Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Holy crap combat just got incredible looking!

13

Comments

  • lahnmirlahnmir Member LegendaryPosts: 5,059
    lahnmir said:
    I've been in several Alpha's and Beta's over the last 15 years, WAR, AoC, Rift, SWTOR etc. But the Crowfall Alpha so far exceeds all of these and I am not even kidding.

    For an Alpha it is incredibly solid and responsive. For a 'not AAA game' it is almost unbelievable what they have done so far. And do not be mistaken, this really is an Alpha, not some EA scheme and nowhere near complete or fully featured but if they can keep a solid framerate and lag free experience with big armies clashing they've got something special here.

    TTK is an interesting discussion. Sometimes it takes forever, sometimes it is over really fast. Most of the time it is the last though. Its TTK should be compared to MOBAs more then other MMOs, in that it can vary a lot per fight.

    19th of November is the next test, I can't frigging wait. Yes, I am a bit of a Crowfall fanboy and not ashamed of it. 

    /Cheers,
    Lahnmir
    How did you get into Alpha? Kickstarter backer? I've been wanting to play but haven't found a way that isn't a super expensive bundle.
    I am afraid there is no other way then an expensive bundle atm. The cheapest is 99 dollars right now, sorry mate.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • LobotomistLobotomist Member EpicPosts: 5,981
    Annwyn said:

    Darkfall managed, despite the fairly bad quality of its code, to hold battles of over 100 players in the same area at its peak (the biggest being roughly over 200 players) with minimal to no impact on the server. I see no reason why this game would not be able to achieve something similar with the proper tweaking to its combat (seeing that it's similar to Darkfall).

    Yes they did. And Planetside.... But they were only ones, and it was kind of genious from them. Nobody was able to replicate this and they are keeping it secret.

    Basically there is reason why multiplayer shooters have limited matches.

    Crowfall sounds like such great idea. Why burden themselves with this aswell ?

    If this "action" fighting doesnt work ( and its really hard to make it work ) the game will suffer from extreme lag, and whole rest of the game will be pointless.

    And why ? Most people dont even like it



  • ArchlyteArchlyte Member RarePosts: 1,405
    An actual crosshair reticle for a fantasy game seems like a bad idea. 
    MMORPG players are often like Hobbits: They don't like Adventures
  • lahnmirlahnmir Member LegendaryPosts: 5,059
    edited November 2016
    Archlyte said:
    An actual crosshair reticle for a fantasy game seems like a bad idea. 
    Agree, some sort of rune that starts glowing when you are 'hitting' your target would be a better idea.

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    filmoret said:

    lahnmir said:
    wildstar 2.0 coming up guys

    HYPE!!!
    Hey look, I'll just copy this from another Crowfall thread which was also some nice copy paste work from your side:

    crowfall will flop. mark my words..

    this will be wildstar 2.0

    They add nothing new
    You've said this before on some other thread, so let me give you the same response I gave you last time: You really do not know anything about Crowfall now do you?

    But this time I might add: You also haven't been educating yourself about it in the meantime, choosing to stay ignorant, which makes this post even worse then the last one.

    No one minds opinions, but at least have a small bit of knowledge on the subject before giving yours.
    Because really, Crowfall is NOTHING like Wildstar.

    /Cheers,
    Lahnmir


    But maybe now third time is a charm and you'll stop spouting your nonsense on the Crowfall threads? You still haven't learned anything about the game but keep giving your completely uninformed opinion. Maybe when thread number 4 comes around you will have learned something. I seriously doubt it but worry not, I'll call you out on it again. 

    Your lack of knowledge could damage your credibility but the fact that you keep posting this 2 sentence nonsense in several threads has already taken care of that.

    See you in thread 4!

    /Cheers,
    Lahnmir
    [mod edit]

    On topic, I hope the devs balancing the combat from rock-scissor-paper philosophy instead 1 vs 1. Please don't ruin class differentiation for the sake of balancing.

    And I agree with many posters in here that TTK of this game needs to be lowered.
    The problem they will face is making group dynamics work without causing zerg dynamics to take over.  Its a hard thing to accomplish and so far not many mmo's have done it successfully.  At the same time you shouldn't be able to stop a zerg with 3 people simply because you placed an oilpot in the middle of the floor.  rock-scissor-paper is old and crappy and needs to be replaced with something better.  ESO,GW2 don't use this system and its been working fairly well.  Time to move forward with massive pvp gaming not backwards.

    rock-scissor-paper is the basis of some of the most popular and fun fighting games out. How is it old and crappy? Also GW2 and ESO don't have moves/attacks that beat certain attacks leaving no move unbeatable? That's the essence of Rock, scissor, paper ain't it?
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • XAleX360XAleX360 Member UncommonPosts: 516
    Thane said:
    combat is WAY too long, did someone actually die during that vid??
    (just kidding, saw the one dying there...)
    Agreed. Time to kill definitely has to be lowered.

    Executive Editor (Games) http://www.wccftech.com

  • filmoretfilmoret Member EpicPosts: 4,906
    filmoret said:

    lahnmir said:
    wildstar 2.0 coming up guys

    HYPE!!!
    Hey look, I'll just copy this from another Crowfall thread which was also some nice copy paste work from your side:

    crowfall will flop. mark my words..

    this will be wildstar 2.0

    They add nothing new
    You've said this before on some other thread, so let me give you the same response I gave you last time: You really do not know anything about Crowfall now do you?

    But this time I might add: You also haven't been educating yourself about it in the meantime, choosing to stay ignorant, which makes this post even worse then the last one.

    No one minds opinions, but at least have a small bit of knowledge on the subject before giving yours.
    Because really, Crowfall is NOTHING like Wildstar.

    /Cheers,
    Lahnmir


    But maybe now third time is a charm and you'll stop spouting your nonsense on the Crowfall threads? You still haven't learned anything about the game but keep giving your completely uninformed opinion. Maybe when thread number 4 comes around you will have learned something. I seriously doubt it but worry not, I'll call you out on it again. 

    Your lack of knowledge could damage your credibility but the fact that you keep posting this 2 sentence nonsense in several threads has already taken care of that.

    See you in thread 4!

    /Cheers,
    Lahnmir
    [mod edit]

    On topic, I hope the devs balancing the combat from rock-scissor-paper philosophy instead 1 vs 1. Please don't ruin class differentiation for the sake of balancing.

    And I agree with many posters in here that TTK of this game needs to be lowered.
    The problem they will face is making group dynamics work without causing zerg dynamics to take over.  Its a hard thing to accomplish and so far not many mmo's have done it successfully.  At the same time you shouldn't be able to stop a zerg with 3 people simply because you placed an oilpot in the middle of the floor.  rock-scissor-paper is old and crappy and needs to be replaced with something better.  ESO,GW2 don't use this system and its been working fairly well.  Time to move forward with massive pvp gaming not backwards.

    rock-scissor-paper is the basis of some of the most popular and fun fighting games out. How is it old and crappy? Also GW2 and ESO don't have moves/attacks that beat certain attacks leaving no move unbeatable? That's the essence of Rock, scissor, paper ain't it?
    Actually the rock-scissor-paper thing isn't something that many mmo's do on purpose.  Take LOL or DOTA2 for example.  They have some counters in the game but its not on purpose.  When you have that many builds its something that is bound to happen somewhere.  But down to the wire of the idea its really bad.  I don't want to lose to a character because he is playing the class that counters me.  I want to lose because he is a better player.
    Are you onto something or just on something?
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    edited November 2016
    filmoret said:

    Actually the rock-scissor-paper thing isn't something that many mmo's do on purpose.  Take LOL or DOTA2 for example.  They have some counters in the game but its not on purpose.  When you have that many builds its something that is bound to happen somewhere.  But down to the wire of the idea its really bad.  I don't want to lose to a character because he is playing the class that counters me.  I want to lose because he is a better player.
    I think I understand what you're saying. You're thinking R-S-P as it pertains to characters, not the actual combat meta.

    In that case yeah, Crowfall will definitely bother you, because I'm pretty sure those guys have been admamant about not balancing the game on a 1v1 level. They said they were balancing for team composition. 
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • lahnmirlahnmir Member LegendaryPosts: 5,059
    edited November 2016
    lahnmir said:
    Archlyte said:
    An actual crosshair reticle for a fantasy game seems like a bad idea. 
    Agree, some sort of rune that starts glowing when you are 'hitting' your target would be a better idea.

    /Cheers,
    Lahnmir
    Hmmm, something like this would be pretty sweet:

     

    I could totally see that working glowing and all. Back to pre alpha again!

    /Cheers,
    Lahnmir


    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    lahnmir said:
    lahnmir said:
    Archlyte said:
    An actual crosshair reticle for a fantasy game seems like a bad idea. 
    Agree, some sort of rune that starts glowing when you are 'hitting' your target would be a better idea.

    /Cheers,
    Lahnmir
    Hmmm, something like this would be pretty sweet:

     

    I could totally see that working glowing and all. Back to pre alpha again!

    /Cheers,
    Lahnmir
    That looks good for casters, I'd pick something else for melee!? Anyway, I guess customizing the reticle (or just removing it) won't be a problem, it's just far from the top of priority list.
     W...aaagh?
  • xyzercrimexyzercrime Member RarePosts: 878
    edited November 2016
    filmoret said:
    Actually the rock-scissor-paper thing isn't something that many mmo's do on purpose.  Take LOL or DOTA2 for example.  They have some counters in the game but its not on purpose.  When you have that many builds its something that is bound to happen somewhere.  But down to the wire of the idea its really bad.  I don't want to lose to a character because he is playing the class that counters me.  I want to lose because he is a better player.
    Then play same class with your opponent, with same build/skillset. I'm afraid PvP in most MMO won't satiate your need. With that kind of expectation, you better play CS:GO, dude.

    AFAIK, Crowfall's PvP is balanced on group vs group scenario, not 1 vs 1. When you want to put class differentiation, you have to say goodbye to 1 vs 1 balance, here are some example for GW2 (I never played ESO). Please bear in mind that these instances work in same skill wise:

    * Whatever you do, you WILL NEVER beat a Berserker with a Tempest 1 on 1, SPvP or WvW, with ANY Tempest build. This is because Tempest wasn't meant to be bruiser class which survivability plays important role in every PvP scenario.

    * In SPvP scenario, ANY MESMER/CHRONO WITH ANY BUILD will never win against a Dragonhunter when hold/capture a point. You can power burst (or condi sustain, depends on the build) the DH but you will never be annoy him enough to leave a point. OTOH, as a DH you will never outrun a Mesmer when you chase him out given same skill wise. You can build a bunker mesmer/chrono, but he will never outbunker a DH and can never win a point hold over a DH, on 1 vs 1.

    TL;DR: I am GW2 avid player, and your point is invalid. Even GW2 has RSP system. One class can never beat every classes, and every one of them has a counter.



    When you don't want the truth, you will make up your own truth.
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    I really wish I could get into these action MMOs!  It would give me a lot more options.  I'm just too old, slow and uncoordinated to make it work.  My only shot is to get lost in a zerg.
  • LucienReneLucienRene Member UncommonPosts: 77
    With this new combat, I'm out. Not necessarily due to the "actiony," but because it looks "wrong." It would also, due to brain processing speed issues, make it impossible for me to be competitive. Which for me isn't a deal breaker if I'm having fun, but this type of combat isn't fun for me. 
  • filmoretfilmoret Member EpicPosts: 4,906
    filmoret said:
    Actually the rock-scissor-paper thing isn't something that many mmo's do on purpose.  Take LOL or DOTA2 for example.  They have some counters in the game but its not on purpose.  When you have that many builds its something that is bound to happen somewhere.  But down to the wire of the idea its really bad.  I don't want to lose to a character because he is playing the class that counters me.  I want to lose because he is a better player.
    Then play same class with your opponent, with same build/skillset. I'm afraid PvP in most MMO won't satiate your need. With that kind of expectation, you better play CS:GO, dude.

    AFAIK, Crowfall's PvP is balanced on group vs group scenario, not 1 vs 1. When you want to put class differentiation, you have to say goodbye to 1 vs 1 balance, here are some example for GW2 (I never played ESO). Please bear in mind that these instances work in same skill wise:

    * Whatever you do, you WILL NEVER beat a Berserker with a Tempest 1 on 1, SPvP or WvW, with ANY Tempest build. This is because Tempest wasn't meant to be bruiser class which survivability plays important role in every PvP scenario.

    * In SPvP scenario, ANY MESMER/CHRONO WITH ANY BUILD will never win against a Dragonhunter when hold/capture a point. You can power burst (or condi sustain, depends on the build) the DH but you will never be annoy him enough to leave a point. OTOH, as a DH you will never outrun a Mesmer when you chase him out given same skill wise. You can build a bunker mesmer/chrono, but he will never outbunker a DH and can never win a point hold over a DH, on 1 vs 1.

    TL;DR: I am GW2 avid player, and your point is invalid. Even GW2 has RSP system. One class can never beat every classes, and every one of them has a counter.
    You are talking about builds not classes.  Of course there are suppose to be different builds and they will have advantages over other sorts of builds.  But a blanket you cannot beat the thief because you are playing a warrior does not exist in GW2.  Like I said the players will eventually find stuff that counters but this isn't what the developers tried to do. It just happened that way.
    Are you onto something or just on something?
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    I really wish I could get into these action MMOs!  It would give me a lot more options.  I'm just too old, slow and uncoordinated to make it work.  My only shot is to get lost in a zerg.
    With this new combat, I'm out. Not necessarily due to the "actiony," but because it looks "wrong." It would also, due to brain processing speed issues, make it impossible for me to be competitive. Which for me isn't a deal breaker if I'm having fun, but this type of combat isn't fun for me. 

    Folks, again - this is not MOBA. It's group/guild oriented large scale PvP game, and there will be lots of building, crafting, gathering, escorts, animal husbandry (100% random example), out-of-the-game communication and organization of people and all that. You can do any of these and bunch of things I am forgetting right now.

    No amount of brilliant teen-reflexes and PvP skills will save you without good social connections. EVE Online should be a good parallel. OR if you want only to duel and do small scale PvP - of course, find a game with combat style you prefer.

    @filmoret I don't think that 1v1 balance, or anything resembling it, is the way to go in large scale PvP games (and BTW and possibly offtopic -  I don't think that GW2 is a good example of large scale PvP =) )
     W...aaagh?
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    I really wish I could get into these action MMOs!  It would give me a lot more options.  I'm just too old, slow and uncoordinated to make it work.  My only shot is to get lost in a zerg.
    With this new combat, I'm out. Not necessarily due to the "actiony," but because it looks "wrong." It would also, due to brain processing speed issues, make it impossible for me to be competitive. Which for me isn't a deal breaker if I'm having fun, but this type of combat isn't fun for me. 

    Folks, again - this is not MOBA. It's group/guild oriented large scale PvP game, and there will be lots of building, crafting, gathering, escorts, animal husbandry (100% random example), out-of-the-game communication and organization of people and all that. You can do any of these and bunch of things I am forgetting right now.

    No amount of brilliant teen-reflexes and PvP skills will save you without good social connections. EVE Online should be a good parallel. OR if you want only to duel and do small scale PvP - of course, find a game with combat style you prefer.

    @filmoret I don't think that 1v1 balance, or anything resembling it, is the way to go in large scale PvP games (and BTW and possibly offtopic -  I don't think that GW2 is a good example of large scale PvP =) )

    There may be a role for me, then!
  • VolgoreVolgore Member EpicPosts: 3,872
    I really wish I could get into these action MMOs!  It would give me a lot more options.  I'm just too old, slow and uncoordinated to make it work.  My only shot is to get lost in a zerg.
    We can start an old people's guild!
    Raid preparation: getting your pills ready, adjusting your hearing aid.
    Instead of checking the ping, check if there is still a pulse.

    "group looking for a healer that can still use both hands and does not die before we cleared the raid, ask your nurse to fill out the application for you"

    Stay hydrated!
    Don't get too excited!!

    image
  • StarIStarI Member UncommonPosts: 987
    Still looks rather bad imo. Gives me that generic feeling that I had when looking at Wildstar combat.
  • xyzercrimexyzercrime Member RarePosts: 878
    edited November 2016
    filmoret said:
    filmoret said:
    Actually the rock-scissor-paper thing isn't something that many mmo's do on purpose.  Take LOL or DOTA2 for example.  They have some counters in the game but its not on purpose.  When you have that many builds its something that is bound to happen somewhere.  But down to the wire of the idea its really bad.  I don't want to lose to a character because he is playing the class that counters me.  I want to lose because he is a better player.
    Then play same class with your opponent, with same build/skillset. I'm afraid PvP in most MMO won't satiate your need. With that kind of expectation, you better play CS:GO, dude.

    AFAIK, Crowfall's PvP is balanced on group vs group scenario, not 1 vs 1. When you want to put class differentiation, you have to say goodbye to 1 vs 1 balance, here are some example for GW2 (I never played ESO). Please bear in mind that these instances work in same skill wise:

    * Whatever you do, you WILL NEVER beat a Berserker with a Tempest 1 on 1, SPvP or WvW, with ANY Tempest build. This is because Tempest wasn't meant to be bruiser class which survivability plays important role in every PvP scenario.

    * In SPvP scenario, ANY MESMER/CHRONO WITH ANY BUILD will never win against a Dragonhunter when hold/capture a point. You can power burst (or condi sustain, depends on the build) the DH but you will never be annoy him enough to leave a point. OTOH, as a DH you will never outrun a Mesmer when you chase him out given same skill wise. You can build a bunker mesmer/chrono, but he will never outbunker a DH and can never win a point hold over a DH, on 1 vs 1.

    TL;DR: I am GW2 avid player, and your point is invalid. Even GW2 has RSP system. One class can never beat every classes, and every one of them has a counter.
    You are talking about builds not classes.  Of course there are suppose to be different builds and they will have advantages over other sorts of builds.  But a blanket you cannot beat the thief because you are playing a warrior does not exist in GW2.  Like I said the players will eventually find stuff that counters but this isn't what the developers tried to do. It just happened that way.
    Either RSP is intended or not wasn't my point.

    My whole point is that you tried to say RSP balancing in Crowfall wouldn't work out when you also compared it to GW2 which is HAS RSP, either it's intended or not.


    @filmoret I don't think that 1v1 balance, or anything resembling it, is the way to go in large scale PvP games (and BTW and possibly offtopic -  I don't think that GW2 is a good example of large scale PvP =) )
    And I agree with this. For me WvW in GW2 is only extension from PVE content, while SPvP is core concept GW2 PvP was built on (aka small scale PvP).

    For the last time, please, if you wanna feel balanced around 1 vs 1 game experience, you don't fucking play a MMO (which either Crowfall or GW2 is).



    When you don't want the truth, you will make up your own truth.
  • PhryPhry Member LegendaryPosts: 11,004
    The combat looked okay, but they really need to get rid of those pop up boxes in the middle of the screen during combat, i can see those getting irritating very very quickly, would need to see more improvements in general before jumping in on this one tbh. :o
  • filmoretfilmoret Member EpicPosts: 4,906
    filmoret said:
    filmoret said:
    Actually the rock-scissor-paper thing isn't something that many mmo's do on purpose.  Take LOL or DOTA2 for example.  They have some counters in the game but its not on purpose.  When you have that many builds its something that is bound to happen somewhere.  But down to the wire of the idea its really bad.  I don't want to lose to a character because he is playing the class that counters me.  I want to lose because he is a better player.
    Then play same class with your opponent, with same build/skillset. I'm afraid PvP in most MMO won't satiate your need. With that kind of expectation, you better play CS:GO, dude.

    AFAIK, Crowfall's PvP is balanced on group vs group scenario, not 1 vs 1. When you want to put class differentiation, you have to say goodbye to 1 vs 1 balance, here are some example for GW2 (I never played ESO). Please bear in mind that these instances work in same skill wise:

    * Whatever you do, you WILL NEVER beat a Berserker with a Tempest 1 on 1, SPvP or WvW, with ANY Tempest build. This is because Tempest wasn't meant to be bruiser class which survivability plays important role in every PvP scenario.

    * In SPvP scenario, ANY MESMER/CHRONO WITH ANY BUILD will never win against a Dragonhunter when hold/capture a point. You can power burst (or condi sustain, depends on the build) the DH but you will never be annoy him enough to leave a point. OTOH, as a DH you will never outrun a Mesmer when you chase him out given same skill wise. You can build a bunker mesmer/chrono, but he will never outbunker a DH and can never win a point hold over a DH, on 1 vs 1.

    TL;DR: I am GW2 avid player, and your point is invalid. Even GW2 has RSP system. One class can never beat every classes, and every one of them has a counter.
    You are talking about builds not classes.  Of course there are suppose to be different builds and they will have advantages over other sorts of builds.  But a blanket you cannot beat the thief because you are playing a warrior does not exist in GW2.  Like I said the players will eventually find stuff that counters but this isn't what the developers tried to do. It just happened that way.
    Either RSP is intended or not wasn't my point.

    My whole point is that you tried to say RSP balancing in Crowfall wouldn't work out when you also compared it to GW2 which is HAS RSP, either it's intended or not.


    @filmoret I don't think that 1v1 balance, or anything resembling it, is the way to go in large scale PvP games (and BTW and possibly offtopic -  I don't think that GW2 is a good example of large scale PvP =) )
    And I agree with this. For me WvW in GW2 is only extension from PVE content, while SPvP is core concept GW2 PvP was built on (aka small scale PvP).

    For the last time, please, if you wanna feel balanced around 1 vs 1 game experience, you don't fucking play a MMO (which either Crowfall or GW2 is).
    But GW2 and ESO are both fairly balanced for 1v1 fights.  And they both offer group dynamics for huge fights.  I admit that GW2 group dynamics is rather simple but it does exist.  Also you people are criticizing 1 of the very few mmo's that actually offer real large scale pvp.  So even though you might not agree with me we have solid proof that my ideas actually exist in modern pvp gaming.
    Are you onto something or just on something?
  • IsilithTehrothIsilithTehroth Member RarePosts: 616
    I really hope the game isn't endless pvp for the sake of pvp like Planetside 2, or huge roaming zergfests like Gw2 RVR. It appears pretty shallow from what I can tell(Yes is alpha).

    MurderHerd

  • sn0wblind00sn0wblind00 Member UncommonPosts: 388
    Hopefully doesn't end up solely a numbers game like every other mmo in pvp.  There seems to be no risk going 1v1 with such little health being diminished per attack.  Kind of defeats the point of all that 'fast gameplay'.  Seems to be the norm with MMO's these days, like GW2, swtor, etc.  I actually enjoy some of the unbalanced pvp in EQ1, whereas some really good timing of counters or setups and you could have your enemy down in only a few hits, as opposed to the approach of dont bother until you have a few people with you.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Freedom and strafing are just two of the MANY factors that go into creating great combat.

    Even on just those two properties ,they have yet to do even those correctly,so NO it does not look good ...yet.

    When someone that actually understands combat and how realism is incorporated into the entire design,then we can talk.

    First perhaps someone needs to go back and watch how player movement,thinking,skill,choices,map layout come into play.Yes even SOUNDS can be a factor IF the map design allows it.Wide open gameplay does NOT allow for good skillful combat,it allows players to just stand in front of each other and spam away and to me that is zzzzzzzzzzzz boring 101.

    This is for anyone that wants to understand real tactical pvp combat that takes into consideration MANY factors.http://https//www.youtube.com/watch?v=wmD8fAx02O8

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • AsheramAsheram Member EpicPosts: 5,078
    Your youtube link is broke and your combat that allows players to stand in front of each other and spam away has no friendly fire and therefore is broke too.
Sign In or Register to comment.