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Why did the best mmorpg never....

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  • TamanousTamanous Member RarePosts: 3,026
    edited August 2016
    I'm not sure who Blizzard was post-Cata but they weren't an mmorpg developer. We seem to see glimmers of them returning to mmorpg concepts. Sadly this trend will only occur if other mmorpg developers gain significant success with features they design ... so Blizzard can copy it once again and polish it into shiny little poo balls to make it their own.

    They copied features from other genres that destroyed the concept of Wow when it was launched. Since then many of those features have failed. The success of what is produced moving forward will be based upon whether they are finally making an mmorpg again or just copying market trends.

    If we start seeing augmented reality Wow apps integrated into Wow soon ... pack up your shit and uninstall Wow forever because Blizzard has finally lost their shit entirely. If Legion launches and we actually see horizontal growth to the mmo world ... there may be a single f'ing hope for this developer and players will feel like they live within an mmorpg once again that actually grows in scope instead of expansions copying the most recent pop culture craze even if genre bending.

    This debate is endless and can only be judged in hindsight but seeing how 12 years will be passing soon since launch, we can all agree the game is significantly different in concept than when it launched. There is not many instances in Wow's current history where the game scope was expanded. If they can build a Wow version where the game becomes larger with each content push instead of adding more tiers on top that destroy what came before, I will consider them an actual mmorpg developer once again.

    You stay sassy!

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