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EQ class stereotypes, too much?

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  • Mylan12Mylan12 Member UncommonPosts: 288
    As long as they have a EQ style Bard class sometimes soon after launch, I be happy.
  • HrimnirHrimnir Member RarePosts: 2,415

    Stop posting this nonsensical factual information.  It doesn't fit with the narrative that Pantheon = EQ Clone with better graphics for jaded old guys who have rose colored glasses on and can't think critically.

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • AdamantineAdamantine Member RarePosts: 5,085


    After reading the links above, you will see that the Pantheon classes do deviate from EverQuest 1.
    You do realize your links are super, super, super old now, right ?

    And sure there is some deviation. But its still closer to EQ than for example Vanguard was. I definitely hope they'll include some of the features of Vanguard later - esp those that worked well, such as the Blood Mage.




  • WellspringWellspring Member EpicPosts: 1,464


    After reading the links above, you will see that the Pantheon classes do deviate from EverQuest 1.
    You do realize your links are super, super, super old now, right ?

    And sure there is some deviation. But its still closer to EQ than for example Vanguard was. I definitely hope they'll include some of the features of Vanguard later - esp those that worked well, such as the Blood Mage.
    Haha I do/did realize that. That's why I started my post by saying...

    I'm not 100% sure if this information is still accurate (it was from 3 years ago after all), but during the Kickstarter they went into some detail on how they plan for 8 of the classes to play. 
    Until more specific class information is released, the KS details are all we have to go by. 
    --------------------------------------------
  • JurisDictumJurisDictum Member UncommonPosts: 31
    edited February 2017
    The problem I had with Blood Mage is I felt like it took a big part of what was interesting about Necromancer and put it in a different -- more specialized -- class. The thing I didn't like about Vanguard classes is I felt like they were trying to add too many types of healers to make their 4:4:4:4 idea work (tanks, healers, casters, offensive melee). I don't know if a game needs a Disciple and Shaman for example.

    I'm a big fan on lore-centered classes rather than ones that seem to be imagined from a game-balance perspective. While the Vanguard classes seemed to have good lore about them -- you can tell that some of them were done to fit this 4:4:4:4 framework. That framework even changed how they decided to do some classes.

  • DullahanDullahan Member EpicPosts: 4,536
    edited February 2017
    The problem I had with Blood Mage is I felt like it took a big part of what was interesting about Necromancer and put it in a different -- more specialized -- class. The thing I didn't like about Vanguard classes is I felt like they were trying to add too many types of healers to make their 4:4:4:4 idea work (tanks, healers, casters, offensive melee). I don't know if a game needs a Disciple and Shaman for example.

    I'm a big fan on lore-centered classes rather than ones that seem to be imagined from a game-balance perspective. While the Vanguard classes seemed to have good lore about them -- you can tell that some of them were done to fit this 4:4:4:4 framework. That framework even changed how they decided to do some classes.

    I don't know why a game couldn't have a disciple and a shaman. They were about as different as any two healer classes ever created. Necro and BM had more in common than sham and disc.

    I think every game has room for a healer that heals using melee abilities and chain attacks. If Pantheon had such a class, it would 100% be my main on day 1. It wouldn't even have to be OP!


  • ThebeastttThebeasttt Member RarePosts: 1,130
    The Disciple class design was nonsensical. It was a top tier healer that was also the best soloer in the game. Shaman was similar in EQ but at least their dps was awful, unlike Disciples.

    So basically we had a pivotal group role running around soloing 90% of the time. Their decent damage marginalized the monk class since Disciples were way more useful in groups and by far better at soloing. Disciple reminded me of one of those awful EQ2 class splits where one class was always noticeably better than the other. People don't want Disciple because of their "revolutionary" mechanics, they want them because they were OP as ****.
  • JurisDictumJurisDictum Member UncommonPosts: 31
    I think melee healer is a good idea. But it could be done on a Shaman, Cleric, or even Paladin. It looks like Pantheon my well go the route of making the Cleric replace the game play of Disciple (the battle cleric that is).
  • AdamantineAdamantine Member RarePosts: 5,085

    The problem I had with Blood Mage is I felt like it took a big part of what was interesting about Necromancer and put it in a different -- more specialized -- class. [...] I don't know if a game needs a Disciple and Shaman for example.

    What. The. Frak ?!?!!?!?

    Oh. My. God ...

    Have you even played any of these classes ?

    There have been three types of Shamans - one tank (Bear), one melee (Wolf), one magic (Phoenix). So, with your line of logic, we could have replaced all other three healer classes with Shaman, lolz.

    Reality of course was drastically different, because Shamans, all three variants, operated completely differently from any of the other healer classes.

    Cleric was the straight all out healer with the big easy spells and massive defense. They also got the best setup of buffs. They didnt get any specialized buffs, though, such as runspeed. They had five specializations but those didnt played so differently, really.

    Shamans have been the other healer type. Again it still was straight classical healing, but unlike Cleric they couldnt just put up the big heal over time spells, they had to carefully apply their reactive heals instead. Their main advantage was their strong debuffs. And they got good spells and did better damage than Cleric, even the Bear type.

    Disciples have been the single target healers. Extremely different from any other healer class, especially since they didnt need mana at all, most of the time. Good evasion, too. Their buffs have been, well, forgettable. Their damage output was second only to Blood Mage.

    Blood Mage of course was the lifetap to heal magician. Awesome class, completely different from anything else. Good general buffs, but also nice trickery buffs. I also played Necromancer (got both classes to about level 40) and the difference was really massive. Thus no, in no way was Blood Mage "just a necromancer healer".

    It was the same with mages and tricksters. Which by your logic could also be melted into one class, lolz.

    The area in which I felt Vanguard lacked customization was tanks. Tanks really played too much alike. I mean okay, solo they played extremely differently: Warriror was the glas cannon, best dps of all tanks but they could only stand next to the mob and take the hits, Paladin could kill anything but their dps was really not that high, while Dread Knight was the king of the hill when soloing in good gear.

    But in group ? You kept aggro. Certainly a bit differently, yes. But it really was more kind of a subclass system.
  • cheyanecheyane Member LegendaryPosts: 9,101
    I always felt the blood mage in Vanguard reminded me of the Empathy Defender who could pain heal in City of Heroes. I always loved the different builds you could mix and match in City of X.
    Chamber of Chains
  • DullahanDullahan Member EpicPosts: 4,536
    The Disciple class design was nonsensical. It was a top tier healer that was also the best soloer in the game. Shaman was similar in EQ but at least their dps was awful, unlike Disciples.

    So basically we had a pivotal group role running around soloing 90% of the time. Their decent damage marginalized the monk class since Disciples were way more useful in groups and by far better at soloing. Disciple reminded me of one of those awful EQ2 class splits where one class was always noticeably better than the other. People don't want Disciple because of their "revolutionary" mechanics, they want them because they were OP as ****.
    Nonsense. I enjoyed the combat mechanics of the class because they were incredible (melee attacks and chain attacks which provided heals and hots). How powerful they are is irrelevant to how fun the class was. The simple solution is to tweak the amount of damage, while leaving their healing potency intact to play that role.


  • ScottB2JScottB2J Member UncommonPosts: 26
    Yea, I dunno about all this.  Feel like the classes could be better focused
  • AmatheAmathe Member LegendaryPosts: 7,630
    I think Pantheon will be its own thing, with major influences from EQ and from Vanguard.

    But truly, if they just re-skinned EQ with modern graphics I would be ok with that too lol. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • NanfoodleNanfoodle Member LegendaryPosts: 10,617
    edited February 2017
    Amathe said:
    I think Pantheon will be its own thing, with major influences from EQ and from Vanguard.

    But truly, if they just re-skinned EQ with modern graphics I would be ok with that too lol. 
     https://www.pantheonmmo.com/game/pantheon_difference/

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    Post edited by Nanfoodle on
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