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Loot Boxes Are Never a Good Thing a Column at MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2016 in News & Features Discussion

imageLoot Boxes Are Never a Good Thing a Column at MMORPG.com

My good colleague, Billy Murphy, early last week wrote about five things we should stop complaining about. The fifth entry was random reward lootboxes and out of the entire list, I will never - as long as I draw breath - stop complaining about these. They are, as far as I’m concerned, a cancer across multiple genres, intended to do nothing more than extract money from unsuspecting players.

Read the full story here



¯\_(ツ)_/¯ 


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Comments

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 16,987
    Well said.

    Loot boxes are evil.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    This is eerily similar to my feelings on the topic as a whole. 

    It is a direct and conscious attempt to prey on a common human impulse.  Research has shown gambling rewires neural circuits in much the same way that drugs do.  This is not lost on developers/publishers.

    As Torval mentioned in another thread, the power of RNG and that "roll of the dice" is nothing new to the RPG genre..  It's the direct and deliberate "taxing" on that roll of the dice that makes this so disgusting for so many.  You've taken the holy foundational grail of the classic RPGs, starting from the most basic of tabletops, and perverted the mechanic to fleece your customers for more cash.  Not cool, guys.

    image
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Gambling is in MMORPGS because it again gives unskilled, uninspired, uncompetitive roleplayers a way to be better than someone without the road traveled.

    "Look I won a dice roll, I'm better than you. The Gods smile upon me not you. Better luck next time."

    How many times have you been on a game forum where someone is complaining about not being able to get something in a game after 1000 tries only to see another great specimin of humanity come along and say either

    "I got it after 1 try it's RNG, get gud"

    or

     "I got it after 10,000 times stop whining".

    I'm starting to understand that the concept of an MMO doesn't mesh well with the concept of traditional RPG. Maybe that's why the MMORPG genre is walking around like a decrepit emaciated dog.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • cheyanecheyane Member LegendaryPosts: 9,101
    I don't gamble probably because gambling has caused immense hurt in my family. I have never understood the compulsion but addiction runs in my family. I have noticed it in a lot of things I do. I get addicted very easily. Gambling is just another form of addiction. If you can control it I suppose it is harmless but it harms who cannot.

    I have no real objection to it probably because I do not participate but if others choose to it is not for me to say they should not. People who cannot stop themselves from eating too much having no self control about so many things in life must have similar issues. I do not think we have a right to stop others from what they want to do. 

    Gaming is a past time an entertainment so is gambling. So they've combined it. I have mixed feelings about these loot boxes because I do not see myself buying keys and such. I also think that it is up to each individual to exercise control and if companies can make money off of your lack of ability to stay away from a game...... people playing for hours and hours an addiction too . I ask you how great a leap is a loot box from a  gaming addiction ?
    Chamber of Chains
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    I hope that everyone who so roundly castigated @BillMurphy in his article last week, appreciate and understand that our staff has a diverse set of opinions and we're not afraid or reluctant to present both sides of the issue.

    So much for the tin foil hat supposition that we're paid by developers, wouldn't you say? ;)


    ¯\_(ツ)_/¯ 


  • meonthissitemeonthissite Member UncommonPosts: 917
    Yep absolutely agree. For example you are better off selling your keys to fools in the auction house on Star Trek Online then you are ever opening lockboxes unless you're trying to get a currency called Lobi crystals which have a store all their own full of items.

    If the lobi crystals weren't there I would never open a box. But if you are opening them in hopes of getting a ship let me just put in perspective here: I've played Star Trek Online since it was in beta, the entire lifetime of the game I've never opened a box and received a ship of any kind.
  • RPGMASTERGAMERRPGMASTERGAMER Member UncommonPosts: 516
    very nice, give me a bit fayth about this website, totaly agree
  • Asm0deusAsm0deus Member EpicPosts: 4,407
    Agreed 100%, especially the part about them being a cancer for gaming.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    I made popcorn after reading all of this article....waiting for Bill!
  • danwest58danwest58 Member RarePosts: 2,012
    Welcome to the world of MMOs with Cash Shops because people dont want to pay a subscription. So now instead of a $15 a month sub the way you get stuff in game is by turning the cash shop into a casino. Now the games will extract more money from you than $15 a month. All because of the people that so called cannot afford $15 a month or people who dont want to pay for shit.
  • DeivosDeivos Member EpicPosts: 3,692
    Yep absolutely agree. For example you are better off selling your keys to fools in the auction house on Star Trek Online then you are ever opening lockboxes unless you're trying to get a currency called Lobi crystals which have a store all their own full of items.

    If the lobi crystals weren't there I would never open a box. But if you are opening them in hopes of getting a ship let me just put in perspective here: I've played Star Trek Online since it was in beta, the entire lifetime of the game I've never opened a box and received a ship of any kind.
    It actually really annoys me that the loot boxes are a major source of lobi crystals. Rerunning missions just doesn't accrue them fast enough to make it viable to farm them through gameplay when you want to collect gear from the shop. >_<

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

    "The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    edited September 2016
    SBFord said:
    I hope that everyone who so roundly castigated @BillMurphy in his article last week, appreciate and understand that our staff has a diverse set of opinions and we're not afraid or reluctant to present both sides of the issue.

    So much for the tin foil hat supposition that we're paid by developers, wouldn't you say? ;)
    You clearly don't know how tin foil hats work, or how this article would be viewed as a contrived  counterpoint, and how your response pointing at it saying "see!" substantiates that stance. I'm just sayin...


    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
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  • TekaelonTekaelon Member UncommonPosts: 604
    Loot boxes suck
  • RidelynnRidelynn Member EpicPosts: 7,383
    I have a few thoughts on this:

    A For-Profit company will try to get as much profit as they can, and by law it's required for a publicly traded one. So if they can get people to buy a game box, pay a game sub, buy items in a cash shop, pay to win, whatever - they will do it. It's capitalism: the product is worth whatever they can get people to pay for it, and in this case, the game is the product. As a consumer, if you don't like that, you don't buy it. So in that vein, I don't blame companies for doing whatever they think is best to drive revenue. I don't like them all, and I chose not to participate in any that I don't agree with (I happen to not like loot boxes and cash shops, I just don't buy them, but I recognize the publisher/developer's rights to use them).

    I think there are plenty of good payment models for revenue now. If the argument is that development costs are just too high, I would come back and say you need a better development model. Plenty of games, some of which are extremely good, get published without multi-hundred-million dollar budgets. Sure, MMOs require more capital to develop than, say, another Peggle clone, but that doesn't mean they need to cost hundreds of millions of dollars to produce something fun, and something that could be sold, start cranking out revenue, and start the process of continuous reinvestment and improvement. Case in point - League of Legends, one of the (arguably) highest grossing games of all times, started out as a mod developed by some college kids. Half-Life, which spun off to help found Steam, started off as a Quake mod.

    That isn't to say that a game can't start out with a solid payment model in place, just that you need a good game to drive the payment model, not the other way around. I can point to plenty of bad games with perfectly good payment models that flopped, I can only point to a select handful of good games that had bad payment models and turned it around.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    I think developers dropped subs in favor of F2P because subscriptions made them accountable to their entire game community for content schedules and prompt bug fixes. Subscriptions were black and white. "You're either with us nor not with us". When the overall game community spoke it was felt.

    F2P, gamble boxes, P2Whatever gives publishers the opportunity to not have time constraints to fix or update anything without out real recourse while subjectively treating their base as "vocal minority".

    There is a fair model out there that fits but all these developers wish to take great games and sacrifce why they're good, for short sighted monetary goals.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
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  • MachkeznhoMachkeznho Member UncommonPosts: 424
    I dont really feel as if overwatch's lootboxes are an issue I think they are great incentives to grind out a level each day. I mean you literally get one every single level so if you buy them thats on you...
  • hyuteihyutei Member UncommonPosts: 52
    to me personally it all depends on what kind of loot boxes they are,overwatch ? i consider them fine,its not that hard to lvl up and get a loot box,no1 is making you buy it,your supposed to play anyways so it doesnt matter

    Gw2 is unfair,but still at some point they are ok,reason is,they are allowing every1 to exchange gold for ingame cash so you can buy costumes and stuff,so they do need to earn profit somehow,as long as it doesnt make the game PAY2WIN im cool with it

    you people need to understand something,developers dont have many choices,its either to earn money with PAY2WIN system or with loot boxes for costumes,to me personaly,id always pick loot boxes over PAY2WIN

    all in all,its a lose-lose in every direction,if you do pay2win,people cry and quit,if you do loot boxes,people cry and quit

    there is simply no solution to every1 dissatisfaction,not every1 has same amount of RL cash,so to some not needing to spend a dime to get stuff with grinding is awesome,and yet there are some with soo much cash that simply want to spend it and get it instantly and not bother with it anymore......
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    The issue with holding up LoL or Half Life as examples is the monthly cost for maintaining and providing content for them is nothing compared to an MMO. So what is an MMO to do? More so a Western developer where payroll can eat up as much if not more than a third of your revenue
    I'm tired of seeing people passively complain about "payroll" in the Western world like labor is something privileged to every delusional prick with an idea. Especially in the realm of digital media.

    There are 2 options with hybrids inbetween;
    • Get the capital, create your AAA game, with your AAA timeline, and your AAA expectations and responsibilites. Sink or swim.
    • Get in your personal workspace, with people who believe in what you're doing, create your indy game, with loose timeline, and no expectations or responsibilities. Sink or swim.
    All this "labor and insurance is too high for me, I'm going to have to sell my Lambo now" is getting to be a bit much.

    Sorry for the off topic rant.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • JeroKaneJeroKane Member EpicPosts: 6,965
    edited September 2016

    cheyane said:

    I don't gamble probably because gambling has caused immense hurt in my family. I have never understood the compulsion but addiction runs in my family. I have noticed it in a lot of things I do. I get addicted very easily. Gambling is just another form of addiction. If you can control it I suppose it is harmless but it harms who cannot.

    I have no real objection to it probably because I do not participate but if others choose to it is not for me to say they should not. People who cannot stop themselves from eating too much having no self control about so many things in life must have similar issues. I do not think we have a right to stop others from what they want to do. 

    Gaming is a past time an entertainment so is gambling. So they've combined it. I have mixed feelings about these loot boxes because I do not see myself buying keys and such. I also think that it is up to each individual to exercise control and if companies can make money off of your lack of ability to stay away from a game...... people playing for hours and hours an addiction too . I ask you how great a leap is a loot box from a  gaming addiction ?



    The difference is that children cannot enter Casino's, but do have access to MMORPG's.

    Second, the loot boxes are not targetting People without addiction, they "specifically" target people WITH addiction, because they know they will spend enormous amounts of cash to get what they want due to them not being able to control their impulses!

    That's why these loot boxes are a CANCER in MMORPG's! And why I hate these studios that incorporate them into their games with a passion! It's immoral and disgusting and has nothing to do anymore with gaming as a whole!

    It's gotten so bad now, that their entire games get designed around these RNG lootboxes! Utterly disgusting and it's pretty much destroying the MMORPG genre at the moment.

    The only two MMORPG's I can play right now without this cancer are WoW and FFXIV..... but for how long until corporate greed infects these two games as well. Especially Blizzard now doing it with Overwatch. It just a matter of time until they will start adding it to WoW. :-/

    A small ray of light is that Square Enix is a Japanese Company, so FFXIV will luckily never see it.
  • Charliff1966Charliff1966 Member UncommonPosts: 25
    Lootboxes are the reason I left ESO and didn't even bother with Neverwinter and other games that have them. Developers see quick cash because they know people will buy the keys even when the chance of a good item is less then 1℅. I see them as another nail in the coffin for traditional mmorpg's.
  • josko9josko9 Member RarePosts: 577


    The challenge I guess then becomes how does a publisher and/or developer create a healthy residual income stream to support a game that needs to always be online, needs continued development funds and needs to account for it's payroll.

    A MOBA like DOTA or LoL is not nearly as expensive to maintain as an MMO
    and adding content is not a priority for that genre. A new map here and
    there and a champion or two a year and your done. Most of the folks I met at Riot were working on other things while only a core team maintained LoL. (At least in the LA office)

    A sub model alone does not seem to provide enough income by itself with the way the development and maintenance costs have risen dramatically over the years while the price of buying a game has remained unchanged. Look at nearly all sub based games on the market. They still have a cash shop. I do not believe it is because they are just greedy. I think it is born out of necessity for a good ROI. 

    For a free to play game like the base game of GW2 or TF2 how do they monetize? What is the solution? As was highlighted by Mr Hartsman in Bill's recent interview, cosmetics alone does not 'pay the bills' so other ways of monetizing have become a need rather than a want. They seem to be going a more ESO or LOTRO approach by allowing you the option to buy content in packs. Which is great but is that a viable long term method?

    For a B2P game like ESO or Overwatch it is fine out of the gate with a box sale but as the game matures on the market and box sales begin to stop flowing in and begin it's trickle the servers must continue to be on and the development of new content must be on the budget sheet.

    So saying a Lootbox is not the answer is fine but the better topic is what is the solution over a lootbox? 
    How should a free to play or buy to pay game monetize itself since it has proven that 'just cosmetics' don't seem to 'pay the bills'




    ESO is not B2P. If it was, they wouldn't be able to keep on releasing high quality DLCs every quarter. They'd pretty much end up just like GW2.

    ESO is a hybrid B2P/P2P MMO, that is actually leaning much more towards P2P with all the DLCs coming that fast. If you want a quick proof, just look at PS4 top-seller addons. You'll see that ESO+ (optional subscription) is still going very strong after 14+ months.

    ZOS could have very well kept with the subscription-based model, I have no doubt it would have worked damn fine for them. But why when there is a goldmine with the ES playerbase that prefers the B2P + DLCs model?

    Of course this model doesn't work for all MMOs. But I still think it's the most fair one. Subscription-based MMOs need to go, and F2P abominations as well.
  • bcbullybcbully Member EpicPosts: 11,838
    edited September 2016
    Eeeh... Gambling is gambling. Loot boxes are gambling. Gambling shouldn't be around kids.

    That being said, cosmetic boxes in no way compromise the integrity of the "game".

    Sure I would prefer not to have them, but I'm no where near hating them.

    full disclosure - I've never bought one with cash in any game.
    "We see fundamentals and we ape in"
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