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Pantheon stream 12/9/16
Much updating done to character models, Landscapes look amazing.
Cities LOOK HUGE!
Draw Distance is incredible. Can see players at dungeon start looking from hundreds of feet in the air.
UI Mods CONFIRMED - *nothing involving scripting*.
Gnomes: look incredible – Very steampunk/scifi with ethereal bodies – Obsession with arcane and arcane knowledge. “Delved too deeply into arcane knowledge, Found relic that was so powerful that killed half the gnomes. Life Energy is contained inside technology. Body Glows on the ground.
“Isolated enigmatic, very peaceful.” – they made Gnomes badass.
Ogre: looks BIG AND BRUTISH AND UGLY.
Archai: very BROKEN living feel to them - look awesome.
Races/Classes will be locked to certain ones.
Races will have specific abilities for their race.
Coldark Dwarves have frost resist.
Will have a PVP server at launch.
Will have a “Free” Server where you can play to level 5-10 for free.
Group Size of 6 – confirmed.
Raid sized not confirmed.
Initial plan is that you can craft and level without fighting.
Player driven crafting Adventurers/Crafters Support each other.
Customization will be limited, no “Purple Mithril Armor”.
Fishing will be in.
Mounts at higher levels ONLY.
Seafearing vessels planned for later on in development.
Embrace or Disregard Mechanic for Quest Givers
Perception Pings – Two Types
NPC’s will talk to you, the environment engages YOU!
Keepers Tome: Writes down all quest dialogue .
You can pick up quests at different times, like middle of the series.
Class Specific epic quests.
Certain Area’s only accessible by quest lines. Key is given and you put it straight in your inventory.
*Amber Fate – underground ice area. One of the most gorgeous looking areas of any MMO I’ve seen. Slippery floors. You feel cold just looking at the area. High-Tier Frigid environment. Sprawling area’s with bridges and lots of chasms. IS HUGE!
Acclimation – weather for different areas.
Atmospheres: Need “Ring of Anchors” to make it through hostile atmosphere.
Climbing Skill is in! Vertical Dungeons benefit from higher Climbing Skill.
*Hit jump and then press forward.*
Tank, Heal, DPS, CC (Crowd Control) are the core of combat.
“Encounter Control” or Climate Control – Druid for example change the climate to Scorching Hot to render cold shield inoperable.
Possible AOE’s that can damage players but VERY Powerful!
First and Third Person, each to switch.
Root Animation is in and looks good.
Ranged combat isn’t it yet but will be fore sure at launch.
12 classes at launch.
Limited to 10 (most likely) abilities on action bar.
Training comes through scrolls, you can take with you and add to your spell book.
You do have to /sit to regain mana/health.
*Low numbers in combat a big personal plus for me*
Guild Out-reach program
GM’s available to Help.
Mentoring (temporary de-leveing)
Voluntary system put down preference’s and playtypes.
PC for sure and Mac is likely
Localization being considered through different publishers
1st and 2nd quarter of the year next year for outside people to play and get in.
Coh’s stream was not Sponsered, he asked to stream the game and jumped at the opportunity.
THERE WILL BE DRAGONS! Lots of forms of them. Exotic Dragons as well for High Level Play.
EQ-like sound effects!!