3 mile Island and never trust a government official or company spokesman.
There is always part of the playerbase that will be unhappy about any change CCP makes, and some of those will start summoning doom and gloom...how it will drive people away, etc.
Nothing new there, regular business.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Starting getting miffed years ago with the War dec system and its obvious tool for one playstyle, which actually didn't affect me at all really where I was, or change my day to day workings one jot, but I saw it for what I presumed it was and at the time evidence of favouritism to 1 or 2 large player corps.
Then off grid came along, fine with most of it, was good for when corp did pvp roams, hell it was good for ratting but the Rorqual changes and handling corp mining ops MEH.
The changes brought about some shifts, which we countered but I woke up one morning and went "Bugger this" and canceled my sub, didn't even play out the remaining 4 months of my yearly sub, burn out, yeah a bit, but its also the feeling of being channelled down an ever narrowing path and not the sandbox feeling I used to have of doing anything I wanted, still with massive doses of paranoia, but the conform or die mentality the game became.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
MAGA