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2017 'Relaunch' Announced at Investor's Meeting - The Secret World - MMORPG.com

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Comments

  • RadixMalorumRadixMalorum Member UncommonPosts: 143
    hopefully they'll sneak in a few things like noses and lips and faces that might actually belong to human beings
  • LeiloniLeiloni Member RarePosts: 1,257
    honestly, i think changes that they mean is rather things like rewards, access, and maybe difficulty or balancing or some boosts for new players.... i HIGHLY HIGHLY doubt they will completly overhaul combat as this would require long term serious work on animations, systems, mechanics etc. lots of people, lots of time, lots of investment - if youre expecting that youre gonna be seriously disappointed... besides that, relaunching in the same year as morrowind for eso is coming out is not optimal...at least theyre starting a bit before eso (i hope they were not forced to rush it because of eso...could be tough)...you could argue that they don't have the same player base - but there's certainly some overlap...(me for example) honestly, while the sw retained some core population this sounds like a last attempt to squeeze some last money out of it for the next 1-2 years before its done...i hope it works, i really lik the game and if it had TERA's combat i'd probably never look at another game... why can't i make any breaks in my text????
    Sometimes the forums bug out and go into straight HTML mode instead of standard forum formatting mode. You can type <br> to insert breaks, usually two to have a standard paragraph break.
  • JudgeUKJudgeUK Member RarePosts: 1,489
    TSW:ARR
    So adventurer, time has passed since the catastrophe. We fought valiantly against our crap combat mechanics, but in the end we where overrun. All we can remember is that a (dwindling) group of heroes fought alongside us - then gave up.
    Try as we might, we cannot recall their faces (as there where so many that gave up). All we recall is their asses as they walked out the door. Consequently they have come to be known as the Warriors of Shite (combat).
    But hope lives on adventurer! We will soon be in the time of TSW:ARR - A Realm Relaunched. Gone will be the days of fly swatting zero feedback combat, awful jigsaw puzzle crafting, immersion breaking google research, terrible aegis leveling - replaced by .....well, we shall see.

    A lot to work on, after all this time they will need to pull a few pretty significant rabbits out of the hat.
  • LeiloniLeiloni Member RarePosts: 1,257
    Torval said:
    Thane said:
    Heard lots of good things but the notoriously bad combat and solo gameplay stopped me from trying it.  They are fixing the combat, but I believe the game will still feel like a single player game, am I right?
    actually you COULD have played it all in team too :>

    and i surely hope they will "fix" the combat... somehow. at least it's on the list of things to be fixed, hehe

    I'm not sure why the reboot unless they really want to pump up numbers. Maybe they're working on a sale of the studio and want it to look good. Or maybe the game isn't generating the revenue they need with the current base.
    Funcom has been in financial trouble for years and last year got an investment that literally saved the company from being shut down. They've been working on various ways to increase revenue since then. I suspect now that Conan Exiles has been launched into Early Access, the studio can afford to shift focus to their other games. TSW has always been the only game that has any sort of decent playerbase and success (albeit still small and barely successful), so it's only natural that the next step in their attempt to make the company profitable again is to revamp the game that has the most potential.
  • LeiloniLeiloni Member RarePosts: 1,257
    edited February 2017
    botrytis said:
    The game had an interesting idea behind it. Too bad the graphics, combat, and general game play were just crap.


    Make the game look better, improve the combat and generally really tweak the story to be interesting, instead of I need to kill Zombies again.
    I actually like the graphics. The character and NPC models could use some love, but other than that I thought it was well done. And the story is pretty good as well. Definitely unique.
  • holdenhamletholdenhamlet Member EpicPosts: 3,758
    edited February 2017
    Torval said:
    Thane said:
    Heard lots of good things but the notoriously bad combat and solo gameplay stopped me from trying it.  They are fixing the combat, but I believe the game will still feel like a single player game, am I right?
    actually you COULD have played it all in team too :>

    and i surely hope they will "fix" the combat... somehow. at least it's on the list of things to be fixed, hehe
    Some people get their panties in a twist if you don't have to play their way. The "group or die" peeps are like that. It makes me wonder if they didn't have people to eat with every day if they'd starve. :chuffed:

    I know the blurb says they're working on combat (which is fine with me), but the combat isn't where I butt heads with the game. It's in the crafting/gearing and Aegis. Also progression flow through the maps could use work.

    I'm not sure why the reboot unless they really want to pump up numbers. Maybe they're working on a sale of the studio and want it to look good. Or maybe the game isn't generating the revenue they need with the current base.
    Call me weird, but I play MMOs to play with other people online.  I actually see it as the entire point of these things...
  • halfmystichalfmystic Member RarePosts: 280
    A lot of pessimists here, I'm looking forward to this.

    Got a lifetime membership, been playing it off and on for a long time. I only see this as a good thing. 
  • Octagon7711Octagon7711 Member LegendaryPosts: 8,878
    I really hope they can fix the combat.  Great game, terrible combat.  

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • TorvalTorval Member LegendaryPosts: 19,884
    Torval said:
    Thane said:
    Heard lots of good things but the notoriously bad combat and solo gameplay stopped me from trying it.  They are fixing the combat, but I believe the game will still feel like a single player game, am I right?
    actually you COULD have played it all in team too :>

    and i surely hope they will "fix" the combat... somehow. at least it's on the list of things to be fixed, hehe
    Some people get their panties in a twist if you don't have to play their way. The "group or die" peeps are like that. It makes me wonder if they didn't have people to eat with every day if they'd starve. :chuffed:

    I know the blurb says they're working on combat (which is fine with me), but the combat isn't where I butt heads with the game. It's in the crafting/gearing and Aegis. Also progression flow through the maps could use work.

    I'm not sure why the reboot unless they really want to pump up numbers. Maybe they're working on a sale of the studio and want it to look good. Or maybe the game isn't generating the revenue they need with the current base.
    Call me weird, but I play MMOs to play with other people online.  I actually see it as the entire point of these things...
    Right, and good for you. Just realize that many people have a lot of different reasons and perspectives about this that have nothing to do with yours.

    I say that because you ignorantly assumed, in the first quoted post, that your perspective is the only right one.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • holdenhamletholdenhamlet Member EpicPosts: 3,758
    edited February 2017
    Torval said:
    Torval said:
    Thane said:
    Heard lots of good things but the notoriously bad combat and solo gameplay stopped me from trying it.  They are fixing the combat, but I believe the game will still feel like a single player game, am I right?
    actually you COULD have played it all in team too :>

    and i surely hope they will "fix" the combat... somehow. at least it's on the list of things to be fixed, hehe
    Some people get their panties in a twist if you don't have to play their way. The "group or die" peeps are like that. It makes me wonder if they didn't have people to eat with every day if they'd starve. :chuffed:

    I know the blurb says they're working on combat (which is fine with me), but the combat isn't where I butt heads with the game. It's in the crafting/gearing and Aegis. Also progression flow through the maps could use work.

    I'm not sure why the reboot unless they really want to pump up numbers. Maybe they're working on a sale of the studio and want it to look good. Or maybe the game isn't generating the revenue they need with the current base.
    Call me weird, but I play MMOs to play with other people online.  I actually see it as the entire point of these things...
    Right, and good for you. Just realize that many people have a lot of different reasons and perspectives about this that have nothing to do with yours.

    I say that because you ignorantly assumed, in the first quoted post, that your perspective is the only right one.
    WTF are you talking about?  My mistake for reading something by someone I have on ignore, but quite obviously I was stating my opinion.  I even asked for clarification if I was right.  Jesus.
  • TorvalTorval Member LegendaryPosts: 19,884
    Torval said:
    Torval said:
    Thane said:
    Heard lots of good things but the notoriously bad combat and solo gameplay stopped me from trying it.  They are fixing the combat, but I believe the game will still feel like a single player game, am I right?
    actually you COULD have played it all in team too :>

    and i surely hope they will "fix" the combat... somehow. at least it's on the list of things to be fixed, hehe
    Some people get their panties in a twist if you don't have to play their way. The "group or die" peeps are like that. It makes me wonder if they didn't have people to eat with every day if they'd starve. :chuffed:

    I know the blurb says they're working on combat (which is fine with me), but the combat isn't where I butt heads with the game. It's in the crafting/gearing and Aegis. Also progression flow through the maps could use work.

    I'm not sure why the reboot unless they really want to pump up numbers. Maybe they're working on a sale of the studio and want it to look good. Or maybe the game isn't generating the revenue they need with the current base.
    Call me weird, but I play MMOs to play with other people online.  I actually see it as the entire point of these things...
    Right, and good for you. Just realize that many people have a lot of different reasons and perspectives about this that have nothing to do with yours.

    I say that because you ignorantly assumed, in the first quoted post, that your perspective is the only right one.
    WTF are you talking about?
    Apparently something you can't get. Read it again.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • holdenhamletholdenhamlet Member EpicPosts: 3,758
    Torval said:
    Torval said:
    Torval said:
    Thane said:
    Heard lots of good things but the notoriously bad combat and solo gameplay stopped me from trying it.  They are fixing the combat, but I believe the game will still feel like a single player game, am I right?
    actually you COULD have played it all in team too :>

    and i surely hope they will "fix" the combat... somehow. at least it's on the list of things to be fixed, hehe
    Some people get their panties in a twist if you don't have to play their way. The "group or die" peeps are like that. It makes me wonder if they didn't have people to eat with every day if they'd starve. :chuffed:

    I know the blurb says they're working on combat (which is fine with me), but the combat isn't where I butt heads with the game. It's in the crafting/gearing and Aegis. Also progression flow through the maps could use work.

    I'm not sure why the reboot unless they really want to pump up numbers. Maybe they're working on a sale of the studio and want it to look good. Or maybe the game isn't generating the revenue they need with the current base.
    Call me weird, but I play MMOs to play with other people online.  I actually see it as the entire point of these things...
    Right, and good for you. Just realize that many people have a lot of different reasons and perspectives about this that have nothing to do with yours.

    I say that because you ignorantly assumed, in the first quoted post, that your perspective is the only right one.
    WTF are you talking about?
    Apparently something you can't get. Read it again.
    Holy shit, dude.  You are so full of it.  Read my quote and show me the panties in a bunch ignorance you claim.
  • TheocritusTheocritus Member EpicPosts: 7,099
    BruceYee said:
    If they had spent more time on improving combat rather than making cut scenes I might've stuck with the game longer.
    +!...The cutscenes annoyed the heck out of me...It felt so like a single player game...To me it was jsut a very poorly made MMO...I was very disappointed
  • redneckgamerredneckgamer Member UncommonPosts: 52
    Funny that some of the things that people hate about the game are the things that I find to be the best parts of the game, like the poster above that hates the cut scenes.  I think tsw has the best cut scenes of any mmo made.  But that's my opinion.  I also think the questing is the best of any mmo as well.  I agree that the combat is the weak link though but it's not game breaking for me.  
  • HarikenHariken Member RarePosts: 2,399
    I really hope they can fix the combat.  Great game, terrible combat.  
    This is what makes quit everytime.
  • mistmakermistmaker Member UncommonPosts: 314
    Torval said:
    Torval said:
    Torval said:
    Thane said:
    Heard lots of good things but the notoriously bad combat and solo gameplay stopped me from trying it.  They are fixing the combat, but I believe the game will still feel like a single player game, am I right?
    actually you COULD have played it all in team too :>

    and i surely hope they will "fix" the combat... somehow. at least it's on the list of things to be fixed, hehe
    Some people get their panties in a twist if you don't have to play their way. The "group or die" peeps are like that. It makes me wonder if they didn't have people to eat with every day if they'd starve. :chuffed:

    I know the blurb says they're working on combat (which is fine with me), but the combat isn't where I butt heads with the game. It's in the crafting/gearing and Aegis. Also progression flow through the maps could use work.

    I'm not sure why the reboot unless they really want to pump up numbers. Maybe they're working on a sale of the studio and want it to look good. Or maybe the game isn't generating the revenue they need with the current base.
    Call me weird, but I play MMOs to play with other people online.  I actually see it as the entire point of these things...
    Right, and good for you. Just realize that many people have a lot of different reasons and perspectives about this that have nothing to do with yours.

    I say that because you ignorantly assumed, in the first quoted post, that your perspective is the only right one.
    WTF are you talking about?
    Apparently something you can't get. Read it again.
    no, YOU are wrong here. He really just wrote his opinion. And I domt know this guy, just wondering because of your answers.
  • simmihisimmihi Member UncommonPosts: 705
    Glad to see that Funcom is doing well (or at least it seems that way to me). I've played AO religiously for a few years, I also love TSW (I'm so sad I did not take the lifetime offer when it was available...), even had some fun in AoC (until i decided it was not for me). There's something about Funcom's approach which I like, and I really really hope that they continue to make games for me, instead of jumping into the MOBA's, TCG's, Arena Shooters bandwagon. Also, not a fan of their recent products (The Park, Hide and Shriek, this Conan Exiles thing...)

    Do you guys think that there's even a small chance that Funcom will ever develop another big, complex MMO?
  • Po_ggPo_gg Member RarePosts: 4,819
    simmihi said:
    [...] I really really hope that they continue to make games for me, instead of jumping into the MOBA's, TCG's, Arena Shooters bandwagon. Also, not a fan of their recent products (The Park, Hide and Shriek, this Conan Exiles thing...)

    Do you guys think that there's even a small chance that Funcom will ever develop another big, complex MMO?
    Actually they did, at least the MOBA part, with BLC... was a fairly quick close-down.

    Since the report says exactly their shift towards those kinda games you've listed under recent products you're not fan of, I think a chance of an another big complex MMO is... well, define what you ment under small :lol:
    https://youtu.be/yCFB2akLh4s
  • KyleranKyleran Member LegendaryPosts: 34,576
    simmihi said:

    Do you guys think that there's even a small chance that Funcom will ever develop another big, complex MMO?
    Judging by how successful Exiles is proving to be vs money invested I'd say no, they are more likely to deliver smaller" more focused games.

    I'm not so sure we'll ever see another "big, complex MMO," at least not at launch unless delivered by an Asian developer.

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • KatillaKatilla Member UncommonPosts: 820
    Every time I try to get back into this game, the terrible combat drives me away. Which is a shame because I really want to love this game :( Hope they do a good job on it and don't go all NGE and destroy it.
  • flizzerflizzer Member RarePosts: 2,420
    If the combat improves,  I can see myself really enjoying this game.  Story and questing is amazing in this game. 
  • FrammshammFrammshamm Member UncommonPosts: 322
    Po_gg said:
    Quizzical said:
    A massive overhaul to core game mechanics like combat is very dangerous to do years after launch. You drive away the people who liked it the way it was, without picking up the people who would have liked the new combat, but played the game under the old, didn't like it, and quit.
    This...
    Funny thing is (not funny as amusing, since it's more like sad) I just wrote two days ago in an another thread:
    "  [...] TSW.  They're focusing on the actual playerbase, and are giving a flying fck about the crowd of "change the combat and I will play" or "give a respec option and I will play" or "change the combat animation and I will play" lol 
    (at least that was the case during the past 4 years... who knows what are they planning for 2017 with the big update we still don't know a thing about)  "

    Well, that's defenestrated, it seems... (a nice word mentioned by the Tolkien Prof at the last lecture :lol: )

    I can understand how the folks with views in italic above are happy, but as a current player I can't really find any positive reading of this. Sure, it's not the time of doom & gloom yet, let's wait for the actual details first - but it's also a tell, that everybody's silent since yesterday...
    True, Tilty tweeted that they will say something, later, when they get the green light (from who? he's the GD...).

    Anyways, even without the details some things are clear and worrisome:
    - major gameplay changes including combat: those who are playing actually like the current setting, or at least don't have serious problems with it. This change is clearly not aimed for them... Is it smart to drive away the players who are in the game since years, to please those who don't even play, and nobody knows how long will they stay after try the game post the changes? Nope, it is dumb, at least for the long term. But if it's just a short-term cash grab...

    - " with several major changes to increase user acquisition and retention"  - so practically giving the finger to the present users and focusing on acquisiton of new ones.

    - "Adjustments to the business model, including allowing access to the story content for free."  - that's weird, TSW has a great model which gave the majority of the company's income and funded the other projects, why changing it?  And giving away the story for free, that's a friendly gesture (mainly for the above mentioned new crowd acquisition) but the model is about buying the box and that's it (b2p), with some additional purchases of story and content. If they give the story for free, how will they adjust the model for generating the same (or even more) income? Sounds weird, unless you notice what's missing from the report, the content. It is all about mechanincs and grabbing new users. Which is an explanation and also an issue:

    - as someone on the forum said, TSW is a story game and not a mechanics game. There was no new story since almost a year, and most players stayed in hope / anticipation that the big new update of 2017 will be the start of Season 2. Did not get that out of the blue, devs hinted that as well, quite a few times. Well, now it seems there won't be a continue of the story, ever. Since that alone will drive away a pretty large number of players, it is already make more sense to try and grab new ones, even at the cost of totally change the game. And the new players won't need new content for a while, since they will start at the beginning, also the "story content for free" makes more sense too. Even if there are risks as the report says as well:  "As with any business model adjustments there is a significant risk attached to this change."


    But maybe there will be some content update too, later in the future? I think it's unlikely. Based on how the majority of the report is about Exiles, following the change in the industry, the talk about leveraging and growing the IPs, and the disturbing phrasing of "last upgrades"... there's a high chance they will focus on the new standalone games instead. Just look at Exiles, it earned back its project costs in a week - if they'd add it into AoC as the crafting revamp, no extra revenue for them that way :lol:  Someone already said over there (with some malice of course) that the TSW story of Season 2 will be released as the new standalone TSW-themed game, for extra purchase of course... :glasses:



    Wow, I spilled out quite a wall of text... well, there's a "The way ahead" section in the report, here's my translation of it:
    AO, officially on maintenance mode now. (it was already since years, but now they've said it so, in print)
    AoC, officially on maintenance mode now. (that's pretty sad, last year with the membership revamp they laid out some plans, seems those won't happen anymore. Just as the sub price reduce, which is even more outrageous now, that the game is ditched)
    Exiles and H&S and similar projects are the future, low development costs, fast coverage by sales.
    Oslo is already operating in that mindset, but the next (smaller) Conan game is delayed " due to success of Conan Exiles"
    NC can't switch just yet, they will first finish the TSW update since it's in the works for a while now. " the North  Carolina  studio  will switch [to this strategy] after the last large updates to The Secret World are released. "
    (emphasis of last is from me. But it surely is just hogwash, they will continue to develop TSW too, right? Right?). 
    " In Funcom North Carolina, a new project that has been in early concepting stage and will continue after The Secret World relaunch"  (well, maybe not right.)
    Incomprehensible due to 17 comma splices per paragraph and improper use of ". . ." You should try to focus on simple sentence structures such as SVO ( subject, verb object ) and stop trying to make your writing fancy. 
  • ChushinguraChushingura Member UncommonPosts: 3
    Well... I m glaf that Funcom made it, in the end. They had some really good ideas, for video games! I really likes Secret World and I hope to make it more Action Combat and fix some animations etc. Also, Conan Exiles, a really beautiful video game. Keep up the good work, Funcom.
  • KyleranKyleran Member LegendaryPosts: 34,576
    Well... I m glaf that Funcom made it, in the end. They had some really good ideas, for video games! I really likes Secret World and I hope to make it more Action Combat and fix some animations etc. Also, Conan Exiles, a really beautiful video game. Keep up the good work, Funcom.
    They are making a strong comeback, a year ago I would have written them off for dead.

    "See normal people, I'm not one of them" | G-Easy & Big Sean

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

    Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • RobsolfRobsolf Member RarePosts: 4,596
    hopefully they'll sneak in a few things like noses and lips and faces that might actually belong to human beings
    I had a hard time trying to create an avatar that didn't look like they tussled with meth addiction at some point.
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