Assume that Pantheon releases and that it delivers on what it promises. Assume also that many of us like it.
What then are you expecting from the first expansion?
Many of the people here did not like most of the EQ expansions. They in fact hated them like hot death on rye.
How does VR avoid that, and deliver an expansion that stays the course and avoids sending the release day group of players over the top?
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I really think not, because they will always have the same programmers. in other words they will not sell us out to the point they will change the formula !
What if the game does respectably well, but falls short of the developers' expectations. Will they be content to accept the lower-than-expected player numbers, or will they be tempted to try to "tweak the formula" to perhaps appeal to a wider audience ?
Time will tell.
I wouldn't be surprised if people asked for progression servers down the line though. A new server can be nice, especially if there is heavy mudflation.
Blizzard build up a massive mmorpg community ... then systematically deconstructed it in favor of a rotating door policy on players. Pantheon is entirely about community building as a core pillar of design.
Of course, any expansion offers some levels of change but one simply has to look at a game like ESO which has had many content additions (some major) and the core game has changed little compared to even the very first expansion for Wow. The very reasons why Pantheon is being made is counter point to the sell out tactics of previous games that corrupted the genre. At the very least this should mitigate the problem of post expansion change. How well Pantheon does will do may affect this but promises have been made directly affected by the demand for old school games today because of the devolution of mmorpg culture gaming.
Pantheon can't change much because the very reason why it is being made is about the previous changes that have corrupted the industry. Buy hey, they can always make it into a MOBA or shooter or something if it fails.
You stay sassy!
The good news is we might get three good years out of it, best case scenario of course.
Permitted Pantheon does well, we do not have to worry about it being sold. If they did do that, it would actually establish a trend and make it impossible for him to continue doing what he loves - making mmorpgs.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
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In reality, I think parts of the game will change from what Launch Day is. It's naive to think that systems will work they hoped when dealing with large number of people. Instead of no instanced dungeons, for example, they might add that so there aren't specific bottlenecks in progression, entertainment.
Games are like battlefields, you might have a great plan, but once things start rolling, plans will change.
Lets just hope he has the wisdom not to sell his company at that point. Bioware sold to EA - that was possibly the biggest loss to gamers worldwide, ever.
Not sure what a Sherbet game would look like but I'm willing to invest in it.
Yes I'm being facetious but every thread needs some levity.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Games have always changed over time for a reason, successful or not, and that was usually because to stay as they were would ultimately hurt the games more.
But lets see first if this particular game amounts to anything, before start worrying too much about how it evolves, or even whether it should.
If the game really becomes successful you need to look on other indie games that made it big, Eve is a good example of that, Anarchy online is another. They both had plenty of problems early but were fun and became popular with time.
In some cases, I think they have a point - but in the vast majority of cases, we're talking people who don't respond well to change. Any change - for better or worse.
Everquest was in it's prime when Brad cashed out the first time. With VG he could've easily stuck around even after the sale, especially since he was friends with Smed at the time lol. Since then he's been jumping from project to project literally every few months so you should be very worried either way, just as I've said......
Fact: Vanguard was sold because it ran out of money.
Fact: Brad didn't own the rights to Everquest. It was not his game to sell or cash out on. At this point, its pretty much common knowledge that he left to start his own company because he wanted to design games, not manage multiple SOE titles. It probably goes without saying that he wanted more creative control and to build something better than EQ.
This scenario you claim we should worry about is a product of your imagination, not reality.
Not saying nothing can be done. I just think it's foolish to act like there're easy answers. Sure, if I was a game maker, I'd try to alleviate it, but it's ackin to chasing the fountain of youth. It's better to just let the emulators do vanilla and make your MMO the best it can be, despite all the haters. Live and let live!
I say all this after hating SOE for many years for not having a true classic server. I ended up getting what I wanted from p1999. I moved on because I realized I couldn't play the same MMO forever. Wurm Online became my next love. Ironically, Wurm Online had a lot in common with EQ/UO. Just enough was different. I played on the Chaos server because I like open PvP. Wurm Online taught me I can move on. Now, we never completely move on. We just wear a new set of clothes and have new friends. But do we really change fundamentally? No. I still like the same things mostly.