I could deal with some of combat and dialed back classes from Dragon Age Origins since the 2nd one was as well. But what really put me off was the MMO open world style quest.
I have a very small threshold now for quest that make me do X number of Y. It's pure filler crap. I like single player RPGs because you just do the story normally. I go into a bandit camp and kill them all and the leader because he attack my village. Not kill 10 bandits repawning and colect 20 daggers and Blah Blahs head.
Would you approve of developers putting more MMO style quest into single player RPG?
Comments
However I agree with you if it's done bad. Kingdom of Amalur for example turned me off quite quickly when it made me feel like I'm playing a single player mmo themepark.
The repetitive crap in DA:I makes questing in some MMOs look good.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Lazy crap? Cost efficient.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
거북이는 목을 내밀 때 안 움직입니다
However, I would still agree with most the sentiments made. So much of the game's content was effectively a grind padding the short instances of story missions actually progressing the plot. If you ripped out all the fluff between the narrative quests it'd be a remarkably truncated experience.
And the amount of world changes were pretty finite. Beyond the few narrative quest component that used it to bar progress, a lot of it was pretty lacking in any apparent impact save for a footnote in your quest log. Everything else about the zones reset every time you left.
Did make for a lot of things running counter to the interesting elements of the game.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
I just focused on the stories and didn't do the things that I thought were bothersome- like finding the constellation things and some other gathering stuff. I tried one of the expansions though and couldn't get back into it.
"Weirdly, we actually had a project code-named Blackfoot which was the first game we had that was looking at Frostbite," Inquisition executive producer Mark Darrah told GamesIndustry International. "It was a Dragon Age game, multiplayer only, that was in development beforeDragon Age II came out."
Just read this and now everything makes sense. Inquisition was orginally gping to be an MMORPG.
While all crpg/single player rpgs have this to certain extent, Bioware seems to overload their games with it more and more.
Just compare Baldur's Gate 2 and Dragon Age games in this regard and then compare how Dragon Age series evolved. More and more grind, filler combat overload and general cheap filler content.
I don't know what is basis of such design direction but certainly this is deliberate.
Anyway in terms of single player AAA rpg, The Witcher 3 completly declassed DA:I.
It just wasn't good - and the MMO style quests didn't help.