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Divinity: Original Sin 2, Pillars of Eternity, Tyranny, Wasteland, Torment: Tides of Numenera… Old school RPGs are in the midst of a renaissance and nothing could be better. When so many games hand you a character and do their best to put you in an interactive movie, these are the games that put the RP back in RPG. Read on to discover just what these games have over their AAA counterparts.
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Doing a google image search it appears that the games are, from top to bottom: Torment: Tides of Numenera, Divinity: Original Sin 2, Torment: Tides of Numenera, again, and Wasteland 3.
Also, playing like your same same buonty hunter actually has context in a game with no context is a very poor RP experience. In every way it would work better if you turned off the game and just RP'd with someone else on chat or in RL.
The problem is, game companies are no longer run by artists and philosophers, but by suits and wealthy children.
I like voice acting and still see it as an improvement over having to read everything. I don't have to imagine what they sound like or what inflections they use, it's right there and brings other characters to life. I look forward to one day playing games with voice recognition when the player can just speak their replies and have NPC's appropriately reply, as well as VR for total immersion.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Instead i was putting in more hours and enjoyed more so the old FF3,it was structured in a way that i loved with multiple classes/jobs.BG for example and i guess like most games,including FF3 fail in that you never feel a need to go or have a home,everything is designed to push you forward to the NEXT area/map.So instead of feeling a ROLE all you feel like you are is some mindless person looking for that next quest or next area to eliminate you never feel like you have any role other than the super obvious ..."i need to save the world from destruction..lmao".
Even so ,devs are failing in delivering a great story and the reason our characters exist.Instead every single game is doing almost nothing,all we do is quests to gain xp to gain levels with no meaning or feel that i am actually living in a world.Perfect example is WOW the biggest number game on the planet yet is fails in the very simplest way because your character doesn't even have a home and to me that is just lame.
The term "rp" i feel is way too often looked at in the wrong sense,people think it means to sit around and talk in character and nothing more.The ROLE that is missing is your actual role in the world and your class reasoning.Again we look at Wow,you do not NEED any role to do a quest,so why bother with roles at all if that is going to be your reasoning for gaining levels?Like you gain all this so called experienced in your ROLE yet your role really has no factor in it what so ever.
Point is we need to get away from BAD game design and start making games that deserve the title of ROLE playing.Then we need to enforce the reasoning of having online ,utilizing all the players around you,it is called interaction,instead games like ..ahem WOW like to direct you more to SOLO game play,that type of stuff is just bad game design.
There is way too much that should go into games and importantly it should all tie together as it would in a real life situation,that would be true role playing.Then don't get me started on yellow markers over npc heads,are you kidding me?What kind of BS non realistic nonsense is that?Oh yeah guess what game liked to do that as well,umm yeah ,we are supporting the WRONG type of FAKE mmorpg's.
Never forget 3 mile Island and never trust a government official or company spokesman.