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With Legion now out and millions of players getting back into WoW, it seems like the MMO slump is starting to end. Why you ask? Well, many MMOs remain alive and do very well for the companies that run them. The trick is, there is nothing new coming to the table. At least, that is, for now. All of that will change soon as a host of new games hit the market and nostalgic players will join with a new legion of MMO fans.
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But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
If your favorite past time was collecting money,you could spend 12 hours a day doing it and NOT call it grind.In other words if something is fun or enjoyable and that is EXACTLY what games SHOULD be,then there is NO such thing as grind.
a ROLE playing game is not an instant flash or browser game of Tetris,it is SUPPOSE to be a living ordeal,to take part in long term life on some virtual planet living out a virtual life.That sort of idea and design does not happen instantly or it would be a really crap design .
Who was the first to have no integrity towards their own game?Well Blizzard of course ,a SELLOUT business that would ruin the integrity of their game for $$$$,just ;like p2w games do,they don't care it is all about money.
Here is a hint,if you want INSTANT action,go find that type of genre/game because it is NOT a ROLE PLAYING game design.Also any developer trying to make that type of game and call their game a mmorpg,should be shot and removed from making games.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'd say that huge part of this stagnation is the gamerbase itself.
People complain about getting the same WoW-clones since 10 years, but whenever a title did something different, people didn't know what to do with it and yelled at it.
Various of BDO's systems, GW2 dynamic events...
-players complain about tab targeting...and as well complain about the combat in those games who took a different approach (Wildstar, AoC...it even goes back to Chronicles of Spellborn)
-players complain about cartoon graphics...and as well about the graphics in every game that didn't come cartoonish.
-players complain about every thempark that gets released, about streamlined content and about hand holding. If a game for once does not hold their hands and leads them on rails, nobody seems to be able to handle that freedom and find their way on their own. (see BDO i.e.)
=players called for something new for years and at the same time weren't ready for anything that was not the same old.
We get what we deserve here. As long was we help kickstarting games with 2004 systems and technology, pre-order $150 scam packs orfall for pre-release hype and buy everything on release day there won't be nothing new coming to the table. And that is mostly on us.
I just want to add that non-WoW doesn't have to mean a totally new mmo.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
Someone above hit the nail perfectly on the head..."You can't please everyone".As true as that statement is,you most certainly CAN make the game you claim to be making and you can stick to ideals that belong in your genre.I say proper ideas that pertain to plausible ideas as you would expect them.Example you would not expect to see pink elephants flying around in the air nor would you expect an entire population in a living world to actually NOT have anywhere to live...ahem Wow.
MMO's making a comeback?How many games are actually MMO's?NONE of the moba's,NONE of the TCG's,not CS ,none of the popular games are mmo's.Wow has ONLY jumped back into twitch spotlight because it has a new release,otherwise the game dwindles down low on the list.Actually EVERY single new game hits top list then disappears,so it really says that NOTHING remains interesting past a couple months,that says devs are making non interesting games.
Never forget 3 mile Island and never trust a government official or company spokesman.
But if people really want something completely new in terms of an mmo, look at Eldurian's thread "little to no leveling" or whatever the title of that thread is check that out.
Edit: Actually you know what, yea, completely new will revitalize the genre so I guess we do need something completely new. I dont know why I said it doesnt need to be.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
It takes one to know one.
At the end of the day, there's a reason why we still only got 1 WoW out of Blizzard and still has more subs than most of the F2P titles concurrent daily users combined. Blizzard got the right approach by working the living crap out of 1 title and maybe we'll see a WoW-2 the day WoW subs drops below 500K, but we're still about 10 years away from that, if not more.
But still, after all that, I'd take Maple Story over One Man's Lie any day.
And yea blizzard has the right idea, their plan isn't to release a new mmo every month, their plan is to continue working on their 1 mmo, WoW.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
This will need to change as too many cashgrab MMOs are made that will saturate the gamers and the market, if they already haven't. On the other hand, I think the gamers are polarized between familiar, similar (or downright same) concepts and occasional innovations or not-seen-before stuff that they have a hard time accepting or getting used to. It's a weird situation, but as long as there is something that sells, there will be tons of it made.
The end user is the key here, ergo the gamers. Demanding quality and rejecting sub-par copies of games will turn around the situation.
It takes one to know one.
For myself, I say everything I do in a game is 'grind'. So I don't have a grind issue.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Well, a epic mmorpg require strong visions and taking risks, instead of following the same path of all current mmos. That mmorpg will also need to be of high quality with a lot of content to keep player retention.
Problems are that this require a substantial amount of investment and investors do not like untested grounds.
The many upcomming and promising (from a mmorpg players perspective) crowdfunded indie games do not have the funding, sometimes not the expertise, to pull off high quality massive content. Many will fail, but I think in 5 years a few will have survived - AND THEN they may grow into true epic mmorpgs. Don't expect an amazing epic non story-driven mmorpg for years, though there will be smaller games that shows that potential.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
For me the old mechanics just need to be updated with modern sensibilities. I dont mind tab target, a ton of skills, etc as long as its easy to use. The wasted time that was done due to limitations in the past should just be removed. Add aspects where I can interact with my cell phone if I can't get to a computer.
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I like what WoW did with Legion. Yes there are less skills but it makes the combat a bit more active (than just standing there firing rotations). While the mechanics are the same old, how they introduced them makes them feel fresh. At the very least I feel the urge to login to do things, and I haven't felt that (espeically in WoW) for a while.
I feel that the problem was that a lot of publishers fail to understand what makes an MMO enjoyable. They do stupid things like make RNG a massive part of the game (often in the form of item mall to the point where people literally have to gamble money). They add fatigue/stamina items to gate progress in games. They fail to establish a decent end game with most of the game about being grind with nothing to do but farm for equipment once a week. Then, when people ask them why their MMO isn't succeeding as well as it should be, they do stupid things like blame the players or just say they don't know and feign ignorance.