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The Path of Exile team had a bit quieter week this week, though with the big news that a number of balance changes are incoming, some with 2.6.0 and some of the "more extreme changes" to be seen during The Fall of Oriath beta. In addition, the team gave some hints about new Unique Items, Legacy League Relics and a wrap up of all of the previews for the upcoming expansion. Read on, Exiles!
Comments
in fact the opposite has occurred, semi-viable skills that relied on AOE (such as Earthquake) have become non viable, all to decrease the power of the top meta skills that really didn't rely on AOE for their power in the first place. . .
Melee got hit the hardest, and it was already in a bad spot.
"More Viable builds" my pimply, fat, and entitled booty!
Still, I might dust it off when the expansion comes around. If nothing else but to play through the new content.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Their system, with the ability to combine skills that potentiate each other, and a passive tree that can be freely traversed to add virtually unlimited diversity, is so full of untapped potential. I'll reserve judgment on the overall balancing effort until I see it in release, but I sure hope they have more to say than "AOEs are absurdly powerful so we have to nerf them".
Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes