Aion at least its up on GW2. Neither game I play anymore, but definitely had more fun in Aion during its prime.
Blade and Soul has more staying power then I thought it would, pretty steady for a market filled with game hobos like me moving from one spot to the next.
Looks like Wildstar got a small boost. But expect the numbers to fall again for next quarter. F2P and Steam brought in some PR coverage and returning players for a short time, but quickly like many realise there's nothing really to do outside of raiding and housing.
There was a time, when NCSoft also broke down their financial report on games by region, it was interesting in that up until they stopped releasing that data, that very little of their income was from outside of Korea, income from NA/EU, even in games such as GW2, was a minute fraction of that generated in Korea, have to wonder if that is the reason why they stopped, would have liked to have seen what the numbers were on the GW2 expansion in particular. It would certainly lend credibility to their statements about their games if they did so, i suspect they don't because, well, facts can be problematic.
There was a time, when NCSoft also broke down their financial report on games by region, it was interesting in that up until they stopped releasing that data, that very little of their income was from outside of Korea, income from NA/EU, even in games such as GW2, was a minute fraction of that generated in Korea, have to wonder if that is the reason why they stopped, would have liked to have seen what the numbers were on the GW2 expansion in particular. It would certainly lend credibility to their statements about their games if they did so, i suspect they don't because, well, facts can be problematic.
They still do it but now it uses one entire page for that on the report, before it shared the same page as the sales per game.
There was a time, when NCSoft also broke down their financial report on games by region, it was interesting in that up until they stopped releasing that data, that very little of their income was from outside of Korea, income from NA/EU, even in games such as GW2, was a minute fraction of that generated in Korea, have to wonder if that is the reason why they stopped, would have liked to have seen what the numbers were on the GW2 expansion in particular. It would certainly lend credibility to their statements about their games if they did so, i suspect they don't because, well, facts can be problematic.
They still do it but now it uses one entire page for that on the report, before it shared the same page as the sales per game.
Would be interesting to see that data then, when NCSoft gave GW2 away for free, it was a huge thing, it would be interesting to see how that translated into actual purchases of the HoT expansion pack.
There are no more magic tricks left in the WS bag, if the Steam launch only generated an increase of 1B KRW, WS is done, because it looks like its total revenue will be back down to 1B very soon.
The reason LA1 is on top that has nothing to do with that.
Unless the game does not have P2W, then there is no way to validate that statement. We already know that P2W is popular with Korean gamers, if the game supports it, then Filmorets statement could be correct, or at least be a significant contributor to the games success in the Korean market.
The reason LA1 is on top that has nothing to do with that.
Oh.. We got anyone who knows the Korean version of this game isnt p2w?
Looking into the website for Lineage 1 for 30 seconds, I found the cash shop, looked in there and saw RNG loot boxes that you can buy up to a pack of 115 of them, that's the highest amount of loot boxes in a pack I've ever seen. It looks like there is swords, and staves in the cash shop as well. I can't tell if they are just skins or what, but if they are actual items then that's pretty bad.
There was a time, when NCSoft also broke down their financial report on games by region, it was interesting in that up until they stopped releasing that data, that very little of their income was from outside of Korea, income from NA/EU, even in games such as GW2, was a minute fraction of that generated in Korea, have to wonder if that is the reason why they stopped, would have liked to have seen what the numbers were on the GW2 expansion in particular. It would certainly lend credibility to their statements about their games if they did so, i suspect they don't because, well, facts can be problematic.
They still do it but now it uses one entire page for that on the report, before it shared the same page as the sales per game.
Would be interesting to see that data then, when NCSoft gave GW2 away for free, it was a huge thing, it would be interesting to see how that translated into actual purchases of the HoT expansion pack.
HoT and no new (or slow) content hurt GW2. No new content + crappy expansion = no players spending money on your game. GW2 made more money pre-HoT after a 10 month long content drought than in the months after HoT release spike ended and only 3 months of content drought (there was no new content in Q2).
LS3 brought a few people back for now, it's the first story content since HoT released that wasn't raid stuff or achievement hunting, and the HoT sales will increase the revenue a bit in the next quarter.
Anet also have productivity issues. They are so slow at making new stuff that I don't understand how they could make the base game in 5 years.
More of a sign of sales tapering off with the previous quarter showing the spike, seems to me that it is a fair indication of good sales of the HoT expansion in NA/EU tbh, its not a subscription game so maintaining that level of sales would have been unrealistic, the next few quarters will indicate the level of income from NA/EU, so not really an 'ouch' situation.
It's as if the steady downward trend in 2Q/3Q 2015 simply resumed at the same same point in 2Q 2016, almost like HoT never happened.
If that is the case, GW2 revenue will soon be under heavy pressure. They cannot keep pumping out HoT-sized expansions to keep their numbers up, it will eat all the profit...
First closed beta for Lineage Eternal in november (korea only it seems). Depending on how LE can please korean market, it can be another printing money machine in the long term as Lineage 1.
Comments
Blade and Soul has more staying power then I thought it would, pretty steady for a market filled with game hobos like me moving from one spot to the next.
It would certainly lend credibility to their statements about their games if they did so, i suspect they don't because, well, facts can be problematic.
There are no more magic tricks left in the WS bag, if the Steam launch only generated an increase of 1B KRW, WS is done, because it looks like its total revenue will be back down to 1B very soon.
We already know that P2W is popular with Korean gamers, if the game supports it, then Filmorets statement could be correct, or at least be a significant contributor to the games success in the Korean market.
LS3 brought a few people back for now, it's the first story content since HoT released that wasn't raid stuff or achievement hunting, and the HoT sales will increase the revenue a bit in the next quarter.
Anet also have productivity issues. They are so slow at making new stuff that I don't understand how they could make the base game in 5 years.
If that is the case, GW2 revenue will soon be under heavy pressure. They cannot keep pumping out HoT-sized expansions to keep their numbers up, it will eat all the profit...