So, out of all of the MMOs that you have played, which class system did you enjoy the most? This usually ranges from static class systems (like WoW and EQ), choice-centric systems (like SWG), hybrid systems (like Archeage), and even to classless systems (like UO and AC).. So, what are your thoughts?
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With that in mind, Everquest 1 has no competition.
Some newer games would include Neverwinter that as one of the few has managed to make tactical action combat with no targeting, but included coop mechanics (roles) such as healing, tanking, crowd control.
The class systems I do no enjoy are the solo centric "all are damage dealers" - Even if some of them have other qualities, if is generally not enough to make them interesting to me.
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Vanguard really needs metioning here .. best classes i can remember
runner up DAoC
Best Class perk: FFXIV with one character all classes with separate leveling
Pipe dream: EQ1 classes with FFXIV one character all classes with separate leveling
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Runner up: DAOC
Worst: Black Desert
Final fantasy 11
guild wars 1
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SWG #2
ESO
2. FFXIV
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When they added City of Villains, instead of just cloning and renaming hero classes, they thought up five completely new classes! After adding epic classes for villains, they had a total of 14 classes to choose from. Plenty IMO.
Then they made the totally comic book based decision to allow alignment changes, good to evil and evil to good. Awesome! Then they weenied out and (sometime around issue 15) they allowed any class to be made on either side, which of course killed the reason to switch sides.
Still, I consider CoH/Vs class selection to be second to none in the context of the game they are made in.
I also liked EQ2 classes, and Tabula Rasa's class system was epic.
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UO classless system worked
Coolest mechanic to me though was Warrior Priests in Warhammer. I liked all the various class mechanics in Warhammer
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