Crates will potentially have different types of (battery) powered containment. Cold pack, Life support, BioHazard.
fidelity of the cargo and crate system will be more clearly defined
after the first phase of cargo transport has been tested by players. If
the high-level stuff works well, they might look to add more fidelity,
which would incorporate all the different types of containment fields
Crates will be powered internally when moved, but powered by the ship when loaded and locked into place.
ships like HullC's will need to unload at official ports, which require
customs. Still working on balancing the required time for customs,
since everything would need to be scanned... which could potentially
take a long time. Needs to be fun though, so they will need to balance
that time vs. the smuggling mechanics.
Shielded crates simply show up as "empty" spots in your inventory. Suspicious if the authorities are really looking closely.
level to which you will be scanned will be influenced by your rep and
your past history. If you've been caught before, they're more likely to
look closer each time you go through customs. Squeaky clean? They're
more likely to wave you through, even if you're using a scrambler.
ships should expect to have lighter armaments and will need to bring
"muscle". Did not indicate what really qualifies something as a "cargo"
ship, since a lot of ships can carry cargo.
still be ways for you to dump some or all cargo from a Hull-C, etc... in
space if asked to by a pirate. But that cargo would then be marked as
Crates loaded onto your ship are "owned" by
you. If those crates pass on to someone else outside of the
customs-controlled ports, they would still be owned by you but would be
in the possession of someone else. Therefore they are likely to be
Hidden beacons in containers will
be a thing. Presumably for tracing stolen cargo and finding the
destination of said cargo. Awesome.