It's the subject of much discussion, because quite frankly the game
looks awesome. We're talking dynamic worlds with vast scales of AI
animals and more, with finite resources, aging, player building, combat,
kingdoms, flexible contract systems, exploration and discovery. The list goes on, and it's quite unlike and other MMO I've seen to date. On top of that, it's not even in Alpha and looks great!
Game site below:https://chroniclesofelyria.com/
First, a disclaimer. People often misquote or misinterpret. If you want to get to the bottom of things, go visit the official forum and check the dev journals and design notes for the latest, most accurate information, but bear in mind this is a game under development. Things are moving along really well from what we've seen, but you never know what'll change. Above all, never rely on forums, especially places like this, for reliable facts.
There's a bit of misinformation floating about, so let's tackle the first subject:
"Pay to Win."
As far as most of the community are concerned, Chronicles of Elyria is NOT pay to win.
Following launch there are NO plans for any financial means to get a leg up in the world. You're all playing on the same terms.
Any rank or status you achieve in the world can be lost. Anyone could in theory work their way up the ranks in time from a lowly peasant to a King. Obtaining that rank does NOT ensure you keep it. There may be assassinations, wars, Dukes obtaining a cassus beli and means to challenge your rule, and more. This is a fully dynamic world, and as such, much can change. The pitch is fairness to all, but not equality for all.
So, what's all this pay to win nonsense about? Well, before launch, if you hurry over the the Chronicles of Elyria store, you can sign up to back at a higher tier. This simply helps the developers fund the games development, which so far looks nothing like your bog standard MMO game, and has a very large community getting very excited about it, including myself. Needless to say, the developers really do seem to value everyone in the community, though it seems there's the odd bad-egg in the community who is over demanding of attention. Caspian and SBS are a very approachable bunch though and it seems trying their hardest to develop the game that people really want, something that has been a gaping hole in the market for a very long time.
What does the higher tier give you? Well, if for example you were to back as a count, you would begin the game in one of the "Count" positions. Others may be occupied by NPCs or other players. There are various rewards, Aesthetic rewards like commemorative plagues you can re-make if lost. Others, you may lose permanently. Next, a count does NOT own an entire county. He simply manages certain aspects of it, including the county coffers. Stealing from them may result in his prompt downfall. These differing ranks, more than anything, change your game experience, to an increasingly strategic one.
Look into the detailed design journals and the official postings, as I really can't do the game justice myself on here. Needless to say, I plan to back as a Count, and I know that I could lose it. The game is looking awesome, and the design to date is so different from the market norm that I can't wait to get stuck it.
I have no ambitions myself for rising through the ranks and becoming a duke. I'd be tempted to pass the title on, but perhaps if I make it I'll give it a go. What would you do?The facts:
1. This is NOT pay to win. Most of the community have said so. The developers have said so.
2. People who say it is invariably have no idea what they think "winning is".
3. Anything you can commit to upfront to help fund the game, you may lose.
4. Those backing at higher tiers are accepting this risk, but supporting the game.
5. You can lose property, mounts, items and more.
6. There are legal frameworks in place, so thieves can be punished, but this does not prevent illegal activity.
7. This game is quite unlike any other MMO to date.
8. The "Exposition store" where you can buy the higher tier backing options is ONLY open until the game launches. It's not an ongoing "pay to get a foot up". As such, from the moment the game goes fully live, EVERYONE can begin gaining or losing their wealth.
9. Playing as a higher tier changes your game experience to a more strategic one. It doesn't make you "win". If you're aiming to be a bold warrior and adventurer, hunting the most dangerous, strangest and rarest creatures in the world, in many respects, a rise in rank may prove a disadvantage. Look into fame and spirit loss yourself.