Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Diablo 3 - Hands on with the Necromancer at BlizzCon 2016 - MMORPG.com

2»

Comments

  • DMKanoDMKano Member LegendaryPosts: 21,581
    mmrv said:






    Compared to PoE's improvements and changes over the past year...  This is disappointing.

    PoE is the better product, damn near objectively, at this point. :(






    So static environments, bad graphics, gender-locked classes, unresponsive combat, needlessly convoluted character advancement, a color palette featuring mostly shades of brown (because brown is GRITTY, right?) and a horrible currency system make for a better product? Well, have fun with that then. I'll be over here playing games (D3, Grim Dawn) made by competent dev teams that know what they're doing.



    Necromancer will be awesome, but I was really hoping for the druid or another shape-changer class. D1 remade in the D3 engine has me pretty excited. Should be a nice shot of nostalgia.



    YOu had a very nice critique of PoE then you lose credibility when you pretended Grim dawn doesnt suffer from the same issues.

    Well Grim Dawn has no gender locking, it has a straight forward currency system, it has better combat than PoE (my opinion) and has deep but not overly convoluted character development.

    For me Grim Dawn is a far better game than PoE, heck I actually uninstalled PoE after putting in several hundred hours in GD - I tried playing PoE again and I just can't stand the game anymore.

    Just my 2c.
  • adam_noxadam_nox Member UncommonPosts: 2,121
    All the PoE or GW talk is funny. D3 is sadly leaps and bounds better than almost every other action rpg out there. It's only competition from a technical standpoint is Marvel Heroes. While it may be even less popular than medieval competitors, it is simply way way better. Always new stuff coming out, always new heroes. The most maintained action rpg if nothing else. I still get bored with it fast, though.
  • JakobmillerJakobmiller Member UncommonPosts: 333
    D3 - DansGame. I never liked it. It's not my cup of tea compared to D2 or PoE. I just loved the farming in D2. The grind for runes and the moment you find a set piece you've been looking for for weeks or even months. D3 is way too meh.
  • DMKanoDMKano Member LegendaryPosts: 21,581

    adam_nox said:

    All the PoE or GW talk is funny. D3 is sadly leaps and bounds better than almost every other action rpg out there. It's only competition from a technical standpoint is Marvel Heroes. While it may be even less popular than medieval competitors, it is simply way way better. Always new stuff coming out, always new heroes. The most maintained action rpg if nothing else. I still get bored with it fast, though.



    Leaps and bounds better - no.

    also sadly? lol why sadly?

    Marvel Heroes - it's not even in the same category - it's a MMO with ARPG combat, compare Marvel Heroes to other MMO-ARPGs - like MU Legends, Devilian, ELOA, Lost Ark etc...

    Also what does Guild Wars have to do with this? I mean you did say GW - unless that was a typo and you mean GD?

    GD has a few ex-Blizzard (D1 and D2 specifically) staff working on it - and it shows in a big way.
  • DMKanoDMKano Member LegendaryPosts: 21,581
    edited November 2016


    D3 - DansGame. I never liked it. It's not my cup of tea compared to D2 or PoE. I just loved the farming in D2. The grind for runes and the moment you find a set piece you've been looking for for weeks or even months. D3 is way too meh.



    The took complexity and depth out D3 - it's really what Blizzard has been doing in the last 10 years - making all their games simpler and accessible to a larger audience.

    Look at Hearthstone - it's MTG-lite, look at D3 the complexity removed, look at WoW - it's been simplified, HoTS - MOBA-lite, Overwatch - FPS lite.

    It's what Blizzard does nowdays, they make a super polished product that targets the huge casual playerbase - make it accessible to everyone and that means removing depth and complexity, because masses don't want that.
  • Octagon7711Octagon7711 Member LegendaryPosts: 8,863
    Drain, bone projectiles, corpse explosion, curses, sounds exactly like the Necro from L2.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Octagon7711Octagon7711 Member LegendaryPosts: 8,863

    DMKano said:





    D3 - DansGame. I never liked it. It's not my cup of tea compared to D2 or PoE. I just loved the farming in D2. The grind for runes and the moment you find a set piece you've been looking for for weeks or even months. D3 is way too meh.






    The took complexity and depth out D3 - it's really what Blizzard has been doing in the last 10 years - making all their games simpler and accessible to a larger audience.



    Look at Hearthstone - it's MTG-lite, look at D3 the complexity removed, look at WoW - it's been simplified, HoTS - MOBA-lite, Overwatch - FPS lite.



    It's what Blizzard does nowdays, they make a super polished product that targets the huge casual playerbase - make it accessible to everyone and that means removing depth and complexity, because masses don't want that.



    They're doing what a lot of businesses are doing, cutting down and charging more to increase profits.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • DistopiaDistopia Member EpicPosts: 21,182
    mmrv said:

    Distopia said:



    RIP Diablo. So glad I went back to GW2. Blizzard literally is incapable of listening to their fans. WoW Legacy servers, Nope. D2HD/D4, Nope. Blizzard will never get another dollar from me. Until people start speaking with their wallets, bullshit like this will continue to happen. Ill go support developers and publishers that actually give a shit. gg


    I never understood the idea that Devs should listen to anyone when it comes to what they want to create, why would people want folks making things they don't want to make? There'd be no passion in it. 



    its this bizarre and complicated concept that the fans are customers and that you should build products and try to fulfill the wants of the people who buy your products....wait is a simple concept, however it is allowed to be ignored in game development because of asshats and kids proliferate the market who has no self control and who crap out money at any lousy product because they are starved for some decent entertainment.

    the ironic part is I am sure you complain about every other type of company in the world but give these a pass. You can have passion but still create something your customers want, some day you will have a spine and be able to resist buying subpar retreads that result in you hoping games every other week.
    The thing is fans become fans of Ip's based typically on the first installment. As well as the new installments that follow (unless the magic is lost)... That's because it's the truest form of creative passion, it's not an attempt to pander to vocal demands. Feeling like a slave to the status quo of what's expected, sucks the passion away from creativity. It's rather simple as well. 

    As for that last part, no; when it comes to creative freedom I feel that way about any person/company. I'd rather see the companies I'm a fan of, working on what they're passionate about (what they want to create) rather than feel they have to  please some subset of the audience. 

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • Tiamat64Tiamat64 Member RarePosts: 1,527
    Distopia said:


    As for that last part, no; when it comes to creative freedom I feel that way about any person/company. I'd rather see the companies I'm a fan of, working on what they're passionate about (what they want to create) rather than feel they have to  please some subset of the audience. 
    Kinda feels like that's what the D3 developers are doing, isn't it?  If they wanted to work on something that was an act of passion instead of trying to please some subset of the audience, I think they'd be working on an all new class rather than a rehash of an old class that's already redundant because there already is a re-imagining of that same class (witch doctor) in the game.

    Even in the MMORPG interview, when asked "What is the difference between the witch doctor and the necromancer?", the response the devs gave was a vague "We can make lots of differences!" rather than what or any specific differences there currently were.

    At least if I were a developer exercising creative freedom, I'd probably want to work on something more original than a re-do of an old class and a re-do of an old dungeon (Diablo 1 dungeon).
  • kairel182kairel182 Member UncommonPosts: 287






    Compared to PoE's improvements and changes over the past year...  This is disappointing.

    PoE is the better product, damn near objectively, at this point. :(






    So static environments, bad graphics, gender-locked classes, unresponsive combat, needlessly convoluted character advancement, a color palette featuring mostly shades of brown (because brown is GRITTY, right?) and a horrible currency system make for a better product? Well, have fun with that then. I'll be over here playing games (D3, Grim Dawn) made by competent dev teams that know what they're doing.



    Necromancer will be awesome, but I was really hoping for the druid or another shape-changer class. D1 remade in the D3 engine has me pretty excited. Should be a nice shot of nostalgia.



    Static environments? You mean because D3 has so many unique environments or interactive content?

    Bad graphics? Last time I checked, they're pretty good, especially compared the cartoon style D3 offers.

    Gender-locked classes are completely irrelevant as you're playing as a specific character within the world's lore, anyone crying about this is brain dead nitpicking.

    Unresponsive combat - the desync was completely eradicated a while ago. Not sure what this even means because it's very smooth combat, just more D2 style that you 'think' is unresponsive because it allows for missing hits.

    Convoluted character advancement may be a thing for you because you're incapable of looking up information or figuring out your own builds. Last time I checked, everyone wants more customization, not less. But hey, go with your like 4 choices in D3 - much fun.

    Color palette is just as retarded to complain about as the graphics. It is actually very gritty comparatively but it's like you never played past Act 1 in PoE, which is highly evident.

    And the currency system, again, because you're incapable of understanding something that's beyond fucking 'gold coins' doesn't mean it's a horrible system, it's a fucking bartering system. It actually allows for major diversity and unique trading encounters akin to older games, adding a lot of depth to loot and the ability to further customize or craft your own gear.



    I can't believe I logged in just to respond to this idiocy but you needed a good verbal beat down with your utterly brain dead responses. D3 isn't a bad game, but it's absolutely inferior to PoE in terms of sheer content and depth. I'm sorry that hurts your little ego that Blizzard has been outdone by a small Kiwi team with very little resources.
  • ZendaiZendai Member UncommonPosts: 115

    DMKano said:





    D3 - DansGame. I never liked it. It's not my cup of tea compared to D2 or PoE. I just loved the farming in D2. The grind for runes and the moment you find a set piece you've been looking for for weeks or even months. D3 is way too meh.






    The took complexity and depth out D3 - it's really what Blizzard has been doing in the last 10 years - making all their games simpler and accessible to a larger audience.



    Look at Hearthstone - it's MTG-lite, look at D3 the complexity removed, look at WoW - it's been simplified, HoTS - MOBA-lite, Overwatch - FPS lite.



    It's what Blizzard does nowdays, they make a super polished product that targets the huge casual playerbase - make it accessible to everyone and that means removing depth and complexity, because masses don't want that.



    Complexity does not always make a better game. Nor does it at all mean that the people that play that game are "casuals". It's an insulting term to those of us that have spent thousands of hours playing games like D3, WoW, OW, HS and HotS.

    Hearthstone has less depth than MTG, I agree with this and in no way dispute it. However, MTG comes out with new card sets every quarter, and the only way to play competitively is to buy a set every quarter because otherwise there is no way to guarantee balance. I have a bookcase filled with card sets that I can no longer use because of this. Basically, just wasted money unless you are playing for fun. While HS does do the same thing, at least its 30 card decks, and you really only master 3-5 decks that you like to play. Much less of an investment in my history.

    D3 did somewhat simplify the talent system from D2, but don't pretend there were not optimal builds for each class, or class sets you always needed to be competitive. Making runes that augment the dozens of skills and the ability to switch those skills at will was a necessary improvement. I have 8 abilities I can quick cast instead of 2, which increases my options. How is this a dumbing down? The controls are easier to get used to and the content is not harder than you want it to be, but put the difficulty to expert or master at level 1, and you can get the same feeling.

    HotS MOBA-lite. I can only laugh out loud at this as only those of you that have not spent a good amount of time on this game can actually believe this. Last hitting and item builds are not superior skill and strategy systems to what is in place in HotS, not at all. I know this, because I can diamond league and win consistently in almost any MOBA on the market, but HotS actually presents a challenge as each hero requires a significant time sink to get good at, and you need a deep pool since each map and opposing composition and change a hero's viability, much much more than in LoL or DOTA 2.

    If you played legion, you would know that simplifying the skills and rotations does not necessarily equate easier gameplay, which is also much more dependent on the game modes in which you play. I main a DH right now, and the necessary skills to stay alive are much more similar to old WoW, there is shit in this game that can and will kill you until you master your class abilities and grind some good gear. Then you have Mythics which are hard as hell at the higher levels.

    What exactly makes OW FPS-lite? The fact that you don't have to be a twitch shooter to actually be competitive? What bastards, making it so people with poorer eyesight and reflexes feel like they can actually play an FPS. Even then, I have not found this game easier, as the compositions and strategies involved in picking and playing your heroes is much more impactful than other FPS. What are we comparing to, Battlefield? Fuck Battlefied/Modern Warfare, it's these games that made me leave the FPS genre in the first place, and ruined future games like Battlefront. I get the same feeling from Overwatch that I got from games that made me love this genre in the first place, Unreal Tournament, Quake, Half-Life 2, etc.

    The point of the novel is, don't throw terms like "casuals" around, that imply that people that enjoy these games are somehow on a lower level. That we are dumber, or not as sophisticated in our taste in games just because we appreciate and enjoy Blizzard IP's. Being a fanboy is always thrown around as a derogatory term, implying we only like a game BECAUSE Blizzard made it, not for the merits of the game itself. This is simply not true. Most of us like Blizzard games because they consistently make great games that don't disappoint, that rarely fail to meet our expectations. Even when they do, we know they listen and will adapt there development to compensate (i.e. RoS, Legion, HotS). I haven't played one yet since Warcraft 1 that have not been fun and challenging.
  • ZendaiZendai Member UncommonPosts: 115
    Talking about the future of Diablo itself. This is clearly a hold-over tactic. They needed something to reveal on the 20th Anniversary, and whatever they have cooking in the oven is not ready to be talked about yet. As typical with Blizzard, they keep any new game development very hush-hush until they have a solid direction and something to actually show. They rarely get into the wild promises game, which they did with D3 and PvP, to disastrous effect. People to this day slam them for making that promise, and it was obviously something they decided just wasn't something they wanted to put in the game. But if you reveal too much too early, then make a design change, you will never live it down. Lots of companies out there make wild promises and fail to deliver even a portion of those things (cough cough, Eternal Crusade). Blizzard has learned over its storied life cycle, that until you have passed certain checkpoints in game development (i.e. System Analysis department) you don't talk about it, unless you want a press storm to kick your ass.

    I am certain next year will be a reveal on a new game, since if it was an expansion, there would likely not be much to hide about it., Plus, they would have saved the Necromancer for that instead of revealing it now. I agree with BIll, it will be another day, but something is coming for all you Diablo fans.
Sign In or Register to comment.