and i quote:
"Move over WoW - there's a new three letter word on the throne, and it isn't "kek". LoL is the face of the new age, and I'm here to tell you how the old guard fell - and how MOBAs stole MMO's thunder."
"But that core philosophy of survive and smash is still there - and while the MMO legions may still be around, it's hard to argue that MOBA isn't the new face of the online grind. Every day more and more MMO players fall off, to return only casually (if at all), and MOBAs are growing stronger than ever."
"MOBAs give us that same feeling of power, that same satisfaction of "gain levels, gain gear, and go whomp people and things that need whomping", but they do it much faster and with much less commitment. "
"Most importantly, MOBAs let us whomp in new and different ways - we aren't just spamming various Rend clones on various Bandit clones anymore. Core philosophy aside, the most prominent MOBAs are still fairly unique in identity despite having obvious leaders. While Dota 2
and League of Legends
are certainly the front runners, companies are still putting out unique content and gameplay mechanics like the third person MOBA SMITE
- and that's not even mentioning the recent MOBA-esque/FPS mergers like Overwatch, Paladins,