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The Elder Scrolls Online has become one of the premiere MMORPGs in North America and Europe. Really, when you think about it, there are just four big earning traditional MMOs in the West: World of Warcraft, Final Fantasy XIV, SWTOR, and ESO. Zenimax’s flagship MMO has come a long way since launch to dominate the charts, and this June its first big Chapter will be the culmination of everything the team has learned since 2014’s original release.
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I also kind of lost the sense of progression when they introduced mob scaling throughout the game. I don't feel there's anything to work towards when the game caters every mob everywhere directly to whatever power level my character is at that time.
They even had a patch to address that but had to revert it when that patch caused level scaling to break. Many are still having issues.
https://forums.elderscrollsonline.com/en/discussion/323483/fix-for-recent-issue-with-character-stats#latest
"After today’s incremental patch on PC/Mac, we identified an issue where character stats were not properly scaling in certain zones. This was ultimately caused by a fix we implemented with today’s patch to address long loading screens in zones with high player density. At this time, we have reverted this fix. However, we have applied a temporary fix for the loading screen issue until we have a more solid fix for it."
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The weapon swapping thing is just an ESO oddity you get used to. I don't think I've ever heard anyone say they love it but you can play with it. The part I personally hate about it is that certain toggle skills and the sorcerer pets need to use a slot on both bars cutting down even further on your build options.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I get a sense of progression from all the cp and skill advancement notifications. Pets should be separated from skill bars.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I've never had a single issue with lag and I've been playing since day one.
The problem is on your end.
~~ postlarval ~~
Me too!
Not to continue flogging the same dead horse Bill, but I think this quote from your article below only addresses one part of the concern:
"I think if there’s any real problem with the pricing, it’s that it takes a DLC away from the ESO Plus members. Yes, even ESO Plus folks have to pay for Morrowind. This is something I expressed to the team while I was there, and Brian, Matt, and Rich each said they’re already looking at ways to increase the value of the ESO Plus membership to make up for the Chapter-Every-Year taking away one of the “Free DLCs” from the membership."
It's not just a matter of taking away one free DLC per year. The more concerning part of this is that this new chapter mega DLC per year may very well create a natural tendency to "batch" important yearly changes into that one chapter leaving the remaining 3 DLC per year rather thin by comparison to what was expected from DLC previously.
That has the potential to devalue the sub much more than the removal of one.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Add on's are there, but cannot really make up for the lack of functionality that the dev's decided on 'as it's eso'. They're also open to the creators just stopping doing them.
The limited ability slots with the clumsy skill swapping is just a poor work around to accommodate controllers. But there's no real need for that level of reduction for the pc. Other games that have a wide range of skills manage it far better.
Introduce a decent ui for the pc- these players shouldn't be limited by other less capable input devices. Include the feature where elements can be individually removed if the player insists on the blank screen look.
The video ended with it so that is cool.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I mean... it's sort of silly as it is now in that it takes magicka as sorcerer to conjure an electric field around you but it takes stamina to do the same with a hurricane; or it takes stamina to give yourself a major brutality buff and heal yourself with a 2HD weapon but you can do the same with magicka abilities if you're a sorcerer or a DK. From a lore perspective those distinctions are nonsensical.
Using one pool for all abilities would allow a lot more build diversity.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
This. Wildstar goes a step further and has two separate mobility pools, two dodge rolls that recharge with time and a sprint bar. ESO would do well with just what you've suggested though.
This is definitely the other large issue with the ESO resource/combat system. No idea why they decided that resource pools should also determine damage calculations.
Back in the old days they also had hard caps that encouraged more mixing of stamina and magicka but when they removed the caps everyone just started stacking one or the other.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED