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This past week the Black Desert Online world grew much larger, adding an absolutely massive ocean in its newest expansion, Margoria. Here are my thoughts and first experiences playing around with this nautical content patch.
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I think BDO has plenty of coffee breaks. Whaling, crafting, hunting, scheduled sieges, amenity games, fishing etc etc etc.
The problem with BDO's gameplay to me is there's nothing but work besides the coffee breaks (i.e. grinding on mobs). I don't think the game needs more coffee breaks, I think it needs substantial improvement to the meat of the game, or at the very least greatly increase the rewards for participating in siege warfare so it feels worth doing.
I'm curious if the few on this site that were excited about this expansion for the past 5 months or so will ever participate in it, let alone realize there's not much to it.
To me, this is the beginning of the next big stage, and that's the continent on the other side of the ocean. I'm curious what THAT new content brings. This is the appetizer.
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I don't want to be a party pooper, but from what I've seen of Kamasilve, it looks like the main additions will be new areas to grind in that are not as efficient as grinding at sausans or pirates, just like Valencia, so nobody in their right minds will really go there. Valencia is an amazing zone that is currently basically empty because there's nothing worth doing there, despite tons of amazing resources. I expect Kamasilve to be the same and haven't seen anything to indicate otherwise.
I don't require efficient grinding, or maximum results or end game. I suspect I'm not the only one who plays this way.
It's a shame that that's what these games have come down to.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
*Susan's
I actually think it's great that you enjoy the game that way and I do think it's the best way to play BDO and really the only enjoyable way, but I don't think it's unreasonable to expect a game to make you feel rewarded for your time.
Like you said, you're not a usual mmo player. Most people want to feel like it's "worth" doing something if they're going to put hours into it.
The frustrating part of it to me is the game has plenty of stuff to do already in the game right now. There are tons of groups of mobs, siege warfare is expansive and implemented, there are mysterious dungeons with very tough mobs. There are cool mechanics like the desert weather and loss of map capabilities in the desert.
But none of it is as rewarding as grinding at Sausans or Pirates. Seriously all they have to do is adjust loot tables and the rewards from sieges and the game is instantly pretty great, gameplay-wise.
Um, staggered awakening release was the dumbest thing they did, imo. I stopped playing for 6 months because I wasn't going to play my witch without an awakening against people with awakenings.
At best it was an extremely artificial way to keep people interested in the game.
New specs and stuff is a nice idea, but it won't matter if the only place to use them is 2 grinding areas that have been in the game almost since the beginning.
(-_-)
if appearances is what is keeping you from playing, I don't know what to tell you
250 dp/ap is pretty crazy, though. You can probably get to Sausans in like 3 days after starting the game, then stay there for a year before there's a substantially better grind spot.
BDO is fun to play, and the update looks great. I'm glad they are capable of making somewhat of a come back from their launch. I experienced it first hand, and it was rough.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I never understood this mentality. There are plenty of better or alternative grind spots to Sausans/Pirates. I just recently grinded a new character to reroll my class and only spent a little over an hour at Sausans, then just a few hours at Pirates before getting my level 56 awakening and switching over to Desert Fogans. Total time to work up to that for a new player would probably only be a week of playing, while still finding time to do quests and lifeskills. I usually avoid Pirates so I don't have to take a 25 minute boat ride every time I find some free time to grind, then deal with a huge amount of people fighting over a couple spots. Depending on what flavor you're looking for there's also Gahaz, Cadry, Sulfur Mines, Basilisks, and Crescents. The only ones that are locked behind a pretty steep gear/level wall are Pila Ku, Aakman, and Hysteria.
"Black Desert Online is beautiful! but like a Desert, it's extremely empty! Lots of land exists and many areas waiting to be explored, however these area offer nothing for the player character; Just a dose of amazing graphics and lighting effects. The more that is added to Black Desert Online, the emptier it feels.
At the heart of the game is an endless grindfest involving every activity the player character participates in; Even failure is a grind as failstacking is an interesting concept where success during failstacking becomes utter failure. Add to this a boring and inane story, and one is left with the reason why pure sandbox gaming can not simply be an MMORPG without a story.
There is a lack of community, lack of collaboration, and most of all, a lack of heart in a world thought of with the greatest of heart by developers in its size and shape. Some God representing MMORPGs appeared in the sky and chose to create a world in Six Days to mimic Genesis, and decided to give up on the Fifth Day and completely forgot about the sixth day...
...Developers need to create that Sixth Day."
I'm going to mail you an AARP card.
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Grind can be fun, some good music and mindless killing. But most of the time my guild, got events. Fish events, guildboss, scrolls, pvp arena etc