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Which Class is the most entertaining?

BACONXBACONX Member UncommonPosts: 253
Okay, after making a bet on No Man's Sky and losing- I'm a little short on game funds.  Therefore, I decided to entertain myself with something free that I had purchased a long time ago.  I fired up GW2 and confusingly looked at my level 40 Necro (it has been a while) and thought to myself that I should start over so that I could familiarize myself with the game once more.  Bear in mind, I have not bought the expansion- I'm just wandering back in for a decent game to play without any economic strains.  My question is, besides the Necro, which class delivers the most fun and dynamic combat and with what weapon set? I started a thief and warrior but they are very young and seem like their melee attacks could get old.  Should I go for long range spell casting or Ranger or do some of the melee classes get a lot more action packed with more levels?  I'm asking because all I have had experience with has been the Necromancer and that was a very long time ago.  Thanks for any feedback.

Comments

  • filmoretfilmoret Member EpicPosts: 4,906
    Mesmer although its not easy to master.
    Are you onto something or just on something?
  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    First every class has melee and ranged attacks.

    Even the Elementalist can conjure a lightning hammer to bash people at melee range and an engineer can go bombs or whack people with their tool kit.

    Pretty much every class can have builds that have you swap weapons and use some complicated rotations if you so chose to.

    For that reason it is hard to say what is entertaining to some one.

    I for example like the necromancer way of building life force and then enter death shroud (especially like the reaper shroud that is part of HoT). I also like engineer builds that have me use 2-3 kits and use skills from all of them.

    I'm not so keen on the thief steal/stealth/back stab or the mesmer phantoms/clones manipulation but they allow similar rotation concepts.


    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Nemesis7884Nemesis7884 Member UncommonPosts: 1,023
    my favorite classes are in that order (im no pro, just what is fun to me)
    melee dragon hunter / guardian
    ranger
    pistol engineer
    reaper
    scrapper
  • DakeruDakeru Member EpicPosts: 3,802
    Since this is about fun and mastering a class I agree with @filmoret .
    Shattering clones is pretty fun - the downside is that without the endgame specialisation which makes them respawn you will not be able to do the insane bursts of 6 clones within moments.

    But hey trying won't hurt. Go with staff skill 2 and 3 to quickly create clones for shattering and then scepter with pistol or torch for more clones and direct attacks.

    Go either with power for the bursts or conditions which synergizes with scepter skill 3 and burst skill 2.

    Personally I would suggest going with conditions because Anet wanted to get rid of berserker builds and gave more meaning to conditions in general.
    Harbinger of Fools
  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Mesmer - Sword/Pistol
    Elementalist - Dual Dagger

    And last but not least:

    Engineer - 24/7 Flamethrower baby!

  • BACONXBACONX Member UncommonPosts: 253
    Okay I tried a lot of them and I can see how the Mesmer would be a good time in PVP.  Clones are cool but I think I'm going to try the Elementalist for now. Quite fun watching the damage fly.  Mesmer is definitely up there though and perhaps I can bounce back and forth.  At least I can accumulate account wide crafting materials if I want to pursue crafting.  So dual dagger for the Ele eh?  I appreciate the comments and hope this game can serves as a nice distraction. Thanks.
  • DakeruDakeru Member EpicPosts: 3,802
    If you are going for damage without specialisation then dual dagger is probably the right choice.
    Harbinger of Fools
  • xyzercrimexyzercrime Member RarePosts: 878
    BACONX said:
    Okay I tried a lot of them and I can see how the Mesmer would be a good time in PVP.  Clones are cool but I think I'm going to try the Elementalist for now. Quite fun watching the damage fly.  Mesmer is definitely up there though and perhaps I can bounce back and forth.  At least I can accumulate account wide crafting materials if I want to pursue crafting.  So dual dagger for the Ele eh?  I appreciate the comments and hope this game can serves as a nice distraction. Thanks.
    Dual dagger is really nice for open world, but for high level dungeons or fractals you may want to switch to either scepter/dagger, scepter/focus or staff. D/D ele cannot survive good enough for average players in those contents because you have to actively dodging aoe and projectile attacks, unless you are a pianist (a.k.a uber player).


    Dakeru said:
    If you are going for damage without specialisation then dual dagger is probably the right choice.
    Core engineer with dual pistols and condi build is delivering much more damage in PVE than its elite spec counterpart, so that can be an option too, although with full kit build its playstyle will require some degree of good hand-eye coordination akin to D/D ele.



    When you don't want the truth, you will make up your own truth.
  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I really enjoyed mesmer.

    I self identify as a monkey.

  • RidelynnRidelynn Member EpicPosts: 7,383
    Mesmer gets my vote as well, I thought it was very fun to play.
  • DakeruDakeru Member EpicPosts: 3,802
    Dakeru said:
    If you are going for damage without specialisation then dual dagger is probably the right choice.
    Core engineer with dual pistols and condi build is delivering much more damage in PVE than its elite spec counterpart, so that can be an option too, although with full kit build its playstyle will require some degree of good hand-eye coordination akin to D/D ele.
    Yes but he said he will go for elementalist.
    Harbinger of Fools
  • BACONXBACONX Member UncommonPosts: 253
    Yep but I could easily see myself going for the Mesmer here and there.  so does the survival in Dungeons and fractals come down to essentially hitpoints/armour?  Bear in mind I have no idea how far to take this game since I am in a gaming lull but I do want to be productive should I run into groups. Still hard to decide which class to play but then I'm just having fun. All the classes seem to have an aspect of "universal strength and adaptability" to them.  I feel like I couldn't go wrong with any class really but then this is why I asked the forums- you guys have more of a larger picture view of the overall utility and "class walls" that might be there at higher levels.  I thank you all for the feedback.
  • DakeruDakeru Member EpicPosts: 3,802
    I'm not big on dungeon farming and pugs are somewhat unpredictable.
    However I find it hard to imagine that they would kick a power ele out. (Assuming that you don't die too much)

    Dungeons are heavily gear based but you will also get some rewards for clearing them the first time in story mode which is nice if you aren't geared up yet.

    Your best bet is probably to use the lfg tool and search for parties who are willing to explain mechanics and carry beginners instead of hardcore farmers who just want to clear the instance asap.
    Harbinger of Fools
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,000
    It depends.  Necro was the easiest to level after that Engineer.  Ranger most adventurous having to complete pets collection.  Thief was most difficult in some ways but was surprising easy in HOT because of his stealth skills.  This from playing mostly solo with very little PvP.  

    GW2 is currently going through a nerf all classes phase so be forewarned... probably so they can buff'em back up during the holidays for stronger numbers.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • Redfeather75Redfeather75 Member UncommonPosts: 230
    I have at least one of each class, and so for me personally Scepter/Focus Elementalist is the most dynamic.

    It can be a little overwhelming at first, as they have 20 weapon skills, but once you get the hang of it you feel like an master of elements. The Fresh Air Trait is also nice incentive to keep swapping between elements, as with high enough crit chance it will keep recharging air attunement so you will always have air element to go back into. Each element has it's role and as a whole the weapon set covers a lot of ground in terms of dps, defense, debuffing and utility.
  • Loke666Loke666 Member EpicPosts: 21,441
    Thief/Daredevil.

    A very different class from all the others, your attacks don't have cooldown, instead you use refilling initiative which mean you can spam all your attacks or save it and use them carefully. Constantly moving or dodging in a fight since standing still will get you killed but once you get that right the survivability is very high.

    I use Dagger/dagger for max DPS and pistol/pistol for ranged combat. Sometimes I use a staff as well and at rare occasions sword/dagger.

    Thief is the hardest class after mesmer to master but it is really fun and it will learn you to really get the movement while you fight right fast.
  • DakeruDakeru Member EpicPosts: 3,802
    You guys are forgetting something.
    BACONX said:
    Bear in mind, I have not bought the expansion
    Harbinger of Fools
  • RoxetteRoxette Member UncommonPosts: 56
    I agree. Definitely Mesmer. Always  fun to play in all kinds of builds. I never found it hard to master.

    Played: Guild Wars, AoC, Lotro, CoH, Warhammer, Tabula Ras, Spellborn, Second Life, Rift, Aion, Tera.
    Playing: Guild Wars 2, WoT

  • Redfeather75Redfeather75 Member UncommonPosts: 230
    edited November 2016
    Loke666 said:
    Thief/Daredevil.

    A very different class from all the others, your attacks don't have cooldown, instead you use refilling initiative which mean you can spam all your attacks or save it and use them carefully. Constantly moving or dodging in a fight since standing still will get you killed but once you get that right the survivability is very high.

    I use Dagger/dagger for max DPS and pistol/pistol for ranged combat. Sometimes I use a staff as well and at rare occasions sword/dagger.

    Thief is the hardest class after mesmer to master but it is really fun and it will learn you to really get the movement while you fight right fast.
    Daredevil is the most fun class in the game, in my experience. If OP had the expac I would definitely suggest making a daredevil. I use pistol/pistol and staff. I really like the run and gun style of play, and when I'm feeling brave leaping in and going all monkey king with my staff. :)
  • Loke666Loke666 Member EpicPosts: 21,441
    Roxette said:
    I agree. Definitely Mesmer. Always  fun to play in all kinds of builds. I never found it hard to master.
    I have to admit that while I have an 80 mesemer I never been better then average with it.

    It is the class that killed my thief more then all other classes in PvP though, any class can kill med but I usually beat down any unless the player is really good. The mesmer though for some reason is far harder to handle even if I get my twin dager into the right mesmer she is a goner fast (I say she because for some reason are male mesmers rare in both GW games).

    Mesmer is easily the hardest class to master but the ones that do are bloody dangerous. Still, while it is super effective against thieves my warrior kills them without a second thought (warriors are one of the classes I kill easiest with my thief though).

    That is PvP, in PvE I feel that the mesmer is somewhat underpowered, but that might just be because it is one of the 2 classes I never been really good with (the other is engineer, but that is because I never really liked that one).
  • BACONXBACONX Member UncommonPosts: 253
    I have to say.  I might just take the Ranger for the full run.  I'm enjoying the class so far...barely started mind you and I still haven't got the expansion yet.  So from what I'm hearing Longbow for the win?  Also, is the taming of pets very complex?  What would be the most powerful pet to aid you?
  • ScorchienScorchien Member LegendaryPosts: 8,914
    The only class i enjoyed (somewhat) was the Engie , and even that is a very bad representation of the Engineer class
  • VolgoreVolgore Member EpicPosts: 3,872
    edited November 2016
    I alaso go with Mesmer.
    But back then it was killing me that every 2nd weapon i got looked the same and clones were quite bugged.

    image
  • Redfeather75Redfeather75 Member UncommonPosts: 230
    BACONX said:
    I have to say.  I might just take the Ranger for the full run.  I'm enjoying the class so far...barely started mind you and I still haven't got the expansion yet.  So from what I'm hearing Longbow for the win?  Also, is the taming of pets very complex?  What would be the most powerful pet to aid you?
    People go with longbow for direct damage. Shortbow and Axe/Torch for condition damage builds.
    To tame a pet you just need to find Juvenile versions of them. They are sometimes in hard to reach areas and guarded by adults.
    Currently HoT pets are the most powerful, but lynx is a good core pet to get. It really is up to you. Some pets are good at burst damage, some good at pressure, and some for support if you trait them for it.
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    i am not a fan of the mesmer aesthetics...

    I would have to go with the Engineer...  So much diversity in a single class...  There is a reason people are having a hard time finding out the best Engineer builds,,, there are so many options and all choices are viable...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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