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Matt Firor: 8.5 Million ESO Players Right Now Based On Sales - Elder Scrolls Online - MMORPG.com

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  • josko9josko9 Member RarePosts: 577
    edited February 2017
    DMKano said:

    Forgrimm said:

    Those are impressive numbers for a B2P title.



    PC launch was April 2014 - almost 3 years,
    Console launch was June 9 2015 - 1.5 years

    8.5 million players over 3 years on PC and 1.5 years on console for a major AAA title is average.

    Example Fallout 4 sold almost 8 million copies on PS4 alone since Nov 10th 2015

    What other MMO has sold 8.5mil of copies, let alone in less than 3 years? 

    WoW is at 14mil (if you don't count expansions). I think they stopped counting WoW sales after WotLK or maybe Cata, ever since then it's all bundled in with their Expansions (which are at 40mil at the moment).

    However WoW is a thing on it's own, and shouldn't even be compared (at least not yet). Othervise there is no other MMO that is even close in terms of copies sold.

    And as for measurement with SP games, you do realize that ESO is getting most of it's revenue OUTSIDE of the copies sold? It has likely generated way more than Fallout 4.
  • ScotchUpScotchUp Member UncommonPosts: 228
    Great game that has come a long way. Going to One Tamriel was a great idea and may have ended up saving the game. PVP seems to be getting better, the balance still needs to be worked out. Morrowind was another great move. With Warden coming hope they get the PVP balance worked out. 

    Another genius idea making crafting bag with unlimited space a sub item. They are attempting to move people back to subbing. Then still getting them to use crown store is just another plus for them. 

    They made a nice profit off box sales, but I bet the actual money made from subs and crown store is a lot higher. So the game has to be making a fantastic profit which is good for us. 

    PC players went through hell at the start, yet the game actually has become great in its own right.

    Great competition for WoW. Been a long time where we have two really great MMO's to play. 
    “The reason I talk to myself is because I’m the only one whose answers I accept.”
    George Carlin
  • VolgoreVolgore Member EpicPosts: 3,872
    josko9 said:
    DMKano said:

    Forgrimm said:

    Those are impressive numbers for a B2P title.



    PC launch was April 2014 - almost 3 years,
    Console launch was June 9 2015 - 1.5 years

    8.5 million players over 3 years on PC and 1.5 years on console for a major AAA title is average.

    Example Fallout 4 sold almost 8 million copies on PS4 alone since Nov 10th 2015

    What other MMO has sold 8.5mil of copies, let alone in less than 3 years? 

    WoW is at 14mil (if you don't count expansions). I think they stopped counting WoW sales after WotLK or maybe Cata, ever since then it's all bundled in with their Expansions (which are at 40mil at the moment).

    However WoW is a thing on it's own, and shouldn't even be compared (at least not yet). Othervise there is no other MMO that is even close in terms of copies sold.

    And as for measurement with SP games, you do realize that ESO is getting most of it's revenue OUTSIDE of the copies sold? It has likely generated way more than Fallout 4.
    Kano never takes it well when any other game than one coming from Trion is having a successful run of some sort. I've seen these sour statements and fabricating his own "facts" countless times here on the forums.

    Trove has had 4500 players average on Steamcharts in the last 6 month and just recently Kano made an effort to explain how "successful" that game is. On the other hand ESO's 8.5 mio isn't impressive for a mmorpg because a single player game sold more copies. Go figure.

    At least we didn't see his usual made up numbers from "inside sources that must not be named" -yet.


    image
  • SirAgravaineSirAgravaine Member RarePosts: 520

    Isarii said:

    I'm never really impressed by total accounts as a metric - subscriber numbers and log-in based activity can be a lot more telling - but that's some serious growth in accounts being created since E3 only a few months ago. Between that and a massively hyped expansion coming in the next few months, I think The Elder Scrolls Online is going to be doing just fine for awhile.



    Being that one of their primary revenue streams for the game is box sales, I would say it is an impressive number AND a good thing for the MMORPG genre. The second primary revenue stream is their cash shop, I personally would rather see the figures on the crown store over their subscription revenue.
  • redcoreredcore Member UncommonPosts: 108


    Keep comming back to this game, but after 1-2 hours gameplay... the combat is just so bad/Boring sorry to say



    i bought this game on steam. after 3 hours of playing i asked for refund. reason? couldnt get over jumping. so incredibly BAD. like the worst jumping mechanic i have ever experienced.
  • IselinIselin Member LegendaryPosts: 18,719
    redcore said:


    Keep comming back to this game, but after 1-2 hours gameplay... the combat is just so bad/Boring sorry to say



    i bought this game on steam. after 3 hours of playing i asked for refund. reason? couldnt get over jumping. so incredibly BAD. like the worst jumping mechanic i have ever experienced.
    Lol. You must have run into one of those many bugged spots where if you try to jump up you fall back down in super slow motion. That IS annoying.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    SBFord said:

    UPDATE: This is based on units sold NOT registered accounts.




    SBFord said:

    UPDATE: This is based on units sold NOT registered accounts.




    So how many active players would WoW have if they only counted boxes sold?

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • mmrvmmrv Member RarePosts: 305

    Phry said:


    baphamet said:

    i always see people complain about the boring combat but IMO for an MMO there really are few games better and compared to other elder scrolls titles it's by far the best combat.



    I think you will struggle to find many (any?) Elder Scrolls fans that will even remotely agree with that statement, though it might be better than the combat in Daggerfall, but hey, the game is likely over a decade old at this point. :p



    Combat isnt the best but make no mistake it far superior to any combat you find in wow, its only the asian games that exceed ESO combat to be honest.
  • mmrvmmrv Member RarePosts: 305

    Phry said:


    mgilbrtsn said:


    Phry said:

    It sounds like total box sales over all 3 platforms, its a pity they didn't give out any figures for concurrent users, though perhaps not unsurprising given Zenimax's history.
    It goes without saying however, that the number of boxes sold has no bearing on existing player base numbers, not the first time Zenimax has used this tactic however. :o


    tactic?  Sometimes I misread things on the internet, but your statement seems to imply that in actuality, they aren't doing so well.  Am I reading you right?  Otherwise why would this be a tactic?  I cannot verify numbers, but purely anecdotally that the zones are full at various times and locations.  It seems to be doing well regardless of the tactic.


    We won't see it, but if Zenimax told us how many Morrowind expacs they sell, i would be impressed.
    As for the zones, it means little, megaservers never look empty, if they did it would be a very, very, bad sign.
    Are Zenimax doing badly, no idea as they don't publish figures, of course it also means there is no way of telling if they are doing well either.
    Of course, publishing overall box sales does imply they are doing well, but its anybody's guess if they are or not. :o



    game is healthy it passes all the eye tests I don;t need to know numbers. It is constantly rated as a top MMO every medium you go, it has loads of box sales and even if 1/20th of the box sales are somewhat active you have a large base, I can log in the middle of the night hit the que for a dungeon finder as a dps get a group with in under 5 minutes consistently though not every single time, then again when I do log in it is 2-4 am pst. the world has players around the community chat is active enough to get responses when you field a question.

    Not sure why but its pretty clear at this point you dislike ESO/Zenimax and are here to spew snippy remarks. the most common complain is boring combat, well if you dont play tera, blade and soul or black desert online it is most likely the next best after that, it beats eq2, wow, ff14, neverwinter by leaps and bounds....so really just let it go kid.
  • YashaXYashaX Member EpicPosts: 3,098
    gervaise1 said:
    mistmaker said:
    the combat is really a bit boring. especially the delay between skills or animation make it feel clunky. doesnt feel responsive. and i am not into that weapon swapping games. oh, i exchanged my bow with 2 axes in zero time....
    @mistmaker , @guizica11  , @VulcanSith :

    You don't have to wait for the animation to finish.

    Try using an a light attack followed (right away) by a weapon swap.
    Or a Light Attack followed by a skill followed by a weapon swap
    Or a Light Attack, a skill, a weapon swap and then a bash.  

    It is called "Animation Cancelling". It is not an exploit and MF has said he likes it.

    You don't have to use this approach - mobs should still go down. If you really want to pick up the pace however ESO will let you. I think you will "re-evaluate" your view.
    I'm a big ESO fan, but this is actually one the thing I quite dislike about the combat system. Imo the combat would be far better if every skill had to complete its animation to deal damage, with perhaps blocking or dodge rolling allowing a player to "cancel" an attack/spell.

    The responsiveness in combat and speed of weapon swapping has improved a lot since launch though, so that is definitely a big positive.
    ....
  • Gobstopper3DGobstopper3D Member RarePosts: 966
    I guess I'm counted in that and I haven't played it since before they announced they were going B2P. More marketing BS. They may be doing well, don't know, don't care, but I certainly don't ever buy into the marketing crap.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • josko9josko9 Member RarePosts: 577
    xNIAx1 said:
    They wish that many people were actually playing. I'd be surprised if there was 500,000 active accounts. poor game
    150k players have been playing ESO in the last 2 weeks on Steam alone. You have all that info on SteamSpy.

    Considering most of the purchases were outside of Steam (and most never launch through Steam anyway) + the fact that ESO is way more popular on the Consoles, you can bet that ESO has at absolute bare minimum 1mil active players right now (likely several millions).

    Hell they added 1.5mil new players in the last 8 months! That's an insane number for a 3 years old MMO! I don't think there is any other MMO close to ESO's playerbase in the West, except perhaps WoW, but with WoW you never know, their population is huge in the East, not so much in the West anymore.
  • AvarixAvarix Member RarePosts: 665
    Keep comming back to this game, but after 1-2 hours gameplay... the combat is just so bad/Boring sorry to say
    This has been my experience as well. I tried it out in beta and it wasn't for me based on combat alone. I ended up grabbing it during a Steam sale a couple months ago and tried it again. Same thing. Also, not a fan of the classes/skill lines. I dislike that I'm forced into javelin spells as a Templar, as puncturing sweeps is a must have, and forced into summons as a Sorcerer. The other two classes don't interest me.

    I will end up grabbing the Morrowind expansion at some point since I am holding out hope that the Warden is for me, since it looks like the ESO version of a Druid which is always a favorite class of mine.
  • kitaradkitarad Member LegendaryPosts: 7,910
    Just give them their due CONGRATULATIONS  for turning this game around. 

  • Loke666Loke666 Member EpicPosts: 21,441
    josko9 said:
    That's an exceptional number for an MMO. Especially considering they probably get a lot more money of their crown store, DLCs and even the optional subscription.

    They have probably already funded themselves either for ESO2 or any other multiplayer game they'll want to develop in the future. That is when they'll want to move on from ESO, however based on the recent reports, this game is not going anywhere for a long time, it's a huge cash cow for ZOS at this point. Well deserved too.

    With Morrowind expansion on the horizon, I'm really looking forward to the future of ESO. It really is by far the best MMO on the market right now, and has been for the last 2 years.
    They certainly have  gotten enough to cover all expenses, some nice profits and enough to make an expansion, yes. But the cashcow thing we need to see some actual economical numbers to judge, they either need a rather large number of subscribers or a lot of non subbing players to buy lots of stuff each month for that and Firor did not specify those. Also, being a cashcow is not really a good thing, that means the owners milk the game.

    I am impressed but I also would like to see numbers on how many players actually logged in last month, sold units are great but active players are more important.

    Still, great job ZM. The launch was unimpressive but they done a great job updating the game making this possible.
  • GdemamiGdemami Member EpicPosts: 12,342
    Iselin said:
    SBFord said:
    UPDATE: This is based on units sold NOT registered accounts.
    Those two are the same thing. You need one account for each unit bought. 
    They are not.

    Ouch, brain hurts...
  • chelvaricchelvaric Member UncommonPosts: 47
    Avarix said:
    Keep comming back to this game, but after 1-2 hours gameplay... the combat is just so bad/Boring sorry to say
    This has been my experience as well. I tried it out in beta and it wasn't for me based on combat alone. I ended up grabbing it during a Steam sale a couple months ago and tried it again. Same thing. Also, not a fan of the classes/skill lines. I dislike that I'm forced into javelin spells as a Templar, as puncturing sweeps is a must have, and forced into summons as a Sorcerer. The other two classes don't interest me.

    I will end up grabbing the Morrowind expansion at some point since I am holding out hope that the Warden is for me, since it looks like the ESO version of a Druid which is always a favorite class of mine.
    Who's forcing you to use summons as sorcerer. nothing is forcing you to run sorcerer without summons or heck even without any sorcerer spell. thats why eso is so good in class freedom you can basicly make anything work. there are dk healers or nb healers so that alone shows that there no hard detirmend roles for each class
  • MMOExposedMMOExposed Member RarePosts: 7,387
    Gdemami said:
    Iselin said:
    SBFord said:
    UPDATE: This is based on units sold NOT registered accounts.
    Those two are the same thing. You need one account for each unit bought. 
    They are not.

    Ouch, brain hurts...
    yeah they are. I have ESO on both PC and Console. 

    Philosophy of MMO Game Design

  • IselinIselin Member LegendaryPosts: 18,719
    Gdemami said:
    Iselin said:
    SBFord said:
    UPDATE: This is based on units sold NOT registered accounts.
    Those two are the same thing. You need one account for each unit bought. 
    They are not.

    Ouch, brain hurts...
    So how are registered accounts not the same as units sold unless for some bizarre reason you buy it and don't register an account... which you need to do before you can actually play at all.

    Do enlighten us about boxes bought that are never played.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • AvarixAvarix Member RarePosts: 665
    chelvaric said:
    Avarix said:
    Keep comming back to this game, but after 1-2 hours gameplay... the combat is just so bad/Boring sorry to say
    This has been my experience as well. I tried it out in beta and it wasn't for me based on combat alone. I ended up grabbing it during a Steam sale a couple months ago and tried it again. Same thing. Also, not a fan of the classes/skill lines. I dislike that I'm forced into javelin spells as a Templar, as puncturing sweeps is a must have, and forced into summons as a Sorcerer. The other two classes don't interest me.

    I will end up grabbing the Morrowind expansion at some point since I am holding out hope that the Warden is for me, since it looks like the ESO version of a Druid which is always a favorite class of mine.
    Who's forcing you to use summons as sorcerer. nothing is forcing you to run sorcerer without summons or heck even without any sorcerer spell. thats why eso is so good in class freedom you can basicly make anything work. there are dk healers or nb healers so that alone shows that there no hard detirmend roles for each class
    It gives you the illusion of choice. Summons offer you not just a tank but a heal as well, all in one skill. There is nothing comparable. That makes it a must have skill.
  • GdemamiGdemami Member EpicPosts: 12,342
    Iselin said:
    So how are registered accounts not the same as units sold unless for some bizarre reason you buy it and don't register an account... which you need to do before you can actually play at all.

    Do enlighten us about boxes bought that are never played.
    All bought games need an account but not all accounts are equal bought game.

  • kitaradkitarad Member LegendaryPosts: 7,910
    Gdemami said:
    Iselin said:
    So how are registered accounts not the same as units sold unless for some bizarre reason you buy it and don't register an account... which you need to do before you can actually play at all.

    Do enlighten us about boxes bought that are never played.
    All bought games need an account but not all accounts are equal bought game.

    You're making zero sense I don't get it.

  • IselinIselin Member LegendaryPosts: 18,719
    kitarad said:
    Gdemami said:
    Iselin said:
    So how are registered accounts not the same as units sold unless for some bizarre reason you buy it and don't register an account... which you need to do before you can actually play at all.

    Do enlighten us about boxes bought that are never played.
    All bought games need an account but not all accounts are equal bought game.

    You're making zero sense I don't get it.
    He never does but that never stops him from thinking that he's smarter than the rest of us.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • GdemamiGdemami Member EpicPosts: 12,342
    That is why we can't have nice things on these boards....
  • ForgrimmForgrimm Member EpicPosts: 3,059
    kitarad said:
    Gdemami said:
    Iselin said:
    So how are registered accounts not the same as units sold unless for some bizarre reason you buy it and don't register an account... which you need to do before you can actually play at all.

    Do enlighten us about boxes bought that are never played.
    All bought games need an account but not all accounts are equal bought game.

    You're making zero sense I don't get it.
    They've had at least one "play for free" weekend. So anyone could have created an account during that time but not actually purchased the game.
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