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Lord of the Rings Online News - Now that Lord of the Rings Online is off on its own, developers are looking at some long-requested features for the game. In a thread discussing things players would like to see, Executive Producer Rob "Severlin" Ciccolini wrote that the team is looking into new character avatars in 2017, though with some trepidation.
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If only their gear didn't look like "Clown" gear ...
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
In truth, I get more of a Middle Earth feel in Shadow of Mordor.
"All that" is just an expression meaning it's not that great.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
LOTRO characters never looked as good as the rest of the graphics, if they can do that, I might give it another look.
This is a great IP which deserves the best, so I hope they will be able to refresh its dated 10 years old graphics.
By the way I hope they asked Daybreak before announcing this great news, as I am still waiting for a substantial EQ2 graphic update that never materialized, I am not that confident they gonna give them the go ahead.
But fingers crossed.
Edit to add. New models could mean an enormous amount of art work. This game has so many costumes, it might work against the stated goal.
Logic, my dear, merely enables one to be wrong with great authority.
https://www.lotro.com/forums/showthread.php?592205-Data-Center-Launch!-1-11-2016
Data Center Launch! 1-11-2016 (i.e. 11th January '16)
But honestly. Turbine, LOTRO - one of the best MMOs produced in this wasteland we call genre. But only reason they split from Turbine with this "new" company, is to be closed quietly without making WB look bad.
And Daybreak is now involved. You can quietly write off LOTRO or any addition or changes.
GAME OVER
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- RPG Quiz - can you get all 25 right?
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There's no safety net anymore, no parent company that will provide monthly paychecks even if the game is not making enough money.
If WB "didn't want to pay for" revamp X, that money will now have to come directly out of the profit generated by Lotro. No profit, no revamps or expansions, because without profit there won't be any devs left to do the work.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Most commonly it happens when a division goes through "a difficult time". Subsidizing it may result in a leaner, more profitable unit after some restructuring. I'll bet Sony carried SOE for a good few years before they simply had to let it go...
And the bad situation will continue on for at least few years. Most studios are closing or shrinking. And lot of work is done trough contractors.
Daybreak, is bad news in any case. A company interested only in milking money by maintaining servers for already existing MMOs, with zero investment with skeleton crew.
Sadly, another one bites the dust. Thats all.
When WB "refused to pay" for certain changes, that was most likely because those project proposals would have required extra expense over and above the existing team's monthly paychecks. Additional contractors for coding or artwork, etc.
A parent company may "loan" money to a dev team in advance so that they can do projects. That loan is then "repaid" by the extra revenue generated by the changes to the game.
Not having access to "friendly finance" makes things much more difficult. SSG will either have to find additional sources for funding, or take much longer to complete work which should have been tackled with an expanded team.