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UPDATE: Earlier today, we reported conflicting information about the nature of the Dark & Light revenue model. Snail Games sources had indicated both P2P (subscription) and B2P (one-time purchase). In response, the Dark & Light Facebook page has been updated with the news that the game will indeed be Buy to Play.
Yesterday we posted a comment stating that Dark and Light's payment model would be Pay to Play, implying that it would require a recurring subscription fee in order to play.
This statement was made in error; Dark and Light will officially release as a Buy to Play game, meaning you will pay once for the game with no recurring subscription fee.
We apologize for the confusion - more information about Dark and Light's release plans will be released in the near future.
Conflicting information about the Dark & Light revenue model has emerged. 2P.com has reported that Snail Games representatives tweeted that the game would be
Comments
f2p is the worst thing ever happened to gaming, imho.
don't care if b2p or monthly fee, the latter one if justified by a pretty good amount of new contents.
I'd prefer a sub to be that continual income, and would pay it, but I guess others can do it for me.
B2P is the most this game can push imo and even then it'll probably be f2p because I dont think anyone has ever heard of them. BDO is still b2p but honestly, how long do people think that will last for before f2p?
Oh my expectations for this one are endless!
UPDATE: Earlier today, we reported conflicting information about the nature of the Dark & Light revenue model. Snail Games sources had indicated both P2P (subscription) and B2P (one-time purchase). In response, the Dark & Light Facebook page has been updated with the news that the game will indeed be Buy to Play.
¯\_(ツ)_/¯
Also, having "money grabbers" in the same sentence as "WoW" made me laugh ;-)
P2P until it stops being reliable. Just like Elder Scrolls Online, big titles will have people buying it and get the following 30 days and then the marketers can probably count on a good many of them adding to their subscription the following month, maybe two, even three. Then when it really starts to deteriorate you remodel your payment model into B2P and then reach to a new consumer base with some added enticement methods to grab them.
It's how you make more bucks with relatively no significant drawbacks to note.
calling it !!
for peoples who say b2p better that f2p... what the diffenrence ? you enjoy spend money on the game box ?? these games go f2p with cash shop anyway....
Then Cash Shop importance is increased a few months after launch. Promises of "no P2W" are reworded and "clarified", dev claims to have been "misunderstood" earlier.
Some time later, Cash Shop items begin to gain stats and undeniable advantages.
And so it continues...
B2P = F2P + entrance premium price for being naive
when will people learn ??
I self identify as a monkey.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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