Several bot tests in the last 2 days. The results (on a GeForce 970):
240 bots* at 110 FPS, 600 bots at 67 FPS, 960 bots at 43 FPS. More optimization to come. *Bots are real "headless" clients consuming more CPU & network bandwidth than players' client.
Improvement to the visual fidelity and performances of the impostors (i.e. distant models, like forests, displayed as flat planes)
Basic guild features: creating, joining, inviting and chat
Refactor of the building grid: work begun to add round towers
TDD Fall Court armor model completed
New assets added and existing assets tuned for the Autumn biome
It's a thankless job, but someone's gotta do it... Seriously though, you gonna keep up with this for the next 4 months until Beta 1? Or even after that? You have more patience than I do. Hell, 99% of the people don't even have patience to watch any of that at this point.
It's a thankless job, but someone's gotta do it... Seriously though, you gonna keep up with this for the next 4 months until Beta 1? Or even after that? You have more patience than I do. Hell, 99% of the people don't even have patience to watch any of that at this point.
@Shinimas I hope he'll continue, and speaking of "99% people...patience" - I guess ~600 views after only three posts is more than satisfactory.
It's a thankless job, but someone's gotta do it... Seriously though, you gonna keep up with this for the next 4 months until Beta 1? Or even after that? You have more patience than I do. Hell, 99% of the people don't even have patience to watch any of that at this point.
I appreciate your message! I've no idea how long I'm going to do it, for now I thought it could be useful to a few people who are not interested in reading the whole newsletter or search through several live streams to find the "meat". Speaking of thankless job, there are several fans (including JamesGoblin) who are putting a lot of effort to support CU, it's a pretty dedicated / active community.
How about 2000 bots casting projectiles, spells.....etc ? Would this roll out smoothly ?
"Human beings make life so interesting. Do you know, that in a universe so full of wonders, they have managed to invent boredom. (Death)” ― Terry Pratchett,
How about 2000 bots casting projectiles, spells.....etc ? Would this roll out smoothly ?
The last time they've tested with a huge number of projectiles (bots were spam-casting abilities) I think it went pretty well, both for the servers and engine. Now they've made lot of visual improvements that could maybe impact on performances (they've created better looking VFX, lot of lighting improvements, new animation system, etc.). I guess that we will have the answer once the new animation, ability and particle systems are totally implemented and tested.
Well... I like those statues, even though the lion looks a bit odd to me. Also, what's up with that character's face? It's like a glued on cardboard cut out, kinda creepy, plus it looks like something straight out of 2002.
First pass of the animation system: more functionality and variety, improved workflow, smoother animations, customization (e.g. Realm, race, class, gender and gear)
Optimization to terrain threading and increased performances
Successful second phase of IT testing of the patcher
Work in progress on more armor parts (e.g. helmet, face and neck) and multiple armor layers (e.g. shirt and chest armor)
Creation of multiple subzones allowing for significantly bigger maps
Work in progress on island size increasing from 16 km to 32 km
Work in progress on the art for the Place of Power (materials, geometry details, assets)
First pass on the Place of Power ambient music
Work in progress on the art for the darker forest (wood branches, barks, bits)
Several plant models created for the darker forest
Those weapons,are there any meaning/stats behind them or just visual choices? Example a certain type of weapon might be better for reach or speed or even adding some defense.Some would cut through plate mail better than others,while blunt would straight out deliver a denting blow that causes internal damage while a sword might just ricochet off the plate. Point being,pictures don't do anything for me,can you imbue the weapons,give them magical properties,do the weapons perform various combo attacks?
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
Development
This week's update: http://camelotunchained.com/v3/big-bot-beltway-battles/
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Would this roll out smoothly ?
― Terry Pratchett,
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Thanks for the update.
It could be a placeholder.
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Those weapons,are there any meaning/stats behind them or just visual choices?
Example a certain type of weapon might be better for reach or speed or even adding some defense.Some would cut through plate mail better than others,while blunt would straight out deliver a denting blow that causes internal damage while a sword might just ricochet off the plate.
Point being,pictures don't do anything for me,can you imbue the weapons,give them magical properties,do the weapons perform various combo attacks?
Never forget 3 mile Island and never trust a government official or company spokesman.
Never forget 3 mile Island and never trust a government official or company spokesman.
Weapons differ in:
- the skills and skill-components one can use
- damage
- durability
- weight
- etc.
What weapons don't have are +stats.