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My fondest memories in MMO's have one aspect in common

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  • blueturtle13blueturtle13 Member LegendaryPosts: 11,826
    Mine would be in Asheron's Call. The Soul Crystals. All of us were like "What the hell are those?!" Towns were destroyed and every part of the community was involved. It was awesome.

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  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,048
    Mine would be in Asheron's Call. The Soul Crystals. All of us were like "What the hell are those?!" Towns were destroyed and every part of the community was involved. It was awesome.
    That was amazing too. I was there :)
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
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  • waynejr2waynejr2 Member EpicPosts: 7,768
    Mine would be in Asheron's Call. The Soul Crystals. All of us were like "What the hell are those?!" Towns were destroyed and every part of the community was involved. It was awesome.
    That was amazing too. I was there :)

    Remember when games used to do fun stuff.

    When wow did the Zombie Plague for the Wrath of the Lich King and people were running around as ghouls there were so many people complaining on the forums about this.  It ruined the normal questing they had access to for years.  Bummer.........
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  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,048
    waynejr2 said:
    Mine would be in Asheron's Call. The Soul Crystals. All of us were like "What the hell are those?!" Towns were destroyed and every part of the community was involved. It was awesome.
    That was amazing too. I was there :)

    Remember when games used to do fun stuff.

    When wow did the Zombie Plague for the Wrath of the Lich King and people were running around as ghouls there were so many people complaining on the forums about this.  It ruined the normal questing they had access to for years.  Bummer.........
    I had much fun defending the newbies back then. I was in nNorthshire with my warlock, dotting the high levels turning into zombies to grief the people who just started the game.
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 9700k (4.90ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte Z390 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 8K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

  • scorpex-xscorpex-x Member RarePosts: 1,030
    R.Lima said:
    Even though all these moments involved vastly different activities and games, they all shared one element: Playing with others. Yes, many MMO's now possess interesting solo-driven content that I admit to having enjoyed as well. Yet, the impact these single-player stories had in me pale in comparison to the experiences I lived through the interactions with other players. 

    The one feature that defines MMO's and allows them to be unique among all other genres is multiplayer massiveness. So why is it that developers are not playing as much to the genre's greatest strengths? 

    Just some food for thought. Think of your most memorable MMO moments and analyze which of them were only possible because you had to interact with other players.

    For you.  That is not the same for others, the only reason the market can sustain the number of titles we have is because it had to stretch to reach a wider audience.  Many of which don't like group play,  most of these people get enough interaction irl and don't need it in their games.
  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    Another thing that MMOs have lost are GM events.  I recall being in Greater Faydark (EQ1) when the sky turned blood red.  As I neared Kelethin, I noticed a whole bunch of people running about.  My guildmate and I took a closer look and Emperor Crush was wreaking havoc at the base of Kelethin.

    Another cost-cutting practice to put more money into advertising.

    VG

  • MoiraeMoirae Member RarePosts: 3,318
    edited August 2016
    R.Lima said:
    Just to list a few:
    • Completing my first Dragon raid and Titan raid in Dungeons and Dragons Online as the designated rogue having to disable all traps or risk the lives of the 11 other people who were all coordinating through voice chat
    • Winning a dueling tournament in Star Wars: The Old Republic with my Jedi Sage organized by some random, but generous rich player in front of Coruscant's gargantuan Senate Tower
    • Getting 1st place in World of Warcraft's Stranglethorn Fishing Extravaganza with a low level Night Elf druid while avoiding certain death at the hands of several max level Horde players preying on the weak
    • Venturing forth deep into the Wilderness of RuneScape with two of my best buddies wearing valuable Rune armor and getting lost and split up on the way back, leading to an incredibly tense and frightening journey
    • Forging a full set of armor with my Armorsmith/Warcaller Cleric in Vanguard: Saga of Heroes and selling it for a large sum of gold to a player who requested the services of a craftsman in Tursh Village
    Even though all these moments involved vastly different activities and games, they all shared one element: Playing with others. Yes, many MMO's now possess interesting solo-driven content that I admit to having enjoyed as well. Yet, the impact these single-player stories had in me pale in comparison to the experiences I lived through the interactions with other players. 

    The one feature that defines MMO's and allows them to be unique among all other genres is multiplayer massiveness. So why is it that developers are not playing as much to the genre's greatest strengths? 

    Just some food for thought. Think of your most memorable MMO moments and analyze which of them were only possible because you had to interact with other players.
    Ok, getting tired of constantly being harped at for being a solo player. It's not up to you whether I'm a solo player or not. Maybe your greatest experiences were in groups, mine weren't and never have been. I play MMO's for things like longer storylines, more involving worlds, and occasional assistance from fellow players (hence guilds). Why is it any of your business that I am a solo player? I have spent most of my life working with the public, when I come home from work, I want interaction with people ONLY if I choose it, not having it forced on me because other players want it. And that is none of your business. 

    Stop harping on the solo players. We play differently. Deal with it. And don't try to say that you weren't saying that or you wouldn't have bothered saying "Playing with others. Yes, many MMO's now possess interesting solo-driven content that I admit to having enjoyed as well. Yet, the impact these single-player stories had in me pale in comparison to the experiences I lived through the interactions with other players. "

    That right there was specifically meant as an underhanded slap against soloers. Even if you said later "The one feature that defines MMO's and allows them to be unique among all other genres is multiplayer massiveness. So why is it that developers are not playing as much to the genre's greatest strengths? ". Because, you see, there are those of us who don't consider being forced to group a strength, and you know that. 
  • ErdaErda Member UncommonPosts: 211
    Asheron's Call, EQ2, LoTRO and at times WoW when I found a nice group of friends to play with.  As others have said, loved having those great guild/group experiences.  Probably my best time was when our beginner raid team finally killed the Balrog in LoTRO after many months of progress towards that goal.  It was an epic moment for us and at the time, there weren't too many groups on the server who had that kill.


    On the soloing side of things though, I have had some great moments.  Asheron's Call when I finally made my Greater Shadow Armor or made the perfect bandit hilt weapon.  Or WoW when I finally got that pesky loremaster title after many months of research and play.  However, nothing can really top those group play moments.


    Sadly these days I only play solo.  I've found that so many players are an antisocial nasty bunch so I mostly keep to myself.
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 3,939
    It's hard to remember a collection of generic quest that are similar to the next over a 10 year stretch.  I mean, I remember events from UO.  Even other players.  I remember things from M59.  

    I think WoW's shaman class quest sticks out the most to me.  Even that is kind of vague.  Why aren't there more class quest?


  • NildenNilden Member EpicPosts: 2,900
    Moirae said:
    R.Lima said:
    Just to list a few:
    • Completing my first Dragon raid and Titan raid in Dungeons and Dragons Online as the designated rogue having to disable all traps or risk the lives of the 11 other people who were all coordinating through voice chat
    • Winning a dueling tournament in Star Wars: The Old Republic with my Jedi Sage organized by some random, but generous rich player in front of Coruscant's gargantuan Senate Tower
    • Getting 1st place in World of Warcraft's Stranglethorn Fishing Extravaganza with a low level Night Elf druid while avoiding certain death at the hands of several max level Horde players preying on the weak
    • Venturing forth deep into the Wilderness of RuneScape with two of my best buddies wearing valuable Rune armor and getting lost and split up on the way back, leading to an incredibly tense and frightening journey
    • Forging a full set of armor with my Armorsmith/Warcaller Cleric in Vanguard: Saga of Heroes and selling it for a large sum of gold to a player who requested the services of a craftsman in Tursh Village
    Even though all these moments involved vastly different activities and games, they all shared one element: Playing with others. Yes, many MMO's now possess interesting solo-driven content that I admit to having enjoyed as well. Yet, the impact these single-player stories had in me pale in comparison to the experiences I lived through the interactions with other players. 

    The one feature that defines MMO's and allows them to be unique among all other genres is multiplayer massiveness. So why is it that developers are not playing as much to the genre's greatest strengths? 

    Just some food for thought. Think of your most memorable MMO moments and analyze which of them were only possible because you had to interact with other players.
    Ok, getting tired of constantly being harped at for being a solo player. It's not up to you whether I'm a solo player or not. Maybe your greatest experiences were in groups, mine weren't and never have been. I play MMO's for things like longer storylines, more involving worlds, and occasional assistance from fellow players (hence guilds). Why is it any of your business that I am a solo player? I have spent most of my life working with the public, when I come home from work, I want interaction with people ONLY if I choose it, not having it forced on me because other players want it. And that is none of your business. 

    Stop harping on the solo players. We play differently. Deal with it. And don't try to say that you weren't saying that or you wouldn't have bothered saying "Playing with others. Yes, many MMO's now possess interesting solo-driven content that I admit to having enjoyed as well. Yet, the impact these single-player stories had in me pale in comparison to the experiences I lived through the interactions with other players. "

    That right there was specifically meant as an underhanded slap against soloers. Even if you said later "The one feature that defines MMO's and allows them to be unique among all other genres is multiplayer massiveness. So why is it that developers are not playing as much to the genre's greatest strengths? ". Because, you see, there are those of us who don't consider being forced to group a strength, and you know that. 
    If your going to solo and design the game to be soloed, don't you think it would be better to build the game as a single player game? What's the point in having the massively multiplayer part if you don't even care about taking advantage of it or using it?

    I love MMORPGs but feel that both ESO and SWTOR would have been better as single player games for instance.

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  • jesteralwaysjesteralways Member RarePosts: 2,560
    R.Lima said:
    Just to list a few:
    • Completing my first Dragon raid and Titan raid in Dungeons and Dragons Online as the designated rogue having to disable all traps or risk the lives of the 11 other people who were all coordinating through voice chat
    • Winning a dueling tournament in Star Wars: The Old Republic with my Jedi Sage organized by some random, but generous rich player in front of Coruscant's gargantuan Senate Tower
    • Getting 1st place in World of Warcraft's Stranglethorn Fishing Extravaganza with a low level Night Elf druid while avoiding certain death at the hands of several max level Horde players preying on the weak
    • Venturing forth deep into the Wilderness of RuneScape with two of my best buddies wearing valuable Rune armor and getting lost and split up on the way back, leading to an incredibly tense and frightening journey
    • Forging a full set of armor with my Armorsmith/Warcaller Cleric in Vanguard: Saga of Heroes and selling it for a large sum of gold to a player who requested the services of a craftsman in Tursh Village
    Even though all these moments involved vastly different activities and games, they all shared one element: Playing with others. Yes, many MMO's now possess interesting solo-driven content that I admit to having enjoyed as well. Yet, the impact these single-player stories had in me pale in comparison to the experiences I lived through the interactions with other players. 

    The one feature that defines MMO's and allows them to be unique among all other genres is multiplayer massiveness. So why is it that developers are not playing as much to the genre's greatest strengths? 

    Just some food for thought. Think of your most memorable MMO moments and analyze which of them were only possible because you had to interact with other players.
    Yes "playing with others", "trading with others", "having meaningful interaction with other players"; these are what makes an online game a proper mmo. These days most mmo players just want solo play until it is absolutely necessary to group with others. It is like i am playing a single player game with optional multiplayer feature.

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  • ImpmonImpmon Member UncommonPosts: 81
    In vanilla WOW end game was Plane of Fear & Hate.  I played a troll shadowknight, considered one of the worst/hardest race class combo's to level.  As a result there was around 3 max level shadowknights on the server I played myself included.

    I wasn't in the resident uber guilds who were raiding plane of fear at the time.  I was just minding my own business when someone sent me a random /tell.

    "Hey do you want umbral platemail armor ?"

    .... uh whaaaaat ?  This was considered end game loot for shadowknights.

    "Yeah we got all this umbral platemail armor dropping in here and we have no shadowknights.  Come loot it."

    In like 2 hours I had a full set of umbral platemail armor.
  • heerobyaheerobya Member UncommonPosts: 465
    Impmon said:
    In vanilla WOW end game was Plane of Fear & Hate.  I played a troll shadowknight, considered one of the worst/hardest race class combo's to level.  As a result there was around 3 max level shadowknights on the server I played myself included.

    I wasn't in the resident uber guilds who were raiding plane of fear at the time.  I was just minding my own business when someone sent me a random /tell.

    "Hey do you want umbral platemail armor ?"

    .... uh whaaaaat ?  This was considered end game loot for shadowknights.

    "Yeah we got all this umbral platemail armor dropping in here and we have no shadowknights.  Come loot it."

    In like 2 hours I had a full set of umbral platemail armor.
    Sounds more like EQ2 than Vanilla WoW... but that's a good story! 
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