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Halflings starting area, Wild's Ends.

Comments

  • WizardryWizardry Member LegendaryPosts: 17,835
    Looks good but the third pic looks familiar from EQ2.The zone where you dip down through a water well to fight vampires for a cape.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ZuljanZuljan Member UncommonPosts: 123
    edited February 2017
    Loving almost all things Pantheon at this point, but SOME of the still frames' textures (i.e. 3rd image) have never impressed me (albeit graphics are not at the top of my list for gameplay/mmo enjoyment). With that said, more beauty/detail just adds to immersion, so I'm excited to see the texture, lighting, animation, and sound improvements they said they're making on a daily basis. Coupled with the new new 3rd party/custom writes along with expanded team and "personal relationship" with Unity they explained, I'm confident the polished product will reflect the team's hard work.
  • WarlyxWarlyx Member RarePosts: 3,045
    halflings? more like "maya" to me , too soon to judge
  • fs23otmfs23otm Member UncommonPosts: 503
    My halfing bard choice is looking better and better...
  • cheyanecheyane Member EpicPosts: 7,209
    It's pretty I don't mind the graphics I like them 
    Martens: "With all due respect, madam, where are you going with this?"
    Avasarala: "Wherever I goddamn like."
  • NanfoodleNanfoodle Member EpicPosts: 8,541
    cheyane said:
    It's pretty I don't mind the graphics I like them 
    Ya I am loving the art, its impressive when you get its pre-alpha.
  • EstherOpalEstherOpal Member UncommonPosts: 19
    god this game is gorgeous, i really hope it lives up to my expectations. i think im gonna roll an elf though.
  • NickHotSNickHotS Member UncommonPosts: 5
    @Nanfoodle Wild's End is certainly breathtaking!
  • DullahanDullahan Member EpicPosts: 4,534
    Shots look great, but that temple area does look a little too perfect. Some broken edges and worn down textures would probably go a long way to making it look more natural.


  • NanfoodleNanfoodle Member EpicPosts: 8,541
    I think the temple could use more vines and flora. It is wild =-)
  • MendelMendel Member EpicPosts: 3,897
    I want to know why a halfling temple has a ceiling about 9 halflings high.

    Logic, my dear, merely enables one to be wrong with great authority.

  • LokeroLokero Member RarePosts: 1,514
    Mendel said:
    I want to know why a halfling temple has a ceiling about 9 halflings high.
    Maybe they worship a Human-sized god?
  • RedsaltRedsalt Member UncommonPosts: 79
    World design is looking good. :)   It will be interesting to see what they will have to show in their next stream.

    Redsalt... the other salt.

  • SovrathSovrath Member LegendaryPosts: 28,603
    Lokero said:
    Mendel said:
    I want to know why a halfling temple has a ceiling about 9 halflings high.
    Maybe they worship a Human-sized god?
    Probably no different than why there are Cathedrals over 150' high.
  • TorvalTorval Member LegendaryPosts: 19,941
    Sovrath said:
    Lokero said:
    Mendel said:
    I want to know why a halfling temple has a ceiling about 9 halflings high.
    Maybe they worship a Human-sized god?
    Probably no different than why there are Cathedrals over 150' high.
    Most of the doorways in those usually make sense though, with regards to proportion. Some entry and specialized doors are often big, but most are not. It might not be something that clicked when creating that asset, or maybe the assets wasn't created with hobbits, I mean bobbits (we don't want mmorpg to get sued) in mind.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

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