My biggest problem with WOW is the things they never put in the game.
1. First thing and probably the most widely accepted is player housing.
2. The second thing is the vast ocean they are doing nothing with. They could have easily turned it into something akin to Archeage with ships, sailing, fishing, ect ect...
3. The next thing is WVW. They could have made a nice map just like GW2 and ESO did but they just never did.
4. Then the world events all over the world like GW2, DCUO, Rift we never saw this either.
I could never figure out why they never did these things. Or maybe they did and I missed it.
Are you onto something or just on something?
Comments
WoW is the best MMO because they spend that time polishing things instead of constantly adding more.
The reason Blizzard add little to the game unless you pay directly for it is because it went from being someone's vision to a company's big fat monthly pay packet every month.
It was very easy to see when they lost genuine interest in the game and now see it as 100% cash cow.
They said they didnt want people to be spending all their time alone in their house and not out in the world with all of the other players.
They made the Garrisons as a way to do personal housing but in a Warcraft-like army base way.
They never did a big PvP map like GW2 or ESO? You mean like Lake Wintergrasp?
WoW focuses on the things it's players like to do. They've added tons of new features over the years.
Player housing has more negatives than positives. The garrisons alone showed many of them.
The Blizzard that has made WOW is not dedicated to the players. They are dedicated to maintaining the status quo and lining their pockets. It's a fun game, but they never took it to the next level when it comes to events and WvW. They totally destroyed the epicness that was Alterac Valley as well. Although they never balanced the bases on that damn map.
Server versus Server could have been amazing.
Adding new features means adding new potential problems. I'm sure they also notice that anything new they do add is generally not well-received, most recently garrisons.
Besides, people have been playing this game for 12 years now. At this point, nobody playing the game is doing it looking for something different. They are looking for the game to be the same as it always was. That's the appeal.
"Blizzard's motto often is "If it isn't broke, don't fix it". You can see this in Hearthstone with how infrequently they modify cards.
Adding new features means adding new potential problems. I'm sure they also notice that anything new they do add is generally not well-received, most recently garrisons.
Besides, people have been playing this game for 12 years now. At this point, nobody playing the game is doing it looking for something different. They are looking for the game to be the same as it always was. That's the appeal."
Blizzard is smarter than your average game developer. Hence every title they release sells millions and become an instant classic, literally defining the genre it's in.
MMO, RTS, ARPG, DCG, and now FPS.
They know you don't just add "stuff" and you don't just blindly create everything your players want. Their biggest flaw is that they are SO concerned for quality they certainly don't pump out new content or games quickly.
But what they do deliver is always worth waiting for.
And yes, they have added a LOT to WoW over the 12+ years it's been around. I've been playing off and on (mostly on I'm sure) for the entire time.
Sure, they've added a few things that gave me pause... things like pet battles and a selfie camera - I thought, really?
But the pet battles turned out to be very popular, and they're completely optional.
I never did the quest for the selfie camera. No thanks!
Garrisons?
Garrisons were a great idea I think, to give players a Warcraft style "housing" system - your own base ala the RTS games.
Problem is/was it just didn't fit into the game very well. I think they knew that. I think they went in knowing that - knowing that it would define an entire expansion cycle, for better or for worse.
I think Legion proves they are back on the right track.
I guess to add things like sailing ect, would require an open seamless world which WoW just dont have.
But other things like housing, WvW, world events would be no problem.
Maybe such a game would be the "WoW-Killer"?
A game with a seamless open world, sailing fishing, naval combat, air combat, housing, world events, WvW, subscription, no p2w, meaningful crafting, trading.
Someone should do it.
- Albert Einstein
Blizzard actually said they did'nt want to just do player housing they wanted to do it right, there used to be an area in old Stormwind where this housing area was going to go, instead what they actually did was do it all wrong with garrisons and they actually did exactly what you said they didnt want, they gave players a place only they could see and spent most of their time in, GG Blizz...!!
Note good player housing like Archeage would have easily been possible in WoW with little town districts set aside in each of the zones the game world is more than big enough to fit, AA player housing is how all mmo's should takle this, open world and not instanced or phased.
As for big PVP map's they did actually, it was called Winter graps, later it was called Zangar marsh and the savana place to the south I forget its name, and then the panda's the zone on the south of the map all a full zone all about PVP, the fact that blizzard time and time again fails to hit the world pvp nail with its huge planet sized hammer is their own damn fault.
Above are just some of the reasons I no longer play.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
The also toyed with water zones via Vashj'ir. Not too many people liked it, in my experience. Thousand Needles gives you your own boat to sail around on. I agree they should put more islands and explorable areas in the ocean.
They've made entire zones with PVE and PVP objectives. Not to the scale of GW2, but they exist.
No MMO that has ever existed or will ever exist can cover all the bases.
- Albert Einstein
- Albert Einstein
They could add some of them to try to regain lost players though, even though I think dynamic events would be far more similar to Rifts then GW2s if they added them to an expansion. It would require far less work and you can't really be sure that the current Wow fans would like it anyways. There is always risks with changing the base mechanics of a MMO, just look on SWG.
Anyways, Wow do have changed a lot since 2004 but it have mainly been a pretty slow change. Player housing certainly is possible to replace the not so popular garrisons but you would probably start with a few then.
Adding boats and actual sea content for instance would be a huge investment and is less likely, unless they built an entire expansion on it and turned unused water content into large PvE zones. That is certainly a possibility since it wouldn't affect the base game as much as adding flying mounts did and of course the fact that everything gets better with pirates.... But it certainly is not something I would bet money on.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
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2- yup
3- Ashran , Wintergrasp , whateve was called in Cata (it sucked too)
4- Legion brings world quests , that are kinda " fates in FFXIV , rifts in rift ect"
wow can do whatever they want , but they are in lazy mode since wotlk
2- Agreed, could have used the ocean.
3 - Those maps died a death when out-leveled (Ashran soon no doubt). A good WvW zone where everyone becomes the same level, would help.
4- We'll see.