Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Matt Firor: 8.5 Million ESO Players Right Now Based On Sales - Elder Scrolls Online - MMORPG.com

124678

Comments

  • DistopiaDistopia Member EpicPosts: 21,182
    edited February 2017
    Isarii said:
    I'm just guessing here so don't assume I know what I'm talking about, but units sold could include units sold to retailers, in which case there would be material amount of that figure still held by retailers in inventory.

    *shrugs*
    I doubt they'd use the phrasing of calling those sales players in that case.
    Post edited by Distopia on

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NobleNerdNobleNerd Member UncommonPosts: 759
    edited February 2017

    Torval said:


    Phry said:


    Horusra said:


    Phry said:

    It sounds like total box sales over all 3 platforms, its a pity they didn't give out any figures for concurrent users, though perhaps not unsurprising given Zenimax's history.
    It goes without saying however, that the number of boxes sold has no bearing on existing player base numbers, not the first time Zenimax has used this tactic however. :o



    Is there really in upside for a company to give out those numbers unless they are the best in the market.  Seems others have learned from Blizzard that numbers can be used against you easily.


    Of course there is, positive numbers are good PR, which is why they gave out the box sales numbers, if they had other numbers that looked good to give out, likely they would have used them.
    There is of course, no up side for a company to give out numbers that are, lets say, less than encouraging. :o


    They gave a positive number and you spun into something negative. Wouldn't more detailed metrics be used the same way? CCP, Blizz, and Squeenix don't provide any more details than this either.



    Activision/Blizzard is a publicly traded company that provides quarterly sales records for their earnings so, yes they do provide more accurate information about their games than ZOS does. Zenimax is a privately controlled company and does not have to provide actual figures about their games/company.


  • JDis25JDis25 Member RarePosts: 1,350
    edited February 2017
    IDK about that number but it's definitely in the TOP 5 most-played MMO crowd right now. I'd say it's right up there with FFXIV and Black Desert. WoW is still #1 obviously in terms of population. ESO is what I am playing because I can tell it's developers put the most work in (and money) and I respect that.
    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • HighMarshalHighMarshal Member UncommonPosts: 390

    Phry said:


    mgilbrtsn said:


    Phry said:

    It sounds like total box sales over all 3 platforms, its a pity they didn't give out any figures for concurrent users, though perhaps not unsurprising given Zenimax's history.
    It goes without saying however, that the number of boxes sold has no bearing on existing player base numbers, not the first time Zenimax has used this tactic however. :o


    tactic?  Sometimes I misread things on the internet, but your statement seems to imply that in actuality, they aren't doing so well.  Am I reading you right?  Otherwise why would this be a tactic?  I cannot verify numbers, but purely anecdotally that the zones are full at various times and locations.  It seems to be doing well regardless of the tactic.


    We won't see it, but if Zenimax told us how many Morrowind expacs they sell, i would be impressed.
    As for the zones, it means little, megaservers never look empty, if they did it would be a very, very, bad sign.
    Are Zenimax doing badly, no idea as they don't publish figures, of course it also means there is no way of telling if they are doing well either.
    Of course, publishing overall box sales does imply they are doing well, but its anybody's guess if they are or not. :o



    1+ as I plan on getting the x-pac.
  • TorvalTorval Member LegendaryPosts: 19,760
    NobleNerd said:
    Torval said:
    Phry said:
    Horusra said:
    Phry said:
    It sounds like total box sales over all 3 platforms, its a pity they didn't give out any figures for concurrent users, though perhaps not unsurprising given Zenimax's history.
    It goes without saying however, that the number of boxes sold has no bearing on existing player base numbers, not the first time Zenimax has used this tactic however. :o
    Is there really in upside for a company to give out those numbers unless they are the best in the market.  Seems others have learned from Blizzard that numbers can be used against you easily.
    Of course there is, positive numbers are good PR, which is why they gave out the box sales numbers, if they had other numbers that looked good to give out, likely they would have used them.
    There is of course, no up side for a company to give out numbers that are, lets say, less than encouraging. :o
    They gave a positive number and you spun into something negative. Wouldn't more detailed metrics be used the same way? CCP, Blizz, and Squeenix don't provide any more details than this either.
    Activision/Blizzard is a publicly traded company that provides quarterly sales records for their earnings so, yes they do provide more accurate information about their games than ZOS does. Zenimax is a privately controlled company and does not have to provide actual figures about their games/company.
    They provide general revenue statements for divisions and subsidiaries not units sold of xpacs, concurrency, subscription numbers, or anything else like that. Not anymore anyway unless it's a marketing blurb. I think NCSoft is one of the only, if not the only, big publisher that breaks down their game revenues like they do.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • DMKanoDMKano Member LegendaryPosts: 21,533
    edited February 2017

    Forgrimm said:

    Those are impressive numbers for a B2P title.



    PC launch was April 2014 - almost 3 years,
    Console launch was June 9 2015 - 1.5 years

    8.5 million players over 3 years on PC and 1.5 years on console for a major AAA title is average.

    Example Fallout 4 sold almost 8 million copies on PS4 alone since Nov 10th 2015

  • DMKanoDMKano Member LegendaryPosts: 21,533
    edited February 2017


    Wonder how many 'players' WoW 'has' by now if you count boxes sold. 



    In 2014 Blizzard announced that total number of accounts hit 100 million since release - they had 7.6 million active players at the time.
  • TorvalTorval Member LegendaryPosts: 19,760
    DMKano said:
    Forgrimm said:
    Those are impressive numbers for a B2P title.
    PC launch was April 2014 - almost 3 years,
    Console launch was June 9 2015 - 1.5 years

    8.5 million players over 3 years on PC and 1.5 years on console for a major AAA title is average.

    Example Fallout 4 sold almost 8 million copies on PS4 alone since Nov 10th 2015
    Fallout 4 and single player titles don't have a cash shop and subscription to supplement that revenue either so what is average for a single player title could be far and above average for an mmo with open revenue streams.
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • holdenhamletholdenhamlet Member EpicPosts: 3,756
    Goes to show there's still a pretty big market for a functional MMORPG.  So many newish MMORPGs have fundamental problems (bots, hacking, p2w, no endgame, no group content etc) that render them basically unplayable after awhile.

    I really do not think there's anything special about ESO, but I find it encouraging that it's doing pretty well. 

    I believe all the rumors of the demise of the MMORPG genre are greatly exaggerated.  Many are doing poorly, but I believe that's primarily because they are not functional on a basic enjoyable level.
  • josko9josko9 Member RarePosts: 577
    edited February 2017
    DMKano said:

    Forgrimm said:

    Those are impressive numbers for a B2P title.



    PC launch was April 2014 - almost 3 years,
    Console launch was June 9 2015 - 1.5 years

    8.5 million players over 3 years on PC and 1.5 years on console for a major AAA title is average.

    Example Fallout 4 sold almost 8 million copies on PS4 alone since Nov 10th 2015

    What other MMO has sold 8.5mil of copies, let alone in less than 3 years? 

    WoW is at 14mil (if you don't count expansions). I think they stopped counting WoW sales after WotLK or maybe Cata, ever since then it's all bundled in with their Expansions (which are at 40mil at the moment).

    However WoW is a thing on it's own, and shouldn't even be compared (at least not yet). Othervise there is no other MMO that is even close in terms of copies sold.

    And as for measurement with SP games, you do realize that ESO is getting most of it's revenue OUTSIDE of the copies sold? It has likely generated way more than Fallout 4.
  • ScotchUpScotchUp Member UncommonPosts: 228
    Great game that has come a long way. Going to One Tamriel was a great idea and may have ended up saving the game. PVP seems to be getting better, the balance still needs to be worked out. Morrowind was another great move. With Warden coming hope they get the PVP balance worked out. 

    Another genius idea making crafting bag with unlimited space a sub item. They are attempting to move people back to subbing. Then still getting them to use crown store is just another plus for them. 

    They made a nice profit off box sales, but I bet the actual money made from subs and crown store is a lot higher. So the game has to be making a fantastic profit which is good for us. 

    PC players went through hell at the start, yet the game actually has become great in its own right.

    Great competition for WoW. Been a long time where we have two really great MMO's to play. 
    “The reason I talk to myself is because I’m the only one whose answers I accept.”
    George Carlin
  • VolgoreVolgore Member EpicPosts: 3,872
    josko9 said:
    DMKano said:

    Forgrimm said:

    Those are impressive numbers for a B2P title.



    PC launch was April 2014 - almost 3 years,
    Console launch was June 9 2015 - 1.5 years

    8.5 million players over 3 years on PC and 1.5 years on console for a major AAA title is average.

    Example Fallout 4 sold almost 8 million copies on PS4 alone since Nov 10th 2015

    What other MMO has sold 8.5mil of copies, let alone in less than 3 years? 

    WoW is at 14mil (if you don't count expansions). I think they stopped counting WoW sales after WotLK or maybe Cata, ever since then it's all bundled in with their Expansions (which are at 40mil at the moment).

    However WoW is a thing on it's own, and shouldn't even be compared (at least not yet). Othervise there is no other MMO that is even close in terms of copies sold.

    And as for measurement with SP games, you do realize that ESO is getting most of it's revenue OUTSIDE of the copies sold? It has likely generated way more than Fallout 4.
    Kano never takes it well when any other game than one coming from Trion is having a successful run of some sort. I've seen these sour statements and fabricating his own "facts" countless times here on the forums.

    Trove has had 4500 players average on Steamcharts in the last 6 month and just recently Kano made an effort to explain how "successful" that game is. On the other hand ESO's 8.5 mio isn't impressive for a mmorpg because a single player game sold more copies. Go figure.

    At least we didn't see his usual made up numbers from "inside sources that must not be named" -yet.


    image
  • SirAgravaineSirAgravaine Member RarePosts: 518

    Isarii said:

    I'm never really impressed by total accounts as a metric - subscriber numbers and log-in based activity can be a lot more telling - but that's some serious growth in accounts being created since E3 only a few months ago. Between that and a massively hyped expansion coming in the next few months, I think The Elder Scrolls Online is going to be doing just fine for awhile.



    Being that one of their primary revenue streams for the game is box sales, I would say it is an impressive number AND a good thing for the MMORPG genre. The second primary revenue stream is their cash shop, I personally would rather see the figures on the crown store over their subscription revenue.
  • redcoreredcore Member UncommonPosts: 91


    Keep comming back to this game, but after 1-2 hours gameplay... the combat is just so bad/Boring sorry to say



    i bought this game on steam. after 3 hours of playing i asked for refund. reason? couldnt get over jumping. so incredibly BAD. like the worst jumping mechanic i have ever experienced.
  • IselinIselin Member LegendaryPosts: 13,021
    redcore said:


    Keep comming back to this game, but after 1-2 hours gameplay... the combat is just so bad/Boring sorry to say



    i bought this game on steam. after 3 hours of playing i asked for refund. reason? couldnt get over jumping. so incredibly BAD. like the worst jumping mechanic i have ever experienced.
    Lol. You must have run into one of those many bugged spots where if you try to jump up you fall back down in super slow motion. That IS annoying.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • Lord.BachusLord.Bachus Member RarePosts: 9,637

    SBFord said:

    UPDATE: This is based on units sold NOT registered accounts.




    SBFord said:

    UPDATE: This is based on units sold NOT registered accounts.




    So how many active players would WoW have if they only counted boxes sold?

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • NycteliosNyctelios Member EpicPosts: 3,507
    I'm worried about the reaction of some here... What's next? Some F2P title uses the download numbers to justify player base?

    I love ESO, the game, but this kind of PR bullshit is what drove me away.
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • mmrvmmrv Member RarePosts: 302

    Phry said:


    baphamet said:

    i always see people complain about the boring combat but IMO for an MMO there really are few games better and compared to other elder scrolls titles it's by far the best combat.



    I think you will struggle to find many (any?) Elder Scrolls fans that will even remotely agree with that statement, though it might be better than the combat in Daggerfall, but hey, the game is likely over a decade old at this point. :p



    Combat isnt the best but make no mistake it far superior to any combat you find in wow, its only the asian games that exceed ESO combat to be honest.
  • mmrvmmrv Member RarePosts: 302

    Phry said:


    mgilbrtsn said:


    Phry said:

    It sounds like total box sales over all 3 platforms, its a pity they didn't give out any figures for concurrent users, though perhaps not unsurprising given Zenimax's history.
    It goes without saying however, that the number of boxes sold has no bearing on existing player base numbers, not the first time Zenimax has used this tactic however. :o


    tactic?  Sometimes I misread things on the internet, but your statement seems to imply that in actuality, they aren't doing so well.  Am I reading you right?  Otherwise why would this be a tactic?  I cannot verify numbers, but purely anecdotally that the zones are full at various times and locations.  It seems to be doing well regardless of the tactic.


    We won't see it, but if Zenimax told us how many Morrowind expacs they sell, i would be impressed.
    As for the zones, it means little, megaservers never look empty, if they did it would be a very, very, bad sign.
    Are Zenimax doing badly, no idea as they don't publish figures, of course it also means there is no way of telling if they are doing well either.
    Of course, publishing overall box sales does imply they are doing well, but its anybody's guess if they are or not. :o



    game is healthy it passes all the eye tests I don;t need to know numbers. It is constantly rated as a top MMO every medium you go, it has loads of box sales and even if 1/20th of the box sales are somewhat active you have a large base, I can log in the middle of the night hit the que for a dungeon finder as a dps get a group with in under 5 minutes consistently though not every single time, then again when I do log in it is 2-4 am pst. the world has players around the community chat is active enough to get responses when you field a question.

    Not sure why but its pretty clear at this point you dislike ESO/Zenimax and are here to spew snippy remarks. the most common complain is boring combat, well if you dont play tera, blade and soul or black desert online it is most likely the next best after that, it beats eq2, wow, ff14, neverwinter by leaps and bounds....so really just let it go kid.
  • YashaXYashaX Member EpicPosts: 2,415
    gervaise1 said:
    mistmaker said:
    the combat is really a bit boring. especially the delay between skills or animation make it feel clunky. doesnt feel responsive. and i am not into that weapon swapping games. oh, i exchanged my bow with 2 axes in zero time....
    @mistmaker , @guizica11  , @VulcanSith :

    You don't have to wait for the animation to finish.

    Try using an a light attack followed (right away) by a weapon swap.
    Or a Light Attack followed by a skill followed by a weapon swap
    Or a Light Attack, a skill, a weapon swap and then a bash.  

    It is called "Animation Cancelling". It is not an exploit and MF has said he likes it.

    You don't have to use this approach - mobs should still go down. If you really want to pick up the pace however ESO will let you. I think you will "re-evaluate" your view.
    I'm a big ESO fan, but this is actually one the thing I quite dislike about the combat system. Imo the combat would be far better if every skill had to complete its animation to deal damage, with perhaps blocking or dodge rolling allowing a player to "cancel" an attack/spell.

    The responsiveness in combat and speed of weapon swapping has improved a lot since launch though, so that is definitely a big positive.
    ....
  • Gobstopper3DGobstopper3D Member RarePosts: 847
    I guess I'm counted in that and I haven't played it since before they announced they were going B2P. More marketing BS. They may be doing well, don't know, don't care, but I certainly don't ever buy into the marketing crap.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • josko9josko9 Member RarePosts: 577
    xNIAx1 said:
    They wish that many people were actually playing. I'd be surprised if there was 500,000 active accounts. poor game
    150k players have been playing ESO in the last 2 weeks on Steam alone. You have all that info on SteamSpy.

    Considering most of the purchases were outside of Steam (and most never launch through Steam anyway) + the fact that ESO is way more popular on the Consoles, you can bet that ESO has at absolute bare minimum 1mil active players right now (likely several millions).

    Hell they added 1.5mil new players in the last 8 months! That's an insane number for a 3 years old MMO! I don't think there is any other MMO close to ESO's playerbase in the West, except perhaps WoW, but with WoW you never know, their population is huge in the East, not so much in the West anymore.
  • DMKanoDMKano Member LegendaryPosts: 21,533
    josko9 said:
    DMKano said:

    Forgrimm said:

    Those are impressive numbers for a B2P title.



    PC launch was April 2014 - almost 3 years,
    Console launch was June 9 2015 - 1.5 years

    8.5 million players over 3 years on PC and 1.5 years on console for a major AAA title is average.

    Example Fallout 4 sold almost 8 million copies on PS4 alone since Nov 10th 2015

    What other MMO has sold 8.5mil of copies, let alone in less than 3 years? 

    WoW is at 14mil (if you don't count expansions). I think they stopped counting WoW sales after WotLK or maybe Cata, ever since then it's all bundled in with their Expansions (which are at 40mil at the moment).

    However WoW is a thing on it's own, and shouldn't even be compared (at least not yet). Othervise there is no other MMO that is even close in terms of copies sold.

    And as for measurement with SP games, you do realize that ESO is getting most of it's revenue OUTSIDE of the copies sold? It has likely generated way more than Fallout 4.

    ESO generated more than Fallout 4?

    Not even close as Fallout 4s operational costs are a tiny fraction compared to having to run a MMO.

    Fallout 4s total sales on all platforms are way more profitable than pretty much any MMO, outside of Blizzard games.
  • AvarixAvarix Member RarePosts: 663
    Keep comming back to this game, but after 1-2 hours gameplay... the combat is just so bad/Boring sorry to say
    This has been my experience as well. I tried it out in beta and it wasn't for me based on combat alone. I ended up grabbing it during a Steam sale a couple months ago and tried it again. Same thing. Also, not a fan of the classes/skill lines. I dislike that I'm forced into javelin spells as a Templar, as puncturing sweeps is a must have, and forced into summons as a Sorcerer. The other two classes don't interest me.

    I will end up grabbing the Morrowind expansion at some point since I am holding out hope that the Warden is for me, since it looks like the ESO version of a Druid which is always a favorite class of mine.
  • kitaradkitarad Member EpicPosts: 5,207
    Just give them their due CONGRATULATIONS  for turning this game around. 

Sign In or Register to comment.