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Top 5 Pantheon: Rise of the Fallen Features We’re Really Excited About - The List at



  • WizardryWizardry Member LegendaryPosts: 19,332

    Distopia said:

    Aradune said:

    We want to encourage people to help new players. 

    This can be key to opening players up to true community play. There were a lot of players like this in SWG from the start. There were a number of them who used to hang around, seeking out newbs, giving them starter gear, credits, etc.. As well as offering tips on how to play. First impressions mean a lot after all. 

    I was greeted by a player like that myself in SWG; coming from DAOC it was a stark contrast to the type of community I'd left behind. 

    SWG and EQOA were the only games I've ever experienced that in. Both of which I was strongly into community play.

    People helping people. That is something that is lost in most modern MMO's. I am so looking forward to this game.

    P.S. Thank you Brad McQuaid and VR for not giving up on the MMORPG genre.
    IDK about LOST because the ONLY game i can remember that allowed it was FFXI.

    Every other game locked combat and locked outside players out.
    YES we should be able to help each other,that is the RPG environment and plausible realism i look for.If someone wants to just b a nice person and heal a party with no benefits to himself,then so be it,what's the problem?I can tell you through experience,it works and it plenty ok,no problems at all.

    Well there is one problem lol.An outside high level healer for example could heal such high numbers as to steal a Boss's hate away from a low level group.Still no worries if the developer is on top of it,it still works..

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • DesolousDesolous Member UncommonPosts: 15

    Samhael said:

    These are indeed 5 features that look interesting. However, I'd love to know more about the combat. What I've seen in the videos thus far looks amazingly boring. I'm not a FPS gamer these days but I don't think we need to go the full 180 to get away from that. If the launch version of combat isn't considerably more exciting, I doubt people will stay. Any combat where characters are regularly checking out to go sit down to recover mana (or whatever) just isn't going to be invigorating... it's more like the snoozefest those characters are "roleplaying."

    If your looking for action style MMO then this will not be for you. the combat might seem "boring" to you but as an old school rpg player and old 90s MMO player I'm in love with what has been shown. Believe me learning how to manage resources imo is the fun part of combat that alot of MMOs are missing today. Pantheon is targeting a specific audience and the zerg combat player is not it. They are bringing back the think before every pull, the need for CC, debuffs and so on. IMO this kind of combat is way more interesting and a lot more fun, but then again I am the target audience of Pantheon and I hope they keep it that way. Please do not dumb things down just to make the combat less so called "boring" to some people.


  • GdemamiGdemami Member EpicPosts: 12,342
    Kyleran said:
    This may just turn out to be the most social virtual world created in quite some time.
    ....empty probably too.  :p
  • WizardryWizardry Member LegendaryPosts: 19,332
    5 Well we will see if it is a game to play with others or not.

    4 Interesting idea,not sure what to think here at all,i hope it works out.

    3 total conjecture,nobody knows how this will play out yet until we play the finished product.

    2 I hope it is more than this because this just sounds like any typical Wow clone,everything needs to kill that BOSS.I want discovery and ANY npc or other to be a possible discovery,i don\t want to know that every advancement is through a boss fight as that would really turn me off.

    1 Yep this is an idea i want and expect in a game.However ,i would be happier with NO hand holding,meaning i want players to learn their character and not be looking for colors.It then becomes less about the spell or ability and just a system of looking for green versus brown or red versus blue.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    I wonder if the heaven's above will be nice to me and send me this game in a decent playable state so i can have fun again in a mmorpg.I need to remind people at how much BDO turned me off,i almost gave up on the genre figuring nobody was going to ever again make a good game that "makes sense".I have turned to other genres for some quick pickup fun but nothing offers a long term commitment of fun,exploration,discovery and strategy.

    Please no pink elephants flying in the air or hover boards or mage's spamming 50 fireballs in 20 secs.Please no yellow ? or !,i know how to play a mmorpg,i know how to click npc's with no markers on them,i can spot an auction house or an enemy and i know not to fall off the side of a high cliff :P
    I'll tell you though ,i do have a megaton more hope in Brad's common sense than most every other lead developer in the genre.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    I should mention a couple things on the wonders of financials lol.
    Obviously i am not inside Brad's head but i can make a pretty good assumption that it is in the best interest of ANY business to not fully spill the beans.

    The reason is that if something fails or goes amiss you are chastised for not following through with that plan A.

    So let's say the game needs more money than they figured or it gets released with content cut or some ideas half assed.This team could have some good morals and be against asking simple people for money to fund a game but sometimes life does not go as planned and you need to ask for help.

    Long story short,i do not think it is fair to force out questions on the financial stability or future plans for investments,better to stick to game discussions than business ones.Now if was questions based on cash shops,then i might go to the supermarket and grab a bushel of rotten apples to start tossing lmao.

    I have and likely always will only like a subscription based game.I have seen what free does and i don't like that crowd.Personally i save my thoughts for forums but i have seen in every game ,people that just sit in chat and spam how much they hate the game or Chuck Norris jokes or just looking to argue with anyone and everyone.People that PAY a sub imo are more likely to just play the game and if they don't like the game,they just leave to gripe on forums lmao.

    Never forget 3 mile Island and never trust a government official or company spokesman.

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