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For a long time, third party programs in Guild Wars 2 have been taboo of sort, with anything that reads the game’s memory being a straight up ban for anyone who uses it. Overlays, and some helpful add ons have been around for a while to make life easier, but the biggest place this hit was in trying to measure DPS. Recently, ArenaNet have made an exception in this case, allowing DPS meters to be a part of the game.
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In PvP the highest DPS spec doesn't win, and really the best teams are a mix of moderate builds, or at least builds that have inherent defense mechanics. The unpredictability of team performance is what makes it enjoyable.
I can easily put out a ton of damage in PvE, how much? I have no idea. Since I rarely play PvE in group settings these days, I usually focus on similar platforms as I do with PvP, which is, balance. Too much DPS and you die much more, but not enough damage and you could fail events (especially when soloing champions).
I agree with that last part. Too much DPS and you die much more, but not enough damage and you could fail events. I also take a balanced approach but I do mostly PvE content.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
This is what bothers me about the development of Guilds Wars 2 and the decisions the developers take. They have never been about what players want or request, in the forums or with specific feedback requests. It has been the same years ago, shortly after the release and it's still the case today. Oddly enough the developers make changes to accommodate e-sports requests that impact the game for everyone - so is the case with projectiles from auto-attacks (1st skill in most cases).
My most hated thing about this game is how blind the developers are towards what their players want. These dps meters have been long asked for and since ArenaNet refuses to add them, players have to resort to 3rd party tools that may endanger the safety of their accounts. Such meters may prove useful to raiding guilds while at times it may even be a thing of preference. Why can't the developrs accommodate such requests is beyond me. Either way and regardless of the outcome of this I've learnt that Guild Wars is no longer the game for me, mainly because of its development.
The issue with some pve challenges is when the developers have run out of ideas a bit, and simply gone for a dps race against a timer. Then it's purely down to has everyone got a big enough hammer.
I'm not a fan of dps meters - it doesn't tend to affect me directly as I play healers - but I've seen too many elitist trolls to ever get to like them.
It's the same old story I'm afraid. They can be a useful tool for gauging how you're doing, but too often (as in 99% of the time), they are just used as ammo to hurl abuse around in game chat channels.
DPS Meters are tools of the elitist players. I have played games with players using them and in 90% of them use it to discriminate against other players.
In GW2, DPS meters would not measure the biggest impact damage in the game, namely conditions.
To me, DPS METERS are useless. In GW2, many of the world bosses have to be killed with a mix of condi and physical damage. Also, some of the the condi will be different depending on the buffs (food and other types) so why would a DPS meter be useful? People can test their builds in the PvP lobby against various golems there. Done - don't need no DPS meter.
It encourages bullies to start policing the group, often unnecessarily.
Meters are good for solo rotation tuning but outside of high end raids it should really end there.
Most times they are used by people who treat others as NPCs and do not see the person behind the keyboard.
Philosophy of MMO Game Design
I would guess that the reason why developers are reluctant to allow DPS meters is because they believe it will lead to discrimination between hardcore and casual gamers, and in the end, lower participation rates and revenue.
I simply put do not like any ego boosting ideas,i prefer fun as a group and everyone goes home happy.DPS readers to say look at me?Or to say your not good enough,i don't want those type of people around me.
I personally do not approve of any add-ons.If something is badly needed then the dev should get off their ass and add it.If the dev decides it is not needed then nobody should have it.
You can bet your ass that once you open the door to addons ,cheats will follow,they ALWAYS do.
Never forget 3 mile Island and never trust a government official or company spokesman.
It used to work perfectly with the addition of the raid training area. DPS meters were not possible in dungeons. If a player wanted to improve their damage output, they would visit the training area, set up a training bot and practise their skills. The bot would give you your DPS and timings at 75%, 50%, 25% and 0%. Seems like the perfect solution.
The latest direction GW2 is taking feels strange. The game was designed from the ground up to allow for flexible grouping, non-trinity combat, accessible progression and non-elitist PvE content. A lot of people didn't like it, but the game built a core stable audience to whom the concept appealed. Now we have tank/healing/dps roles in raids and DPS meters.
It seems the development team is focusing on the hardcore minority, which does not make a lot of sense to me.
Bad decision. GW2 is not about standing still and optimizing rotations and macros. If that's the direction they're going in, then it's going to be a firestorm in regard to PVE balancing.
It seemed like the people who had the DPS Meter mentality in GW2 were always the "REVIVE MEH! REVIVE MEEEEEH!" people too. *shrug*
¯\_(ツ)_/¯
In theory, a DPS meter would be a tool to help everyone improve, basically "sciencing" the game. But in practice, they are used almost exclusively as a "douche tool". Its a measurement of an epeen, rather than performance.
My personal thoughts, I believe DPS meters could be helpful. But only if they were limited to display your own DPS and not a groups. It should be a personal tool, something you use to find your own weaknesses and improve them to help the group or raid or just gain a better understanding of your class. They should NOT display overall group performance, and point out weak or slacking players for all to see. Friendly competition would be welcome, but with humans, no competition is ever friendly. Its just not in our nature. It becomes more about "im better than everyone else" than it is about "im doing what im supposed to so we all win".
Things like DPS meters suck the fun out of games.
"Be water my friend" - Bruce Lee
so my vote goes to no dps meter , what FFXIV did was cool a dummy that u need to kill in time...that was enough , however Crits and luck play a important role there , u can crit x10 or not crit at all however once u killed the dummy x10 times u were "ready" .
i dont mind SOLO TRIALS or something in order to being able to face some raids , why ppl hated WoW training grounds? it was cool! , but the balance was off like always and some specs did it with easy.
I used to be a dps meter guy but over time I realize its a cancer that sucks the game out of the game, and it should only be allowed in special practice rooms to help people improve their gameplay and fine tune their builds and specs.
A DPS meter is just a tool, how it's used is up to the individual. Someone can use the DPS meter to see what they are doing wrong, work on their rotation and improve themselves.
Learning new things and improving are certainly fun to me, dont know why so many of you dont find that fun.
Also, if GW2 players are deathly afraid that DPS meters will ruin the community then perhaps the community already sucks.
In WoW the only time people complain about someone's DPS performance is when they are REALLY below standard, otherwise no one cares.
Its very weird that a lot of MMO players are against knowledge and getting better.
Wrong. In Legion LFR even people are being kicked for doing average dps. I am all for personal dps meters, I use them to test new things as well, but they should not be used against the community.
DPS meters are a tool for pugs. In WoW we were always able to tell when someone was slacking, had an offspec or a weird skill rotation. Not being jerks about it, we just discussed builds and rotations after the dungeon or while clearing trash. Friendly pointers and sometimes a random player would learn us a new trick.
only peoples like joe who are bad at game dont like them
learn2play joe
"Be water my friend" - Bruce Lee
Another thing to note is that DPS is calculated and total damage dealt gives out an award at the end of the PvP match. It's not always the highest DPS that gets that award either. As a Mender Elementalist, it's completely possible to get it simply by utilizing overloads in crowded areas. You may never even kill anything yourself, just generally chip away at everyone in the area boosting your numbers. Mender ele's are good at taking out berserker specs of some classes simply due to their sustain.