Alpha everything! They don't focus on finishing up X and move to Y, is everything at once, iteration by iteration. They could do that, it would show more noticeable progress instead of many things at once, yet very incomplete.
I have been a backer since early 2014 or so, never efver have been invited to a test phase or whatnot and frankly I am tired of being left out.
I want to try this new shit but wont bother updating client if I am the last invited.. plus my bottle of Jameson has more appeal right now due to have to wait on all the buggers testing shit while I am left out in the cold.
Seriously it's hard to send in "new" bug reports when they all have been reported before u ever even have a chance to test crap all
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
It was late and is unfinished. Nothing left to discuss.
Yeah, now imagine if SM would be taken out of 2.6 due some breaking issue. I'm sure there would be a hell of a massive colossal discussion about SM around here.
But as it's being released instead, doesn't have a good use to fuel further drama/controversy; so who cares xD. We should be looking at the issues that matter, I heard they bought a new Coffee machine...
Probably because most MMO players do not like First Person mmos. It's a niche sub-genre that doesn't work well outside of pvp, so that means you're usually pigeonholed and forced into that style of gameplay.
EvE is another example. It's niche because your avatar is a ship, and not an actual humanoid controlled avatar.
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I'm still a little pissed knowing that a paid early access alpha has a second pay gate that guarantees access to 'test' patches.
I still haven't been invited, so assholes is what they are.
Past me, this is future me. You actually get invited a few hours after this post - so stop bitching.
No way ..
So , you got invited AFTER you wrote your first post???
Someone is watching. And if they are, I have a message for them :
Keep ripping those poor believers ! They deserve it !
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I liked quite a few of the SC videos. But the recent SM video was just meh at best. Nothing about the video made me think "must play this". It looked like someone edited it last minute. I was pretty disappointed.
Wasn't Star Marine supposed to be done awhile ago? And it's still in alpha? I'm supposed to be excited about it?
I refuse to get hyped about anything Star Citizen until the game actually comes out (and considering how p2w it is looking, probably not even then).
I don't know why we're supposed to get hyped at all the minuscule progress they make as the game is developed over a decade. Game is probably going to suck anyway.
"Get hyped everyone! They almost managed to put together a generic shooter module!"
Yep, it was meant to come out in April 2015. However, CIG changed some stuff, forgot to tell Illfonic, no-one checked that Illfonic were aware and almost 2 years worth of work got scrapped, just LOL.
What we have now is less than what was going to be delivered almost 2 years ago...
In reality it's a good thing that they're doing it in-house, everything will be much more unified compared to a 'game mode' where things are subtly different to the actual game.
I'm still a little pissed knowing that a paid early access alpha has a second pay gate that guarantees access to 'test' patches.
I still haven't been invited, so assholes is what they are.
Past me, this is future me. You actually get invited a few hours after this post - so stop bitching.
Glad to hear they helped you. I admit this game is looking good. Just taking a long time and causing lots of confusion because they show us stuff acting like its almost ready and its years away.
...plus my bottle of Jameson has more appeal right now due to have to wait on all the buggers testing shit while I am left out in the cold.
Most likely of no interest or remembrance to anyone but me, but waaaaayyyy back in the '80's there was a tabletop RPG called 'Traveller' - it was a very hard core Space Opera type game (you could die during character creation). And now that I ponder on it, it had many similarities with Star Marine.
Does anyone know if Chris Roberts has ever mentioned this forgotten, dusty gem? If one of you are in contact with him could you ask him? I'd be very interested to hear his response.
Edit: The character in the fictional intro was named 'Jameson'. Probably should have led with that segue.
Probably because most MMO players do not like First Person mmos. It's a niche sub-genre that doesn't work well outside of pvp, so that means you're usually pigeonholed and forced into that style of gameplay.
EvE is another example. It's niche because your avatar is a ship, and not an actual humanoid controlled avatar.
You nailed it in one. I have tried EVE probably three or four times over the years, but I simply cannot get used to 'being a ship'. I got excited when they announced the walking avatar thing, because the political and intrigue aspects of EVE fascinate me. It also seems like a great Universe for role playing.
Most likely of no interest or remembrance to anyone but me, but waaaaayyyy back in the '80's there was a tabletop RPG called 'Traveller' - it was a very hard core Space Opera type game (you could die during character creation). And now that I ponder on it, it had many similarities with Star Marine.
Does anyone know if Chris Roberts has ever mentioned this forgotten, dusty gem? If one of you are in contact with him could you ask him? I'd be very interested to hear his response.
Edit: The character in the fictional intro was named 'Jameson'. Probably should have led with that segue.
I know "Traveller" well and have played it extensively. I also liked the elaborate stories that formed itself during character creation.
However - i see no similarities between Star Marine and Traveller.
What similarities do YOU see? Except for both being about space travel.
Do you mean Star CITIZEN (the whole game) instead of Star MARINE (the in game simpod virtual FPS combat training module)?
If you mean Star Citizen in general and compare it with Traveller:
"Key features derived from literary sources are incorporated into Traveller in all its forms:
Human-centric but Cosmopolitan:--> partially, you cannot play aliens
Travellers travel:Interstellar travel is through the use of the FTL (Faster-than-light) jump drive,
which moves a ship through "jump space" a few light-years at a time.
Each jump always takes about one week. Normal-space travel is
accomplished through relatively efficient and powerful gravitic drives.--> partially ... jumps are much faster than one week
Limited communication:--> YES, mostly
No Prime Directive:--> YES, mostly
Sociological: Interstellar society is socially stratified
(high, mid, and low passage; SOC (Social Status) is a primary character
attribute). Affairs are often managed by independent nobility, who make
use of classic titles such as Baron, Duke and Archduke. --> YES, mostly
Materialist: Rewards are material, rather than Experience Points, Leveling Up, and so on. Also, Newtonian physics tends to be followed. --> YES
Diversity within Limits: Career options, ship design,
subsector design, and decisions made during character generation limit
and frame reality. The definitions create a diverse space (hence library
data and anachronistic/atavistic worlds), within limits. --> partially
Mortal: People remain people and continue to show courage,
wisdom, honesty and justice, along with cowardice, deceit, and criminal
behavior. People age and eventually die. Many Traveller rules make death during character generation a possibility. --> YES "
Similar archetypical alien races. Imperial society. Varies career choices.
What is - so far - definitely missing is the traces of "Ancients" (like you find in so many Sci Fi settings). That superior, old but lost race that had a hand in the creation and evolution of most "modern" species. Some planets in the Star Citizen universe MAY contain old ruins if the authors flesh that out a bit more (along the lines of the Space Odyssey 2001 trailer they used to introduce the Constellation Aquila).
Probably because most MMO players do not like First Person mmos. It's a niche sub-genre that doesn't work well outside of pvp, so that means you're usually pigeonholed and forced into that style of gameplay.
EvE is another example. It's niche because your avatar is a ship, and not an actual humanoid controlled avatar.
You nailed it in one. I have tried EVE probably three or four times over the years, but I simply cannot get used to 'being a ship'. I got excited when they announced the walking avatar thing, because the political and intrigue aspects of EVE fascinate me. It also seems like a great Universe for role playing.
I just never could get the hook in me.
the 'walking around part' of Eve would have zero effect on the political part
Please do not respond to me, even if I ask you a question, its rhetorical.
Star Marine may be a seperate game mode, but all the programming also transferred over to the PTU. Waiting until it was completely integrated is why it took so long to come out, and makes perfect sense. Why create a game mode that doesn't move the bar for the base game. Waste of resources.
Though my my wife and I were both invited, we prefer to wait until it is pushed live as we don't like having two seperate clients installed for such a large game any longer. I think there will be a lot more chatter when it gets pushed live, as I think there are a large number of people in the same boat. At least many of my friends feel the same way about having two versions installed.
You guys are nuts. Get an education. A game of this scope will take a minimum of 5 to 7 years from the time their staff is hired and trained. We're only 3 years in from the point where the real development started. I appreciate that they are taking their time and doing it right. I'm tired of crap broken games rushed out the door just as a cash grab.
If if you think SC is progressing slow, you have no clue about game development.
You guys are nuts. Get an education. A game of this scope will take a minimum of 5 to 7 years from the time their staff is hired and trained. We're only 3 years in from the point where the real development started. I appreciate that they are taking their time and doing it right. I'm tired of crap broken games rushed out the door just as a cash grab.
If if you think SC is progressing slow, you have no clue about game development.
to be fair what he said is right.
The point is more on what Chris Roberts said as a Project Manager for his time estimating skills was so off its beyond funny.
Please do not respond to me, even if I ask you a question, its rhetorical.
You guys are nuts. Get an education. A game of this scope will take a minimum of 5 to 7 years from the time their staff is hired and trained. We're only 3 years in from the point where the real development started. I appreciate that they are taking their time and doing it right. I'm tired of crap broken games rushed out the door just as a cash grab.
If if you think SC is progressing slow, you have no clue about game development.
LOL you are too funny. Let me educate you a bit here. CIG has been constantly making it appear the game is right around the corner and in the last stages of development. Untill last month that has been their way of fundraising. Since I don't want to get into another deep conversation about the history of this project. All you can do is sit back and wait because it will be finished but at the same time the amount of lies that CIG has told everyone is just unacceptable.
AND I'm not the one who claimed it would be ready 5 years ago. It was CIG who did that.
...plus my bottle of Jameson has more appeal right now due to have to wait on all the buggers testing shit while I am left out in the cold.
Most likely of no interest or remembrance to anyone but me, but waaaaayyyy back in the '80's there was a tabletop RPG called 'Traveller' - it was a very hard core Space Opera type game (you could die during character creation). <snip>
Dusts off (first edition) Traveller box. Yep those were the days when we "knew" that no single game offered both a space simulation and planetary mechanics. Along with everything in between.
Comments
I want to try this new shit but wont bother updating client if I am the last invited.. plus my bottle of Jameson has more appeal right now due to have to wait on all the buggers testing shit while I am left out in the cold.
Seriously it's hard to send in "new" bug reports when they all have been reported before u ever even have a chance to test crap all
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
But as it's being released instead, doesn't have a good use to fuel further drama/controversy; so who cares xD. We should be looking at the issues that matter, I heard they bought a new Coffee machine...
EvE is another example. It's niche because your avatar is a ship, and not an actual humanoid controlled avatar.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
So , you got invited AFTER you wrote your first post???
Someone is watching. And if they are, I have a message for them :
Keep ripping those poor believers ! They deserve it !
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Yep, it was meant to come out in April 2015. However, CIG changed some stuff, forgot to tell Illfonic, no-one checked that Illfonic were aware and almost 2 years worth of work got scrapped, just LOL.
What we have now is less than what was going to be delivered almost 2 years ago...
In reality it's a good thing that they're doing it in-house, everything will be much more unified compared to a 'game mode' where things are subtly different to the actual game.
Does anyone know if Chris Roberts has ever mentioned this forgotten, dusty gem? If one of you are in contact with him could you ask him? I'd be very interested to hear his response.
Edit: The character in the fictional intro was named 'Jameson'. Probably should have led with that segue.
I just never could get the hook in me.
However - i see no similarities between Star Marine and Traveller.
What similarities do YOU see? Except for both being about space travel.
Do you mean Star CITIZEN (the whole game) instead of Star MARINE (the in game simpod virtual FPS combat training module)?
If you mean Star Citizen in general and compare it with Traveller:
"Key features derived from literary sources are incorporated into Traveller in all its forms:
- Human-centric but Cosmopolitan: --> partially, you cannot play aliens
- Travellers travel: Interstellar travel is through the use of the FTL (Faster-than-light) jump drive,
which moves a ship through "jump space" a few light-years at a time.
Each jump always takes about one week. Normal-space travel is
accomplished through relatively efficient and powerful gravitic drives.--> partially ... jumps are much faster than one week
- Limited communication: --> YES, mostly
- No Prime Directive: --> YES, mostly
- Sociological: Interstellar society is socially stratified
(high, mid, and low passage; SOC (Social Status) is a primary character
attribute). Affairs are often managed by independent nobility, who make
use of classic titles such as Baron, Duke and Archduke. --> YES, mostly
- Materialist: Rewards are material, rather than Experience Points, Leveling Up, and so on. Also, Newtonian physics tends to be followed. --> YES
- Diversity within Limits: Career options, ship design,
subsector design, and decisions made during character generation limit
and frame reality. The definitions create a diverse space (hence library
data and anachronistic/atavistic worlds), within limits. --> partially
- Mortal: People remain people and continue to show courage,
wisdom, honesty and justice, along with cowardice, deceit, and criminal
behavior. People age and eventually die. Many Traveller rules make death during character generation a possibility. --> YES "
Similar archetypical alien races. Imperial society. Varies career choices.What is - so far - definitely missing is the traces of "Ancients" (like you find in so many Sci Fi settings). That superior, old but lost race that had a hand in the creation and evolution of most "modern" species. Some planets in the Star Citizen universe MAY contain old ruins if the authors flesh that out a bit more (along the lines of the Space Odyssey 2001 trailer they used to introduce the Constellation Aquila).
Have fun
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Though my my wife and I were both invited, we prefer to wait until it is pushed live as we don't like having two seperate clients installed for such a large game any longer. I think there will be a lot more chatter when it gets pushed live, as I think there are a large number of people in the same boat. At least many of my friends feel the same way about having two versions installed.
You guys are nuts. Get an education. A game of this scope will take a minimum of 5 to 7 years from the time their staff is hired and trained. We're only 3 years in from the point where the real development started. I appreciate that they are taking their time and doing it right. I'm tired of crap broken games rushed out the door just as a cash grab.
If if you think SC is progressing slow, you have no clue about game development.
The point is more on what Chris Roberts said as a Project Manager for his time estimating skills was so off its beyond funny.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
AND I'm not the one who claimed it would be ready 5 years ago. It was CIG who did that.
Last I checked I still knew how to count
2012 + 2 = 2014
2014 + 2 = 2016
2016-2=2014
Hear by...
One... Two.... It was originally meant to be ready 2 years ago!