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Pillars of Gameplay #12 - Saga of Lucimia

SystemSystem Member UncommonPosts: 12,599
edited August 2016 in Videos Discussion

imagePillars of Gameplay #12 - Saga of Lucimia

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  • GdemamiGdemami Member EpicPosts: 12,342
    Such self-delusion.

    ...ever thought why there are minimaps in the first place?

  • SlyLoKSlyLoK Member RarePosts: 2,698
    Going to enjoy watching this one burn.
  • DullahanDullahan Member EpicPosts: 4,536
    Love the direction they are going with this. I just hope that in an attempt to provide maximum immersion, that they can strike a balance and err on the side of fun rather than tedium.

  • angus858angus858 Member UncommonPosts: 381
    Awesome. I remember playing DAoC before they added the map. At night you could actually get lost in a forest full of nasties. Knowing how to navigate was actually a player skill, not something coded. I was disappointed when they put maps in. Kudo's to Lucimia for leaving out the Easy buttons.
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