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I’ve been dabbling in Skyforge lately, due to the overwhelming amount of changes we’ve seen made to the game in recent months. Curiosity got the best me, and I’m glad I made the return. While the recent overhaul to the campaign and removal of the Atlas have made waves of positive and negative in the community, the Skyforge I find today is a game that’s altogether more palatable and less confusing than before.
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"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I'm a MUDder. I play MUDs.
Current: Dragonrealms
The game then revolved around using specific classes for endgame pve maps, and I couldn't stomach using the other classes. I tried hard, way too hard to like berserker and/or kinetic, but alas I gave up.
To add insult to injury - you can no longer customize your classes - no more skill and talent choices -you are always tuck with two presets of skills that cannot be changed - one for PvE and one for PvP. About a third of the skills that we used to have in the game are gone and some of the skills that differ between PvP and PvE are completely wrong for the content type they are locked to.
I will not even touch the idea of "end game" they have even with a ten foot poll. It is enough to say that people that have spend thousands on the game and have played heavily are falling out of the "end game" because they are not powerful enough to compete - you have to spend a ridiculous amount of money to be there.
About the combat changes - there are none. The skills work exactly as they used to before the atrocious Ascension patch and the promised ability to dodge every attack is a blatant lie. Oh, you are given a huge amount of time to dodge the attacks that can be dodged to the point that they present no challenge at all but there a lot of attacks that cannot be dodged at all. As a result the battles are just a long and boring gear check instead of the action they were promised as. And I do mean long - the combat is slower than before but it is less challenging because the health pools are enormous in comparison to how they used to be. As a result you can see the outcome of a battle from a mile away but you can do nothing to change it as it is, as I said before, a gear check.
And that is the sad state of Skyforge at the moment - a shell of a decent, if not great game that it once was. Was it more complex - sure. But it used to be fun and challenging and, believe it or not, a lot less grindy and pay-to-win than it is now.
Thanks! I'm not that far yet. I'll see if my experiences mesh with yours in coming weeks.
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Seems mostly cosmetic and the extra progression speed for "subscribers".
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
hammer only for pvp now?
seriously, balancing is no mystic thing....
so, no:
"About the combat changes - there are none. The skills work exactly as they used to before"
they do NOT. otherwise, show me how you use sledge hammer
(and yes, this might be "only" one skill, but if you know skyforge and the kinetic, you should understand WHY this is such a major thing)
"I'll never grow up, never grow up, never grow up! Not me!"
F2P typical business model: Rope them in by making the early levels easy, and don't make them feel the restrictions that you need to pay to bypass until they're already deeply invested.
This is a good example of the first part of that model at work, it seems.
So far I am really enjoying it.
Thank you for your time!
Honestly, with the moronicly high time PvP queues at the time I quit the game I had not experienced the PvP only sledgehammer and do not know how it differs from the one before ascension. If you are refering to it being PvP only - I think I had addressed this issue in my post with the skills being locked to completely differently inappropriate content. There are a perhaps a couple of skills that have changed a little with ascension but for the most part there were no new skills being introduces with the patch and the existing skills worked the same as before - what you cast on the move you still cast on the move and what required animation lock skill requires animation lock and what stunned, still stuns and so on, and as I said before - skills were removed, sometimes removing a complete playstyle from the game. This, howerever, did not change the mechanics of the combat including how skills work.
I've got a 3 megabit ADSL connection. I limited the download to 200 KB or 1.6mb, the upload to 50 KB and the number of connections to 32. I could increase those speeds and possibly the connections but I want to do other stuff online while it downloads.
Also uncheck continue distributing when download completes. Do this expecially if your ISP has placed a monthly bandwidth cap on your connection. And closing the launcher windows does not shut it down. You'll have to go the the task bar notification area and shut it down manually.
Let's wait for the game to at least launch before we decide whether it's pay to win. Lots of games aren't pay to win while in beta, then ramp it up at or shortly after launch.