...is fucking awesome. Shit, its missing 80% of its features and its still 1000x more fun than Revelation online. All you do is run around a gather and try to make stuff. The risk feels great and the crafting, even 90% stripped down, feels great. Crowfall saved my weekend from Revelation Online.
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#DmKano.. I didnt mean to set the bar low, its just that RO was on the brain since i had originally intended to spend my weekend streaming bad ass RO, only to find that people werent interested in seeing me get a 4500 on Trial of Kings for the 43rd time while I waited for Akuta to spawn. Maybe my loli-underwear wasnt sexy enough to attract the devs at My.com into spending time with me at the afk-game Hot Springs.
If a couple of gankers want to PK a player harvesting nodes and kill the player and loot the corpse. I'm fine with that. Let them suffer equipment degradation and loss from wear and tear. If they want new equipment then they have to waste time and skill points learning to craft. Or they will have to buy from crafters, at a high cost do to their automatic notoriety for stealing from crafters. This means an automatic 20% to 75% is added onto the price, scaled to their infamy. They could sell or give their loot to an infamous crafter and not suffer the surcharge.
I'm also not a fan of sigil based harvesting tools. I say make an axe an axe, a hammer a hammer, and a shovel a shovel. If this is just a placeholder for the time being, then fine, carry on then. I also believe harvesting should have limits. One harvester should be free to harvest all the available nodes in the world. They should specialize in order to harvest higher tier materials, and this should block other harvesting specialties from leveling. For example a higher tiered lumberjack / woodworker would have to buy a metal workers fifth tier axe blade. Then combine it with her fifth tier wood crafted axe handle to make a higher tier harvesting axe. Maybe combine / embed some magic stones in the blade and handle also.
Am I on track with how thing are developing or not? What do y'all think of my strategy in general? Does it have a place in this game, or any game?
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
2. harvesting skills are just like any other skill in this game. You level them with time and can only level 1 at a time. This will naturally lead to specialized crafters. Sure, you can go around with your gold top tier axe and cut trees (maybe, unless you need more pen in order to do dmg) but you wont get shit for them. Youll be putting yourself at risk and putting durability hit on your tools for not much reward. You would be much better off spending your time harvesting the materials you are trained for. Think of it like eve. Sure.. anyone can slap on a mining laser and mine Veldspar. But if you are trained in using ice harvestors, thats what you want to be doing. Yes, you can go out to .7 space and get a good amount of veldspar, but you would be making much less isk/hr doing that than if you were in a .7 ice belt.
Darkfall Unholy Wars:
Zushakon Odi