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Most fun class ever... in any MMORPG, cast your votes..

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  • mistmakermistmaker Member UncommonPosts: 318
    AO - Agent
    AoC - Herald of Xotli
    Swtor - Assassin

  • ScorchienScorchien Member LegendaryPosts: 7,342
    edited November 2016
    So looking thru this thread we see an overwhelming tilt to Older games , Vanguard,EQ , CoH, AoC,SWG .. etc ..
      Why has class devlopment gotten worse over the years ?

      All these classes folks listing , and i have played many of them were so much more involved , is that the word i want , they felt more special in what they brought to a group mechaic, than what the new crop of games offer , they had/have better utilities etc.. More fleshed out and fun ..More cohesive ...

      Another thing i notice is a strong contingent of Vanguard and EQ votes , and BM had his fingerprints on both which gives me hope for the classes and experience coming up in Pantheon ...
  • waynejr2waynejr2 Member EpicPosts: 7,768
    Kyleran said:
    waynejr2 said:
    Kyleran said:
    centkin said:
    Now we have 6 pages of this and it has been consistent.

    We all have our favored games, but the ones that provided the best vision of what your role in the world is, the ones with the strongest character classes, were all old games.
    There's a good reason for that.

    Hint: it's not nostagia. ;)

    Member when Dark Age of Camelot release the Trials of Atlantis.
    Yes, damn where is the "ugh" button when you need it?

    The nostalgia hit you kind of hard on that one?  hahaha
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • AethaerynAethaeryn Member RarePosts: 3,092
    Wow - (vanilla) - balance druid . . I know I know
    DAoC - Paladin
    Vangaurd (beta) - Necromancer
    SWG - droid engineer with blaster skills
    UO - mace fighter . . also. . I know I know

    I think the character I loved the most ever though was my warrior in The Realm. . but for the best class I would go with druid in wow.

    Wa min God! Se æx on min heafod is!

  • MrMelGibsonMrMelGibson Member EpicPosts: 3,025
    centkin said:
    Now we have 6 pages of this and it has been consistent.

    We all have our favored games, but the ones that provided the best vision of what your role in the world is, the ones with the strongest character classes, were all old games.
    The older mmos used to have classes that really stood out from each other.  I remember people didn't care if you top the dps charts if you were buffing/debuffing, controlling etc. as needed first.  

    I think the hardest aspect for unique classes is the conditioned belief of balance between classes.  I hope to see an mmo someday that takes the ideas of past mmos (class diversity) and creates content that actual requires more than just 3 roles.  I don't want them to abandon the trinity.  I would just like to see it expanded on.
  • URMAKERURMAKER Member UncommonPosts: 671
    Hands down my rogue from wow.

    image

  • GolazGolaz Member UncommonPosts: 24
    donjn said:
    Warhammer Online: Witch Hunter and Warrior Priest
    Heck, Warhammer Online to me, had the best classes, of any MMO, in MMO history.
    Shaman, Black Orc and Zealot in that order for me :)
  • KyarraKyarra Member UncommonPosts: 784
    Vanilla WoW - Hunter and Druid
    DAoC - Skald, Theurigist and Necromancer
    EQ2 - Beastlord
    Vanguard - Ranger and Bloodmage
    SWG - Elder Jedi, Spy, and TKM or Swordsman/Doc
  • fodell54fodell54 Member RarePosts: 859
    Ultima Online- Tank Mage
    Vanguard- Ranger
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    I just remembered another fun "class" from the past, which was my cloaky engineer in Planetside.  Oh man, I haven't played that game in ten years, but I can still clearly remember some of the best times from it.

    I built an engineer character with a cloak suit and a cloaked ATV.  I would fill my backpack with anti-tank mines and repeatedly drive to the nearest chokepoints, like bridges or natural valleys, and mine the shit out of them.  I had two jobs, killing enemy armor and hunting snipers, and I relished both jobs equally.  Snipers used to get so mad when a cloaky engineer with an autopistol uncloaked and ended their killing spree.

    Honestly, that was the only fun I had in Planetside 2 really.  Of course, they removed character builds, so I was stuck with the pre-built, shitty infiltration class, but hunting snipers during a big fight with a cloak and a giant OSK pistol... lol.  Loved it.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Most favorite classes are good memmories of old....

    I dont see many people referring to more recent games like GW2... Which for example in my book has some reall highlights...  espescially the engineer...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • DztBlkDztBlk Member UncommonPosts: 127
    Controller-CoH

    Hands down.  Nothing even comes close that I have experienced.  I've tried WoW several times but I can't get beyond the game play and the GRAPHICS.  Besides, I haven't seen the customization of CoH anywhere.
  • FoomerangFoomerang Member UncommonPosts: 5,619
    Droid Engineer - Star Wars Galaxies
  • LasterbaLasterba Member UncommonPosts: 135
    edited November 2016
    Scorchien said:
    So looking thru this thread we see an overwhelming tilt to Older games , Vanguard,EQ , CoH, AoC,SWG .. etc ..
      Why has class devlopment gotten worse over the years ?

      All these classes folks listing , and i have played many of them were so much more involved , is that the word i want , they felt more special in what they brought to a group mechaic, than what the new crop of games offer , they had/have better utilities etc.. More fleshed out and fun ..More cohesive ...

      Another thing i notice is a strong contingent of Vanguard and EQ votes , and BM had his fingerprints on both which gives me hope for the classes and experience coming up in Pantheon ...
    The reason for this is that old school games actually had classes.  Modern MMOs do not have classes...they have 6-8 of the same character with a different skin.  Every character can do everything so that everyone gets a trophy.  Warriors can buff, debuff, heal, tank, and dps....so can clerics, wizards, rogues, druids, etc...  In old school games, characters had a role to play (roleplaying game..imagine that...) and every single one of them brought value to a group.  People don't like modern MMOs classes because they are all just generic cookie cutter garbage.
  • TheocritusTheocritus Member EpicPosts: 7,575
    The best class I played was an Enchanter in EQ1...The reason why? In groups and raids, my character did no damage, didnt do any heals, but yet was considered a very valuable team member......How many games today can you have a class that can say that?
  • waynejr2waynejr2 Member EpicPosts: 7,768
    The best class I played was an Enchanter in EQ1...The reason why? In groups and raids, my character did no damage, didnt do any heals, but yet was considered a very valuable team member......How many games today can you have a class that can say that?

    I would be surprised to see that in a new game.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 Member EpicPosts: 7,768
    DztBlk said:
    Controller-CoH

    Hands down.  Nothing even comes close that I have experienced.  I've tried WoW several times but I can't get beyond the game play and the GRAPHICS.  Besides, I haven't seen the customization of CoH anywhere.

    CoH was a different kind of game.  Loved it.  Loved watching my firekin pets bouncing around as they ran around.   The variety of controllers was amazing.   Oh well, we can't have these kinds of games.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 Member EpicPosts: 7,768

    I think the hardest aspect for unique classes is the conditioned belief of balance between classes.  I hope to see an mmo someday that takes the ideas of past mmos (class diversity) and creates content that actual requires more than just 3 roles.  I don't want them to abandon the trinity.  I would just like to see it expanded on.

    I would love to see them expand the roles but I really don't believe they want to spend the resources on something they have work at to balance.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • VengeSunsoarVengeSunsoar Member RarePosts: 6,589
    edited November 2016
    Are classes today worse or just catering to a crowd that wants different things.

    I will say classes are typically not as diverse which may be worse. However you also  are not locked into a class that is as rigid as past  ones, which is  imo better. Personally I like being kind of fluid. Eq bards were awesome for that. 
    Just because you don't like it doesn't mean it is bad.
  • Kaisen_DexxKaisen_Dexx Member UncommonPosts: 326
    edited November 2016
    I was just discussing this situation with a friend of mine. His viewpoint was an interesting one. He claimed that back in the day the players fit roles to the skillsets, whereas today the developers fit the skillsets to the roles. I believe there is a lot of truth to that, however I think that's just one aspect of a larger problem. I've noticed several people have discussed that this result is from the lack of adherence to the trinity. I think its the opposite. Too great of an empowerment to the trinity and an empowerment of tanks, and to some extent healers, specifically. Typically, we think of the trinity as Tank - Healer - DPS, when in truth, its roles are more akin to Control - Mitigation - Damage. Tanks embody two out of three of these roles. They mitigate incoming damage (drastically in modern mmos), they also lock down enemy aggro (basically the ultimate CC). Healers are capable of full mitigation (and in modern mmos can often do so completely and without limit). And now all that's left is damage. Healers and tanks have to be able to do some damage as well (otherwise they can't fight by themselves), so the DPS output of pure DPS classes has to fall between slightly better than tank/healers to absurdly high. Since there would be design issues in absurdly high DPS, there is little room left in which to define a DPS class, as the rest of the roles have been completely subsumed by the Tank and Healer. FFXIV is a great example of this, where the tank and healer carry the group (IIRC most content has been beaten with just WAR and WHM), and the DPS are just the filler.

    In an ideal setting, one potential solution would be to weaken (or remove) the dedicated tank and healer roles, and spread these abilities out to the dps as a whole - in essence give the skillsets (Classes) more power instead of the roles. I'd really like to see an MMO where everyone "tanks" at certain times depending upon the armor they choose to wear (with its own penalties and bonuses), and mitigation and control is spread among all of the group members, so that in essence every member of the group is supporting the group as a whole at different times in different ways by briefly taking on each role in ways defined by their skillset. Of course I doubt this would have mass appeal, since it requires more than a casual glance at the screen once in awhile, as well as a drastic re-envisioning of the system as a whole.
    Post edited by Kaisen_Dexx on
  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    In an ideal setting, one potential solution would be to weaken (or remove) the dedicated tank and healer roles, and spread these abilities out to the dps as a whole - in essence give the skillsets (Classes) more power instead of the roles. I'd really like to see an MMO where everyone "tanks" at certain times depending upon the armor they choose to wear (with its own penalties and bonuses), and mitigation and control is spread among all of the group members, so that in essence every member of the group is supporting the group as a whole at different times in different ways by briefly taking on each role in ways defined by their skillset. Of course I doubt this would have mass appeal, since it requires more than a casual glance at the screen once in awhile, as well as a drastic re-envisioning of the system as a whole.
    I disagree.  The differences between classes is about choices and balance.  A Wizard spends their time learning arcane magic and how to manipulate it.  Give them armor and shields and there is no need for martial fighters, who spend their time with weapons and armor instead of study of the arcane.

    Everyone should be able to deal damage.  DPS should not be a "trinity pillar", yet it is.  WoW really messed things up when they started keeping track of damage per second.  After this, combat became all about "the damage."

    For variety, MMORPGs have always had "Hybrid" classes that combine two roles less well than a character who specializes.  How does a fighter heal by swinging their weapon?  What mechanic id this?

    GW2 does do some nice synergy things, like a Ranger shooting arrows through an Elementalist's wall of fire to create fire arrows, but a Guardian's "heal attacks" make very little sense to me.

    To me, Role Playing (the last part of MMORPG) is all about differences.  Just because "Joe" can do something doesn't mean my character has to do the same.  Most "old school" players accept this, many coming from tabletop RPGs where players played with others.  But new players, many coming from single player video games, expect to do everything on their own or with NPC helpers.

    When I played old EQ, CoH, or WoW and shook my head at that "TAUNT" button, I imagined future MMORPGs figuring out how to manage players and positioning, not what actually happened.

    Just my opinion, of course.

    VG

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    In an ideal setting, one potential solution would be to weaken (or remove) the dedicated tank and healer roles, and spread these abilities out to the dps as a whole - in essence give the skillsets (Classes) more power instead of the roles. I'd really like to see an MMO where everyone "tanks" at certain times depending upon the armor they choose to wear (with its own penalties and bonuses), and mitigation and control is spread among all of the group members, so that in essence every member of the group is supporting the group as a whole at different times in different ways by briefly taking on each role in ways defined by their skillset. Of course I doubt this would have mass appeal, since it requires more than a casual glance at the screen once in awhile, as well as a drastic re-envisioning of the system as a whole.
    I disagree.  The differences between classes is about choices and balance.  A Wizard spends their time learning arcane magic and how to manipulate it.  Give them armor and shields and there is no need for martial fighters, who spend their time with weapons and armor instead of study of the arcane.

    Everyone should be able to deal damage.  DPS should not be a "trinity pillar", yet it is.  WoW really messed things up when they started keeping track of damage per second.  After this, combat became all about "the damage."

    For variety, MMORPGs have always had "Hybrid" classes that combine two roles less well than a character who specializes.  How does a fighter heal by swinging their weapon?  What mechanic id this?

    GW2 does do some nice synergy things, like a Ranger shooting arrows through an Elementalist's wall of fire to create fire arrows, but a Guardian's "heal attacks" make very little sense to me.

    To me, Role Playing (the last part of MMORPG) is all about differences.  Just because "Joe" can do something doesn't mean my character has to do the same.  Most "old school" players accept this, many coming from tabletop RPGs where players played with others.  But new players, many coming from single player video games, expect to do everything on their own or with NPC helpers.

    When I played old EQ, CoH, or WoW and shook my head at that "TAUNT" button, I imagined future MMORPGs figuring out how to manage players and positioning, not what actually happened.

    Just my opinion, of course.
    Actually the orriginal trinity in EQ and DAoC was tank, healer, cc....

    it was wow that removed the CC class and made dps classes a requirement, instead of simplifying classroles even more i think the answer definately is in a change to the trinnity where everyone can dps but also has a main role like tank, healer, cc, buffer, debuffef

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • chocolate-mousechocolate-mouse Member UncommonPosts: 73
    edited December 2016

    Original EQ.... Enchanter. So much fun dropping a dagger by noobie log in Neriak then cast minor illusion. Then watch people try to pick me up. XD I miss crowd control classes. Ha we almost had to kill our tank once when the beholders charmed him and had him attack us. The good old days.

  • DaemonweaverDaemonweaver Member UncommonPosts: 123
    Necromancer GWs1, awesome fun and with the way GWs skills were set up, just so many different ways to play. Aaaaaaah the good old days of Ecto farming duo Underworld With SS necro and a 55 monk. For me no MMO has come remotely close to the diversity and choice of builds and play styles.
  • cameltosiscameltosis Member EpicPosts: 2,533
    Are classes today worse or just catering to a crowd that wants different things.

    I will say classes are typically not as diverse which may be worse. However you also  are not locked into a class that is as rigid as past  ones, which is  imo better. Personally I like being kind of fluid. Eq bards were awesome for that. 
    In my opinion, class diversity has been slowly getting worse over the years. 

    However, in the early days of MMOs, even though the class diversity was there, the combat lacked depth in a lot of early games. For example, something like SWG had amazing diversity, yet the combat was pretty shallow (the depth was in character customisation rather than actual combat). 

    I think the sweet spot was 2005-2010 ish. 

    The games that came out in this era still had a decent amount of class diversity but the combat had advanced enough to have a decent amount of depth. Post 2010 (or perhaps earlier), games started simplifying again so the diversity was lost and the recent action-combat trend has removed nearly all depth from combat. 
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