Through the years of MMOs, we've all seen a ton of armor designs come and go.. From World of Warcraft's over-the-top armor models, City of Heroes create-your-own costumes, and even Vindictus' combat armor and lingerie.. Just about anything you can imagine has been featured in our MMOs.. But what game's armor did you most enjoy collecting, fighting in, and just strutting your stuff?
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
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http://lotr.wikia.com/wiki/Bilbo's_Mithril_Shirt
But there's a difference between inert decorations and spiky shoulder pads that look like they'll rip the wearer's head off if he twitches wrong. WoW has a lot of the latter, or at least it used to.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I'll edit this later; I need to install the game and take some screenies to show you some of the looks I made. All of my screenies on my storage drive are gone
The world is going to the dogs, which is just how I planned it!
Same goes for weapons. The size of the weapons have to be consistent with the rest of the physics in the game. No swords the size of a streetlight if my character is not able to throw mobs over/through houses. If they are in the game, then also make it consistent and give me combat abilities like the Witch King in LOTR. And his flail isnt even that big in MMO standards. The used animations always makes it look as if they are made from cardboard because of the acceleration and stopping force.
I am fine with magical effects etc. My vote is between 1 and 2. You can have practical gear which also looks flashy, just no spikes in weird places that will poke your leg or face.
In reply to topic, I probably should've voted Other I guess, as I'm not really demanding of any one style. A game's overall aesthetic should fit with itself, one way or the other (if you go for realism, it should be reflected in armor art, in the rest of the art, and in the game mechanics too).
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I also prefer a more stylized approach to graphics in general. I have a feeling though that if there was a game that brought some amazing realism, I would at least love what they accomplished.
I only recently became aware of the "inner armor" being sold for games like Vindictus and Black Desert, so I have yet to really get a read off of the MMO populace on whether they actually like the outfits or hate the potential for immersion loss.. (Sudden idea.. Hmm.. Guards arrest scantily clad people in town for indecency? heh)..
Regardless, I am still fanatically against cash shops (DO YOU HEAR ME MARKETING?? I SHALL RESIST!!)..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
I generally like the looks of armors of paizos pathfinder game art
The only place you can display it is inside a residence. No idea how it works on Vindictus though, as I never had much interest in that particular game.
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https://www.ashesofcreation.com/ref/Callaron/
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Female armor definitely needs some kind of thought process to take place. Sure, it's nice to look at, but really? Armor is all about coverage and deflection, while trying to keep some semblance of mobility.
Armor in some games is pushing the "suspension of disbelief" factor way out of line for me.
VG
In fantasy game, based on (mostly) real world, like Lotro, I would prefer as much factual armour as possible. Sorry, no 5-meters long shoulderpads.
In a fantasy game based on non-real world, it's nothing bad to have shiny armour or armour that could not be used (like Roman helmet, mediaeval shield and 16th century sword).
And lastly, i do enjoy cosmetic outfits (as well as an option to run my toon almost nude).
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No fantasy crap armor that doesn't make any sense.
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i love a bit sci fi and sexy in 1
and what you want more if she scream like this then am in love
That's why I like Japanese and Korean mmo titles, they know how to do it.