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CALLING ALL BIG BUISNESS MMORPG Game Developers

This entree was formed by 14 people...

We are a group of friends who wish a different kind of game play. We play MMORPG's on a daily bassis. Most of the "MMORPG" world finds they want more from this type of game play.  Alot of us live in these 2d/3d worlds almost as much or maybe even more so than we do in the "real world".  The problem we are having is that there is no real digital world, Technoligy isn't being used to its fullest extent.  MMORPG needs a death and from the ashes breed, Massively Multiplayer Online Virtual Role Playing Game "MMOVRPG".  One should feel as if they could live in this digital world. Do almost as much as possible as you can in life.  So....

Problems with Top MMORPG's

1. Looking at a monitor still makes it a  "Game"

2. Alot "not all" make you move by mouse and not using arrow / movement keys

3. World limitations..... there are to many

4. Not being able to get the same kind of gear or its equivelant  as thoes who donot wish to group with others

5. Worlds are not vast eanough

6. Death penalties too high

7. Player VS Player interaction needs work

8. More in game events "WoW is the exception" <-- not perfect...

9. Player killing boundaries should be upgraded

10. Graphics ..... not good eanough

These are 10 of many probems with the games that are out now. I would suggest that this "pioneer" of this revolutionary new digital life have some kind of experience with all of the MOST popular MMORPG's out right now... Start a form if you are interested get player feed back... freakin PLEASE do something!!!!!! Thank you for your time...

P.S. If you build it.... We will come....

Comments

  • SnaKeySnaKey Member Posts: 3,386

    Calling all posters.
    Opinions are like assholes.

    Originally posted by RPGcrack
    6. Death penalties too high
    9. Player killing boundaries should be upgraded


    BS.
    Harder death penalties and less bounderies. Most MMORPGers call for this. Not just the ones on this site, or the ones I group around online. Most do. They have different reasonings, but most want a more realistic MMO experience.

    Originally posted by RPGcrack
    8. More in game events "WoW is the exception" <-- not perfect...


    Perfect? What about being a GOOD game?


    Originally posted by RPGcrack10. Graphics ..... not good eanough
    RPGs are not FPSs. You don't need super uber mega card draining graphix to have a good RPG. Designers know this.

    myspace.com/angryblogr
    A Work in Progress.
    Add Me
  • Steelarm011Steelarm011 Member Posts: 187

    As I read this all I can say is what the hell are you people thinking? yes, some of your points are valid, but most of them are false, and some just plain ridiculous. Not in the point of if it could happen - it could. But why would you do this to yourself? Im actually kinda scared at this post - I know what your asking of. For us to live in a virtual world. Oh god. Help us! I knew a kind of post like this would come up someday, but its still scary.

    First of all, when MMO's really started becoming apart of the gaming audience and catching the attention of eager 11 year olds (like myself at the time) was around 99 and 2000. This is still a relatively new area for game developers to be working on. I think the next generation of MMO's we will see an increase in quality and maybe less patches. Key word - maybe, heh. So we have not come this far into MMO's for this to really start. But it can happen. Lets break this down.

    Problems with Top MMORPG's

    1. Looking at a monitor still makes it a  "Game"

    - Umm...but it IS a game. Period. What your asking for is something totally different. Maybe you want headsets? Even if we did have headsets, its still a game.

    2. Alot "not all" make you move by mouse and not using arrow / movement keys

    - So your asking to attatch wires to our brains?

    3. World limitations..... there are to many

    - Lol.

    4. Not being able to get the same kind of gear or its equivelant  as thoes who donot wish to group with others

    - Multiplayer. Means you interact with other people.

    5. Worlds are not vast eanough

    - ....Ok this is valid, but really man how much more do you want? Remember these MMOs that are coming out are still quite new to the industry, so we wont see *really* big worlds like you envision yet.

    6. Death penalties too high

    - Hahahah, thats a JOKE. Theres really no such thing as a death penalty these days. Look in WoW. You die you become a ghost. Thats it. If you removed all death penalties, than dying would be meaningless. Go back to AC when you died, you lost expierience, money, and items...both in your inventory and equipped. Thats rough.

    7. Player VS Player interaction needs work

    - No, it doesnt. I get to kill them, they get to kill me. Simple as that.

    8. More in game events "WoW is the exception" <-- not perfect...

    - Okay I agree with you there. With the exception of WoW. WoW isnt perfect. Actually its quite the mediocre game.

    9. Player killing boundaries should be upgraded

    - How are you going to upgrade the boundaries? Theyre boundaries....and thats it.

    10. Graphics ..... not good eanough

    - The graphics on most of these games are top of the line. Asking for better graphics means your just gonna have to wait.

    You need help if you dont want to live in the real world, Im no doctor but I do have common sense. Remember these are games. I know some people spend their entire days on here, but this is really on borderline nuts.  You cant escape life. As much as a "paradise" as it would sound to kind of put us to sleep and we can play games while lying down and whatnot, even I would get pretty scared of that fact and I would want to really just live a life. I suggest you get off your comp and take a walk in the park. Thats my verdict.

    -------------------------------------------
    image

    Steelarm, Doctor of MMO gaming, ethics, and ideas.

  • ZheritelZheritel Member Posts: 176

    you're asking for a downloadable life! stop whining and be happy with what you have...

    and a walk in the park will do you well!

  • RPGcrackRPGcrack Member Posts: 3

    OOOOOK not even an hour of this post and already user comments NOW as you have READ the origional post. We are not trying to get Developers to work on what we are talking about right away. Infact alot of you arn't ready for this right now.... We however would like to see this happen in the next 5 or so years as by then what can be done will in the MMORPG world and im sure developers will do AMAZIMG things we have no doubt. We ask that they take the best of these and stomp "the best of MMORPG' into the ground.  Yes we want a different type of game hence the MMOVRPG and yes this isn't like anything that is out now. Now as to the rediculious "shut down" comments

    1. Looking at a monitor still makes it a  "Game"

    - Umm...but it IS a game. Period. What your asking for is something totally different. Maybe you want headsets? Even if we did have headsets, its still a game.

    Yes we are asking for something different.... and yes a headset would put the user more in the game...

    2. Alot "not all" make you move by mouse and not using arrow / movement keys

    - So your asking to attatch wires to our brains?

    no the up down keys will work

    3. World limitations..... there are to many

    - Lol.

    ya some of us  "not all"  want when u throw a bomb / fire / dmg spel at a wall something happen "if only for brief period" to the world because of it

    4. Not being able to get the same kind of gear or its equivelant  as thoes who donot wish to group with others

    - Multiplayer. Means you interact with other people.

    well there are antisocial people in life too =/

    5. Worlds are not vast eanough

    - ....Ok this is valid, but really man how much more do you want? Remember these MMOs that are coming out are still quite new to the industry, so we wont see *really* big worlds like you envision yet.

    We are tired of yet

    6. Death penalties too high

    - Hahahah, thats a JOKE. Theres really no such thing as a death penalty these days. Look in WoW. You die you become a ghost. Thats it. If you removed all death penalties, than dying would be meaningless. Go back to AC when you died, you lost expierience, money, and items...both in your inventory and equipped. Thats rough.

    Altho most of us believe World of Warcraft to be the best MMORPG out some people don't so that was blanket statment but very good thought  =)

    7. Player VS Player interaction needs work

    - No, it doesnt. I get to kill them, they get to kill me. Simple as that.

    ya well if any player decides someone should die in any scenario "reguarding penalties" it should be able to happen like if i decided your comments were retarted and decided to recomment instead of come to your house and hurt you..... well you get it im sure...

    7. Player VS Player interaction needs work

    - No, it doesnt. I get to kill them, they get to kill me. Simple as that.

    Thank you for reinforcing the last comment

    skip 8

    9. Player killing boundaries should be upgraded

    - How are you going to upgrade the boundaries? Theyre boundaries....and thats it.

    you are right we focused on killing other playes too much....

    10. Graphics ..... not good eanough

    - The graphics on most of these games are top of the line. Asking for better graphics means your just gonna have to wait.

    uuuu LOL?

    "You need help if you dont want to live in the real world, Im no doctor but I do have common sense. Remember these are games. I know some people spend their entire days on here, but this is really on borderline nuts.  You cant escape life. As much as a "paradise" as it would sound to kind of put us to sleep and we can play games while lying down and whatnot, even I would get pretty scared of that fact and I would want to really just live a life. I suggest you get off your comp and take a walk in the park. Thats my verdict."

    Well this comment would be best be reamarkd by someone else so... here she is... ""

    Living in the world is never the problem im sure as it would take to develope this "digital world" as it would surly cost 30-50 U.S. $ a month to play. This world would not be for everyone to play. altho if it was, im very sure you would be part of beta test =/. So to come up with this money im sure you would have to have a life outside the game or the developer would cut you off. Yes there is an outside world but not everyone is forced nor wants to live in it 15-16 hours a day. We just want the future to be different "obviously duuu it will" but this post was to try and give GAME DEVELOPERS what the paying community wants end game....  you have missinterpreted a few things that my friend posted. Next time please read more closely, oh and again this post isn't for current game players but for future game developers.   Thank you

    OH PLAYERS please add anyother user parameters u may want to add!!

    2. Alot "not all" make you move by mouse and not using arrow / movement keys

    - So your asking to attatch wires to our brains?

    no the up down keys will work

    3. World limitations..... there are to many

    - Lol.

    ya some of us  "not all"  want when u throw a bomb / fire / dmg spel at a wall something happen "if only for brief period" to the world because of it

    4. Not being able to get the same kind of gear or its equivelant  as thoes who donot wish to group with others

    - Multiplayer. Means you interact with other people.

    well there are antisocial people in life too =/

    5. Worlds are not vast eanough

    - ....Ok this is valid, but really man how much more do you want? Remember these MMOs that are coming out are still quite new to the industry, so we wont see *really* big worlds like you envision yet.

    We are tired of yet

    6. Death penalties too high

    - Hahahah, thats a JOKE. Theres really no such thing as a death penalty these days. Look in WoW. You die you become a ghost. Thats it. If you removed all death penalties, than dying would be meaningless. Go back to AC when you died, you lost expierience, money, and items...both in your inventory and equipped. Thats rough.

    Altho most of us believe World of Warcraft to be the best MMORPG out some people don't so that was blanket statment but very good thought  =)

    7. Player VS Player interaction needs work

    - No, it doesnt. I get to kill them, they get to kill me. Simple as that.

    ya well if any player decides someone should die in any scenario "reguarding penalties" it should be able to happen like if i decided your comments were retarted and decided to recomment instead of come to your house and hurt you..... well you get it im sure...

    7. Player VS Player interaction needs work

    - No, it doesnt. I get to kill them, they get to kill me. Simple as that.

    Thank you for reinforcing the last comment

    skip 8

    9. Player killing boundaries should be upgraded

    - How are you going to upgrade the boundaries? Theyre boundaries....and thats it.

    you are right we focused on killing other playes too much....

    10. Graphics ..... not good eanough

    - The graphics on most of these games are top of the line. Asking for better graphics means your just gonna have to wait.

    uuuu LOL?

    "You need help if you dont want to live in the real world, Im no doctor but I do have common sense. Remember these are games. I know some people spend their entire days on here, but this is really on borderline nuts.  You cant escape life. As much as a "paradise" as it would sound to kind of put us to sleep and we can play games while lying down and whatnot, even I would get pretty scared of that fact and I would want to really just live a life. I suggest you get off your comp and take a walk in the park. Thats my verdict."

    Well this comment would be best be reamarkd by someone else so... here she is... ""

    Living in the world is never the problem im sure as it would take to develope this "digital world" as it would surly cost 30-50 U.S. $ a month to play. This world would not be for everyone to play. altho if it was, im very sure you would be part of beta test =/. So to come up with this money im sure you would have to have a life outside the game or the developer would cut you off. Yes there is an outside world but not everyone is forced nor wants to live in it 15-16 hours a day. We just want the future to be different "obviously duuu it will" but this post was to try and give GAME DEVELOPERS what the paying community wants end game....  you have missinterpreted a few things that my friend posted. Next time please read more closely, oh and again this post isn't for current game players but for future game developers.   Thank you

    OH PLAYERS please add anyother user parameters u may want to add!!

  • GameloadingGameloading Member UncommonPosts: 14,182

    If you honnestly believe death penalty's in the MMORPG's of today are too high, then MMORPG's are clearly not your thing. its come even this far that in many MMORPG's, people don't even use potions to save themself because the potion is more expensive then the death penalty.

    MMORPG's can keep up well in the graphic department. many people can't even run Everquest 2 because of its engine. No, you can't expect an MMO to be as beautifull as Oblivion yet. unless the game will be fully instanced, no computer would be able to handle that.

    you can't honnestly expect to get the same gear as people who raid bosses. whats the whole point then? a raid boss takes (or it should) a lot of time to plan and gather people.its the whole point. if your anti-social and refuse to interact with people, why the hell are you playing an mmorpg? I'm not saying a game should be forced grouping, but people who take the time to raid SHOULD get better gear then people who only play solo.

    "1. Looking at a monitor still makes it a  "Game""

    Go LARP then. because I have a newsflash: MMORPG's ARE games.

  • RPGcrackRPGcrack Member Posts: 3
    one can't get away from the commenting public can they? =/
  • NeonShadowNeonShadow Member UncommonPosts: 326


    Originally posted by RPGcrack
    one can't get away from the commenting public can they? =/

    So what did you expect? People to automatically agree with you like robots? People have opinions too. And my opinion is that most of the stuff you wrote there is trash.
  • HersaintHersaint Member UncommonPosts: 366

    One man's trash is another man's treasure.

    We just had a trash errr garage sale in my neighborhood. I applaud the OP. Join together some like minded friends and knock the door down on these developers. Get some original designs going. I too am sick of the same old trash errr treasure handed to us.

    :::^)::

    image
  • DarkchronicDarkchronic Member Posts: 1,088

    Originally posted by RPGcrackone can't get away from the commenting public can they? =/

    You posted this on a discussion board, what did you expect?

    ---------------------------------------
    No Userbar here, sorry to disappoint.

  • RekrulRekrul Member Posts: 2,961

    1. Looking at a monitor still makes it a "Game"
    So, matrix-style plugs or VR headsets and body suits.

    2. Alot "not all" make you move by mouse and not using arrow / movement keys
    Ah, you want WASD movement. Unfortunately, you're in minority (businesses look at majority)

    3. World limitations..... there are to many
    Oh-key.

    4. Not being able to get the same kind of gear or its equivelant as thoes who donot wish to group with others
    I assume that's the problem with WoW? Many other games don't have this problem

    5. Worlds are not vast eanough
    What would you do in an infinite world?

    6. Death penalties too high
    Again, which game are you playing? EvE? UO? WoW/SWG/GW have no penalty.

    7. Player VS Player interaction needs work
    Meaning? You mean, you need to work in pvp, rather than have it automated with a macro? Or should pvp be improved? If so, how?

    8. More in game events "WoW is the exception" <-- not perfect...
    OK. More lagfests with 500 people crammed in hotspots screaming all kinds of nonsense. How about player organized events?

    9. Player killing boundaries should be upgraded
    What is a boundary? Upgraded how?

    10. Graphics ..... not good eanough
    Graphics are state of the art for what your hardware can provide.

    These are 10 of many probems with the games that are out now.
    Nope, those are 10 things you are having problems with.

    I would suggest that this "pioneer" of this revolutionary new digital life have some kind of experience with all of the MOST popular MMORPG's out right now...
    Stop living in virtual worlds and look around real life. You'll see there's a great chasm between your perception of world and how things really work in real life.


    P.S. If you build it.... We will come....

    Um, no. If you provide what people enjoy, they will come.

    Finally:
    Alot of us live in these 2d/3d worlds almost as much or maybe even more so than we do in the "real world". Technoligy isn't being used to its fullest extent
    You should seek therapy. And I'm serious. Some of the statements you made show you have difficulty grasping some real world concept.

  • SaggitariusSaggitarius Member Posts: 83

    don't you wish,big game developers would really be arsed to read your *....* written down in a forum?

    just looking for trouble
    ..anyone got a problem with that..?

  • ArchaosArchaos Member Posts: 173


    Originally posted by Hersaint

    One man's trash is another man's treasure.
    We just had a trash errr garage sale in my neighborhood. I applaud the OP. Join together some like minded friends and knock the door down on these developers. Get some original designs going. I too am sick of the same old trash errr treasure handed to us.
    :::^)::


    Wait, what? did you read the OP's post? He hardly even mention's anything that could be considered "original designs."

    1. Looking at a monitor still makes it a  "Game"

    The hell? This is what you want mmorpg companies to work on? Software companies should handle... inventing a new way to visualize mmorpgs...?

    2. Alot "not all" make you move by mouse and not using arrow / movement keys

    Whaaat? Most use mouse for look and arrows keys to move. What are you playing?

    3. World limitations..... there are to many

    Those limitations are technology-based, and often times done on purpose for better gameplay. As tech gets better, there will be less limitations, but never none. I'm sorry but to be blunt this suggestion makes evident a lack of practical knowledge of mmorpgs on your part.

    4. Not being able to get the same kind of gear or its equivelant  as thoes who donot wish to group with others

    Well this is a preference and isn't some sort of universal truth that companies should heed. Find an mmorpg that has a focus on soloable content.

    5. Worlds are not vast eanough

    Again. This is due to technology and economic feasibility. The worlds they have now take years to make entertaining.

    6. Death penalties too high

    Preference that many disagree with.

    7. Player VS Player interaction needs work

    What does this mean? Needs work how?

    8. More in game events "WoW is the exception" <-- not perfect...

    Wow is the exception for in-game events? It has like 3 total. Several mmorpgs have different in-game events going all the time.

    9. Player killing boundaries should be upgraded

    What. Does. This. Even. Mean. How does one go about "upgrading" boundaries??

    10. Graphics ..... not good eanough

    The graphics of mmorpgs will always be less than single player games until we get some sort of instantaneous internet technology. (ansible anyone?) Another limit due to current technology.


    In summation, OP. Your big ideas that ALL BIG BUSINESS MMORPG Game Developers should listen to are at turns laughably ignorant and purely subjective.
  • RonikRonik Member Posts: 2

    Dear Conserned Crack Head

    You have pitched an idea way too ahead of its time...too many people are still into the old ways but have no fear my friend give it 10 more years ... let the old people die along with their old ways. Throw in a little more decensitizing and games will start to go this way. People may dissagree with this but you can't run away from what eventually will happen. As the number of hours people spend on the computer rises every year and people find more ways to have real life events on the computer such as " getting legally binded married via internet, having hunny moons on WoW, ordering grocerys from online store ETC.". I am sorry guy  but your gonna have to wait just like me =(

    P.S. the game developer will clean up!!!$!$!$$$

  • RonikRonik Member Posts: 2

    Dear Conserned Crack Head

    You have pitched an idea way too ahead of its time...too many people are still into the old ways but have no fear my friend give it 10 more years ... let the old people die along with their old ways. Throw in a little more decensitizing and games will start to go this way. People may dissagree with this but you can't run away from what eventually will happen. As the number of hours people spend on the computer rises every year and people find more ways to have real life events on the computer such as " getting legally binded married via internet, having hunny moons on WoW, ordering grocerys from online store ETC.". I am sorry guy  but your gonna have to wait just like me =(

    P.S. the game developer will clean up!!!$!$!$$$

  • EromErom Member Posts: 66


    Originally posted by Ronik


    Dear Conserned Crack Head
    You have pitched an idea way too ahead of its time...too many people are still into the old ways but have no fear my friend give it 10 more years ... let the old people die along with their old ways. Throw in a little more decensitizing and games will start to go this way. People may dissagree with this but you can't run away from what eventually will happen. As the number of hours people spend on the computer rises every year and people find more ways to have real life events on the computer such as " getting legally binded married via internet, having hunny moons on WoW, ordering grocerys from online store ETC.". I am sorry guy  but your gonna have to wait just like me =(
    P.S. the game developer will clean up!!!$!$!$$$



    Gah!  Weddings and Honeymoons online?  Shoot me now!

    Come on folks, a game is just a game.  I like MMORPGs as much as the next guy and tend to play 20 - 25 hours a week, but you gotta spend some time in the real world and embrace your humanity, not turn it over to a game.  I went to Egypt on my honey moon and believe me, when I wasn't seeing the sights I was doing something a lot more fun than playing a game.
  • KormacKormac Member Posts: 297

    I find much of this rather odd. Yet, I'll take an honest look at each point, and asa fellow who once made a little game for my younger sister to play, I'll consider it. (And keep doing what I was doing, just like the major developers will)



    Originally posted by RPGcrack

    Problems with Top MMORPG's

    1. Looking at a monitor still makes it a  "Game"

    They've pointed it out already, it is a game. I like immersive games, but I don't need to take it off the screen and into my head to make it real. I can even read books, completely void of pictures, and achieve some sense of reality. For my immersive experience, more sensible, rational content, and experiences that catch my attention will be required.

    2. Alot "not all" make you move by mouse and not using arrow / movement keys

    Case of preference. Most should be able to offer both if interested.

    3. World limitations..... there are to many

    Yes, there are. Not only do I wish to be able to affect the world in several ways - I wish for a lasting effect from it. Only within the "science" of the imagined world should anything you destroyed recover, and whatever can be built, players should be able to build it too.

    4. Not being able to get the same kind of gear or its equivelant  as thoes who donot wish to group with others

    If you've got friends, you're strong. I don't like WoW's solution. In WoW it is "Get your friends, or you don't get to try." I'd like to see that those who found allies and cooperated had their advantage based on a principle in line with "Go alone and see how soon it kills you." You should get to try on your own. Most tasks should not be explicitly impossible for a single person, but most should simply be easier to handle with allies.

    5. Worlds are not vast eanough

    World size needs to relate to world content. Primarily, if you make a huge world and don't have the players to fill it - or can't stuff that many people on one server, you've got lots of desolate, unpopulated cities and towns about, and everybody can go exploring their own private single-player-like section of the world. (And had it been a single player game you'd have found more NPCs to interact with and make it less dull...)

    I don't think small worlds are a real problem currently. I think fast travel is. Going anywhere is often but a click and an instant. No world will ever be truly vast if there are easy means of teleportation or the likes. (On second thought, it is possible, but fails to appeal to me yet)

    6. Death penalties too high

    Pardon? This goes under the "I want to affect the world and see a lasting change made". Other players are part of the world I interact with, and therefore, I'd willingly accept the risk of being killed for the ability to kill. And I mean kill. Not whack to 0 HP and meet again in ten minutes.

    This would be horrible in WoW. In WoW, getting a character on a level where he can compete is a bucketload of work. I want death penalties far higher, and I want a setting where newcomers are useful. I'm sure there were many young and inexperienced soldiers who fought in battles of earlier days. Yes, they probably suffered the most deaths too, but: Imagine if one side had left all its young and inexperienced warriors at home. (I'm seeing them being swarmed and ovverrun as the other side would greatly outnumber them).

    7. Player VS Player interaction needs work

    As far as I am concerned, PvP needs creation, not improvement. Generally, not overall. I want practically everything to be player run. Most NPCs would be there only because a player paid them and gave them orders. Most goods, if not all, would be coming from player efforts, and the good stuff would be crafted by players, not looted off mobs and found in deep caves where ancient and wise dragons lie stupidly in vain hopes that groups of powerful human beings are not going to intrude upon them and murder them hideously - repeatedly, and loot them - each and every time.

    Make the players fill the most important roles in any aspect of the game, and make it obviously possible to possess more power or skill in a field than another player, and to economically, socially or physically pose a threat, or form a beneficial alliance.

    Also, it should be beneficial for a town leader to provide protection for citizens by keeping a large number of (PC and NPC) guards paid, armed and trained - since the nonviolent crafters are the most productive (and economically useful). And thus, you have natural "almost-safe" zones. But with essentially no-restriction PvP combat (and general interaction).

    8. More in game events "WoW is the exception" <-- not perfect...

    More, better... Yes. But primarily, I want a system where events can generate themselves in response to player actions. If you are able to destroy buildings, then the defeat of an orc city, and its ruin, can occur simply by successfully bashing the orcs to pieces - which should take a large number of lives and succeed only rarely. Perhaps never, in certain locations.

    9. Player killing boundaries should be upgraded

    Have only a vague idea what you mean. I don't think PK needs boundaries beyond perhaps some policies regarding what is appropriate behaviour in a game. (Depends on the setting of the game, check out Adellion for one example: Restrictive policy on killing for the hell of it, because only madmen would do that, and the setting aims to make sense the way real life does.)

    10. Graphics ..... not good eanough

    Disagree.

    These are 10 of many probems with the games that are out now. I would suggest that this "pioneer" of this revolutionary new digital life have some kind of experience with all of the MOST popular MMORPG's out right now... Start a form if you are interested get player feed back... freakin PLEASE do something!!!!!! Thank you for your time...

    Pioneer? If you wish to get the pioneer's, why do you direct this at the big shots? The big shots play it safe. The pioneers are the indies you never hear of because most of them die before they make it through the borderlands between concept and realisation.



    In conclusion, I'm not sure you know what you're asking for - actually, much suggests otherwise. The tendency to say that things are "Not good enough" without specifying what manner of improvements could be made indicates it very strongly.

    I ultimately think you could have a better gaming experience with my version of your requests, however silly that sounds. Yes, if you focus on combat you're going to lose everything now and then. But you can also have a set of unique friends who aid you and depend on you. In addition, everybody else is also going to die every now and then, meaning that people won't simply reach the top level and get bored. There will always be a large segment on the population playing at low - medium level/skill.

    For low levels this is better because there are more challenges they can match.

    For high levels this is better because they're actually above the rest of the players, they're not just ahead in the XP queue.

    Unless you have to make it to the top to enjoy a game, which might be true for some gamers. Perfectly acceptable notion, but it tends to make the way up rather plain and dull.

    The future: Adellion
    Common flaw in MMORPGs: The ability to die casually
    Advantages of Adellion: Dynamic world (affected by its inhabitants)
    Player-driven world (beasts won't be an endless supply of mighty swords, gold will come from mines, not dragonly dens)
    Player-driven world (Leadership is the privilege of a player, not an npc)

  • ScottcScottc Member Posts: 680

    Lmfao....  Death Penalties too high....  Yea, its way too high of a death penalty when you drop no items, lose no experience, and lose no gold, no corpse to recover, nothing.  I have a feeling the original poster doesn't leave his house very often...

    According to the original poster, Windows XP is a game.



  • RiotgirlRiotgirl Member UncommonPosts: 520

    Everyone has already expressed my sentiments. I will resist the temptation to flame you for posting your opinion because you didn't cuss, you are able to spell but you lost serious credibility due to the following points:

    4. Not being able to get the same kind of gear or its equivalent as those who do not wish to group with others, and
    6. Death penalties are too high

    My advice to the above is to play CoH. That comment is not meant to disparage CoH in any way, because by the sound of it, CoH most certainly delivers the SuperHero experience - where abilities more than gear, is paramount. The problem is not with people who co-operate obtaining better gear or achieving more than those who choose not to, but the game dynamic that you are looking for. It already exists in CoH, to a certain extent.

    The two points that I wish to discuss are:

    3. World limitations, and
    5. Worlds are not vast enough

    World limitation, or rather true dynamism in MMORPGs is a limitation and will continue to be a limitation without serious increases in technology, LOTS of human intervention or a 95% instanced MMORPG (which kinda makes playing a MMORPG pointless - if you want an instanced multi-player game, play NWN). The only other mechanic would be to provide players with the tools - very few MMORPGs, if any, have the cajones to really allow players to shape the game - to affect the game in a dynamic way beyond mere PvP or RvR.

    I disagree 100% with comment 5. If anything, worlds are TOO vast. Did you play EQ? There was an absolute wealth of content - in fact, I would argue that EQ had too MUCH content. The argument is not that worlds are not vast enough but lack detailed, interesting, vibrant content. We need to discuss what do we mean when we talk about 'content'. Content should be added that provides more detail, more immersion and more things for players to do i.e. quests beyond postal (fetch this, deliver that), richer characters, interesting and diverse landscapes that actually have an effect on gameplay - how many battles have you had fighting against the terrain, the elements, as well as mobs? - better AI beyond aggro/fleeing, and Boss mobs with x number of HP. Make the players actually think rather than zerg; make their decisions have consequences - grinding faction doesn't count .

    It's not necessarily original gameplay that we need, but innovation of old game mechanics implemented in a fresh and exciting way.

    The problem with MMORPGs at the moment as I see it are:

    1. Far too many MMORPGs released in alpha state, let alone beta
    2. Far too many sub-standard clones
    3. Far too many MMORPGs released missing advertised features or just plain broken
    4. Far too many MMORPGs chasing the WoW dollar and lacking the cajones to STICK to a market segment

    Sadly, I don't blame these MMORPG developers for being lazy. It's quite clear that a lot of gamers are prepared to fork out their hard earned dollar for mediocre releases - as one user said, even a Nuclear holocaust wouldn't kill off some die-hard fans of certain MMORPGS!

    The real innovation will be by those companies who grow some (cajones) and stick to their market segment. But while there is money in shovelling shit - Mourning and DnL spring to mind - don't blame companies for fleecing these suckers until they suck up lint.

    Regards,
    Riotgirl

    "If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."

  • Steelarm011Steelarm011 Member Posts: 187


    Originally posted by Riotgirl

    The problem with MMORPGs at the moment as I see it are:
    1. Far too many MMORPGs released in alpha state, let alone beta
    2. Far too many sub-standard clones
    3. Far too many MMORPGs released missing advertised features or just plain broken
    4. Far too many MMORPGs chasing the WoW dollar and lacking the cajones to STICK to a market segment


    I totally agree with that. One of the big problems with MMORPG's when they come out, is that they are definitly not finished products. Within 2 days of the initial release they are already putting in the first patch. Its ridiculous. When I buy a game, I buy a GAME - not a half of a game, not a quarter. I want the full game.

    Not only that, but these games are now being standardized from the mass success of WoW. WoW is actually a mediocore game - it has NO death penalty, meaning no excitement - a fast level grind but with hours and hours and hours of item farming - becuase the whole character system is based on items. Which goes to my next point. Characters are no longer unique - instead, theyre just clones of each other choosing the templares that are best for the game. The only thing that makes them different is how much you farm and waste your life away. As for PvP in WoW, its horrible. No death penalty, no excitement. Oh and long waits too.

    Elimination of classes, a moderate level grind, a fairly harsh death penaly and limited AND ffa PvP is the best, most fun and exciting MMO I can safely say. But I fear with the exceptoin of Darkfall, we wont be seeing this happen.

    -------------------------------------------
    image

    Steelarm, Doctor of MMO gaming, ethics, and ideas.

  • SturmwindSturmwind Member Posts: 66


    Originally posted by Steelarm011
    Elimination of classes, a moderate level grind, a fairly harsh death penaly and limited AND ffa PvP is the best, most fun and exciting MMO I can safely say. But I fear with the exceptoin of Darkfall, we wont be seeing this happen.



    Classes and job classes are the best ways to maintain balance in a game. If you want a good example of what happens without proper balance, you can take a look at forums.worldofwarcraft.com. Even with classes Blizzard can't not fudge everything up over and over again. If players can fill multiple roles efficiently then you'd have no balance, and if they couldn't they would be constantly compaining they're being overlooked because they're not the best at anything. Not to mention it helps define role which is just as important.

    A grind is a grind. Whatever method there is for gaining leveling in an MMORPG it will always and forever be reffered to as a grind. That's plain and simple.

    Idiots hate death penalties. Stop making stupid mistakes and you wont complain as much, guarunteed.

    PvP will always be limited; again you have to find the balance. Players want free PvP, until they get camped and suddenly they want some quick magic fix for it. Players want no limitation or boundaries for when and where they can PvP, until it becomes a nuisance for them, then they start the complaining. They want the ability to loot everything on their opponents, until it happens to them.

    Plain and simple, gamers don't know what the hell they want. Everything they ask for will eventually become something they complain about. All you can count on is that they're going to bitch and moan until the end, because they're fickle. I'll tell you now, you wont find any solice in any game that's coming out within the next few years. You might as well pick something you enjoy, and sit tight until the next-gen games hit beta. Square-Enix is, as far as I know, the only company who's currently working on a next-gen game.

  • MagiciteMagicite Member Posts: 14
    Hi. I'm a big name Game Developer and I have you solution.

    For 49.95 I will let you vanquish some of the most real monsters in some of the most real setting imaginable in a world as big as well... the world.

    When you kill something it will die, when you are cut you will bleed, when you pwn you will indeed pwn. It's a modern Massively Multiplayer Realistic Roleplaying Game or mmrpg. Over 6 billion people are currently testing the final product and have 0 instances of lag.

    You will start out as a distanced 16 year old loner in a server called "Suburbs". Character customization such as eyes, hair, and height are random, but can be modified with add ons. Weight and build are chosen by you, and chances are you haircut is chosen by your clan leader, also known as mom. You will be given tech skills of 15, but your strength and charisma are a 4. Speed is based upon weight, but your stamina is guaranteed to be low from an in game disease known as grinding which causes your character to sit in a chair and click buttons for 8-16 hours a day. Carpal tunnel syndrome has a 1/10 chance.

    Your mission will be to convince your parents to let you use the credit card for another month for your disease, and that only plants need sunlight, not kids. There will be side missions of jerking off to porn without your parents catching you, and occasionally coming downstairs for your asthma medication. If you are successful you'll build a badass character with amazing abilities such as * Female Revulsion* and *Acne of DOOM* .

    If this isn't good enough for you for an adittional 5 bucks I'll stick you in my backyard with a "Glacial Staff" and a "doomhound" and let you go at it for a half hour. And if my dog... I mean "doomhound" doesn't rip your throat out you'll level up and I'll give you a "Ring of Power" or some other junk... I mean mystical accessory.


    ... Seriously though. Go outside. Now. At the point you wish a game to take up the majority of your REAL life you have a very REAL problem. Maybe you shouldtake up another hobby? Just like any other addiction mmorpg's can be very bad things.

    and umm... if you'd like to send me 49.95 that is also ok.


    -=Magicite=-

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