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Hurts so Good - Dark and Light Previews

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  • AeliousAelious Member RarePosts: 3,521
    Forgrimm said:
    "They also said that a firm early access date is still hovering in a fog of development uncertainty, but that it should happen some time later this year."

    So much for that Q1 2017 release date.
    Even with a "ready to ship" product they would be stupid to release the same time period as a direct competitor (Conan: Exiles).
  • MountainslideMountainslide Member UncommonPosts: 6
    My only concern for this title is, is it worthwhile (even a little bit) to how DnL was when it was first released several years ago and died horribly.
  • jdlamson75jdlamson75 Member UncommonPosts: 1,010
    Snail has even said it's not an MMO. It's not an MMO.
  • MoondiggityMoondiggity Member CommonPosts: 1
    Big guilds, tameable creatures that require many players to take down. Sounds like ARK alpha tribe cancer all over again. Gonna have to pass on that mess
  • itchmonitchmon Member UncommonPosts: 1,969
    DMKano said:
    And there it is as 5:52 in the video.... punching bushes.

    Nope. nope. nope.
    Maybe I'm being optimistic but it's possible it's a placeholder animatiom

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, ESO

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  • MMOExposedMMOExposed Member RarePosts: 7,034
    Snail has even said it's not an MMO. It's not an MMO.
    Huh?

    image

  • AeliousAelious Member RarePosts: 3,521
    Big guilds, tameable creatures that require many players to take down. Sounds like ARK alpha tribe cancer all over again. Gonna have to pass on that mess

    They will offer PvE servers for those that want to go that route.
  • RhoklawRhoklaw Member EpicPosts: 6,733
    Well, since I was first introduced to the word MMO or Massively Multiplayer Online. I was always under the impression Massively was describing the size of how many players were online at one time. I guess Massively could just be about the overall scale of the game world or content. So until someone knows for sure what part Massively is describing, then pretty much any multiplayer online game could qualify.

  • anemoanemo Member RarePosts: 1,827
    edited January 2017
    Aelious said:
    Was the 100sq kilometer world map verified?

    I hope not.   WurmOnline gets pretty crowded on a 16KM by 16KM map, and those normally have 30 to 80 online at a time.  (Though ability to go far higher)

    Independence has a weekly average of 83 players, max 120 (actually online) and 445 paying players and has a mess of a map that looks like this:  https://drive.google.com/file/d/0B5evRFXJXhXONkktVjE4MUJaYjA/view?pref=2&pli=1

    EDIT:  Data from: http://www.wurmpedia.com/index.php/Server_graphs

    Practice doesn't make perfect, practice makes permanent.

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  • lahnmirlahnmir Member LegendaryPosts: 3,108
    I love punching bushes. You are a BAD bush, BAD bush! Hmmmmm, I will play this game alone when the wife and kids gave gone to bed. BAD bush!

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,079

    Aelious said:



    Big guilds, tameable creatures that require many players to take down. Sounds like ARK alpha tribe cancer all over again. Gonna have to pass on that mess



    They will offer PvE servers for those that want to go that route.



    Which shows that they are smarter than all those other developers forcing everyone into PvP. That's why I'm closely watching this game.
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
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  • kitaradkitarad Member EpicPosts: 5,388
    Definitions aside can anyone of you actually remember interacting with a thousand people in an MMO. I think in all my days on WoW I played with perhaps 250 people and out of that I can remember may be about 70-80 people and that perhaps 30 by name still. I'm old and forgetful. 

    While it might be grand for an MMO to have a thousand people playing simultaneously you will never be playing with them all ever. So if a server has about 200 people that play and contribute to the world instead of merely standing around Stormwind or Dalaran that makes the world big enough because these people will be recognized and known to you instead of the anonymous names that float overhead.

    Don't know whether this game is any good but definitions are not the basis in which you decide whether a game works at least in my book and it should not be otherwise all those small population games that could support larger populations would be dead.

  • fearufearu Member UncommonPosts: 258
    edited January 2017
    Shame it doesn't look anything near as good as those pictures suggest.

    It actually looks like an Arc rip-off in the menus and things to me. Yuck.
  • IshkalIshkal Member UncommonPosts: 301
    lol bush puncher!!!! Degrading gamer slang, or????!!!!
  • GladDogGladDog Member RarePosts: 1,023
    edited January 2017
    kitarad said:
    Definitions aside can anyone of you actually remember interacting with a thousand people in an MMO. I think in all my days on WoW I played with perhaps 250 people and out of that I can remember may be about 70-80 people and that perhaps 30 by name still. I'm old and forgetful.
    My Age of Conan Guild had 1000 members on a PvE server, the guild size cap, and a little over 400 on one of the PvP servers.  On day one we had over 700 guild members online simultaneously playing the game.  Too bad AoC had so many problems.  Within two months we couldn't even get enough members together to run one of the smaller raids and we had lost our Keep because there were not enough people left playing to defend it.


    The world is going to the dogs, which is just how I planned it!


  • dreamer05dreamer05 Member UncommonPosts: 679
    So like Rust in a fantasy setting? Doesn't 100 players on a server sound small?

    image

    "God, please help us sinful children of Ivalice.."

  • ForgrimmForgrimm Member EpicPosts: 2,982
    edited January 2017
    kitarad said:
    Definitions aside can anyone of you actually remember interacting with a thousand people in an MMO. I think in all my days on WoW I played with perhaps 250 people and out of that I can remember may be about 70-80 people and that perhaps 30 by name still. I'm old and forgetful. 

    While it might be grand for an MMO to have a thousand people playing simultaneously you will never be playing with them all ever. So if a server has about 200 people that play and contribute to the world instead of merely standing around Stormwind or Dalaran that makes the world big enough because these people will be recognized and known to you instead of the anonymous names that float overhead.

    Don't know whether this game is any good but definitions are not the basis in which you decide whether a game works at least in my book and it should not be otherwise all those small population games that could support larger populations would be dead.
    My guild in WoW had over 8,000 characters before they made a cap of 1,000, at which point we made 9 separate co-guilds that could all communicate in guild chat via a special add-on called Greenwall. We did the "For the Horde" achievement, which involved killing the Alliance faction leaders, with multiple 40 man raid groups. The screenshots below show roughly 200 people at a single boss fight. 




  • NycteliosNyctelios Member EpicPosts: 3,692
    I think it's more about the amount required for said multiplayer experience deliver what is expected rather than "the more the better".

    Some could argue about the quality of said guilds with that many players. I've been in many guilds in which they had many sister-guilds on their "alliance" under the same banner, but the numbers were just that: Numbers. Those players were an annoyance rather than brothers and sisters in arms.

    Not saying that is the case on examples above, just sharing my sad experiences on the matter - which also don't prove all games/communities are like that.
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers

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  • WizardryWizardry Member LegendaryPosts: 16,885
    It's all about the base...umm i mean systems.
    Systems take coding work,the more there are ,the more work,developers like to cut corners and give us the basics.I still believe and the more i see this,i sense hardly anyone working on this game.

    Crafting basics...really?Again i have to ask ,what the heck kind of state was DnL in when released back 10 years ago if still in development stage now?

    It all seems like a big sad mess,a game with high expectations but soon realized it is too big an ordeal to pull off,pretty much what is happening with SC.

    You know 30 years ago,i had incredibly high expectations from games,the first renditions gave me hope of amazing stuff down the road.Now i have little hope,devs are just so struggling to give us the BASICS of game design let alone something of depth and looks like someone put creative thought into it.

    Like seriously now,how much thought and effort went into...ok lets pickup up sticks...run along and press X or whatever key and your good to go.I like to use a lot of what Smedley did to judge effort,if you can't one up H1Z1 your simply not doing enough.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • NycteliosNyctelios Member EpicPosts: 3,692
    Wizardry said:
    It's all about the base...umm i mean systems.
    Systems take coding work,the more there are ,the more work,developers like to cut corners and give us the basics.I still believe and the more i see this,i sense hardly anyone working on this game.

    Crafting basics...really?Again i have to ask ,what the heck kind of state was DnL in when released back 10 years ago if still in development stage now?

    It all seems like a big sad mess,a game with high expectations but soon realized it is too big an ordeal to pull off,pretty much what is happening with SC.

    You know 30 years ago,i had incredibly high expectations from games,the first renditions gave me hope of amazing stuff down the road.Now i have little hope,devs are just so struggling to give us the BASICS of game design let alone something of depth and looks like someone put creative thought into it.

    Like seriously now,how much thought and effort went into...ok lets pickup up sticks...run along and press X or whatever key and your good to go.I like to use a lot of what Smedley did to judge effort,if you can't one up H1Z1 your simply not doing enough.
    Now that you mentioned, a bit off-topic and please forgive me for bringing it up, but I felt the same way when I was trying to replay the Final Fantasy titles and I noticed exactly what you said: This is the same thing (shit).

    We had games, that became iconic, because it tried to be something - even when limited by hardware...

    Now we don't have the same limitations and what we get?.... More polys? More textures? That's it? That's like having a brick as a hammer, but now the brick has normal map and 4k textures.

    Triple A industry in general is not trying to push boundaries, they settled for a standard experience just like "pop music". Which is sad.

    And you wouldn't find things like that in the past not because it is the past, but a long time ago gaming (as a whole) was a niche entertainment and now it's rad... and mount dew and doritos call of duty modern halo of war.

    Thank the gods for the indie industry.

    And just like music, there are great things out there if you would stop listening to what plays on the radio.
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • OzmodanOzmodan Member EpicPosts: 9,604
    edited January 2017
    Unfortunately the big money is in the east now, the west pales in comparison.  So we are seeing more and more what eastern players like, lots of grind, lack of content, pay-to-win in the cash shops and lots of those.  Take for example, Black Desert, a very beautiful game and actually fun to play until you get to end game and then the game falls off a cliff.   Even the pvp is not meaningful.  That is about the best we have seen so far from the eastern developers.

    I have already crossed this game off my list, I just do not see any redeeming qualities at all.  All these survival games just end up being a big frag fest.
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,079

    Can't be a "fragfest" on a PVE server...
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
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  • NycteliosNyctelios Member EpicPosts: 3,692

    Can't be a "fragfest" on a PVE server...
    Which makes me wonder how much of game there is just for PvE... The map doesn't seems so big... And taming all the monsters won't take that long... 

    Once the field is saturated with buildings where you'll build?

    In a certain way the PvP aspect is a natural "wipe system".
    Steam ID Discord ID: Night # 6102 - GoG ID - 

    Current playing: 
    Final Fantasy XIV: A Realm Reborn - Shadowbringers

    "There is a fine line between consideration and hesitation. The former is wisdom, the latter is fear." Izaro Phrecius, Holy Emperor of the Eternal Empire, Last of Royal Phrecius Family.
  • ssidimanssidiman Member CommonPosts: 2
    So this game doesn't save your character? If I join a new server I have to start from lv1 again?
  • jmcdermottukjmcdermottuk Member RarePosts: 1,568


    survival mmo????



    does this site even knows what a mmo is?



    Not for a long time.
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